Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2008-12-212.5Ton Roosendaal
Brought back WIN32 hack to disable glScissor before swapbuffer. Joshua was reporting swapbuffer glitches...
2008-12-21wip operator py-apiCampbell Barton
"operator.ED_VIEW3D_OT_viewhome(center=1)" calls the operator, converting keyword args to properties. Need a way to run scripts in the UI for useful testing. Still need to deal with operator exceptions and verifying args against operator options. Added temporary WM_operatortype_first() to allow python to return a list if available operators, can replace this with something better later (operator iterator?)
2008-12-212.5 - Restored Preview Range toolsJoshua Leung
Set and Clear Preview Range (Ctrl P and Alt P respectively) now work again for all Animation Editors.
2008-12-212.5 - Time operations to Animation ModuleJoshua Leung
Moved time_ops.c contents to anim_ops.c, as the operators there are applicable to all other Animation Editors too. anim_ops.c will therefore contain all operators which will apply to all Animation Editors (i.e. change frame, frames/seconds display toggle, and soon Preview Range tools). As such, added new global 'Animation' keymap like for View2D and Markers, which will ensure that these tools can be accessed in an uniform way across editors. Note that the order that these things are added is important, as the Animation ones will often 'steal' events from the View2D and Markers ones if placed before the others. To prevent that, we'd need to be able to set boundboxes here...
2008-12-212.5 - Animation Editors - Filtering API Joshua Leung
Brought back the Filtering API for Animation Editors. This is the 'backbone' of the current Action/Dopesheet Editor code, so it is essential to have this working.
2008-12-21incorrect spellingCampbell Barton
2008-12-212.5 - Animation Editors - common drawing stuffJoshua Leung
* Fixed current frame number drawing in Animation Editors, so that the little frame number indicator box gets shown (animsys2 feature). * Made all Animation Editors draw markers and preview range
2008-12-202.5Ton Roosendaal
View3D: ported selection code, another 2000 lines :) Border select (BKEY) in 3d window now works. For lasso and circle I have to add WM support still.
2008-12-202.5Ton Roosendaal
- View3D: selecting added. Note it nicely respects user preset, by using the keymap define SELECTMOUSE. - Added missing initialize of default vector font, so text draws.
2008-12-202.5:Brecht Van Lommel
- fix crash opening submenus - fix disappearing main menu when going into submenu
2008-12-202.5Ton Roosendaal
Put back armature drawing code. The BIF_editarmature.h is a placeholder... need it to get it work.
2008-12-202.5Andrea Weikert
* fix lost declaration and missing includes after blenlib cleanup. * bump warning level to W3 for Debug in a few libraries for MSVC9 projectfiles. Others will follow.
2008-12-202.5Ton Roosendaal
- Ported over view3d header buttons. Most of the options don't work :) but some do! - Fixed makefiles for new animation module - added icon definitions in resources to match current trunk.
2008-12-20view3d operators ED_VIEW3D_OT_viewhome and ED_VIEW3D_OT_viewcenter for Home, ↵Campbell Barton
Shift+C and PadPeriod keys.
2008-12-202.5 BLI_blenlib cleanupAndrea Weikert
DONE: * moved almost all declarations from BLI_blenlib.h into their own proper header files. * BLI_blenlib.h still includes all the declarations for convenience and to avoid changes in existing code * split util.c into several files, where it wasn't done already * DynamicList -> dynamiclist, * ListBase -> listbase, * String utility functions -> string.c * removed a few unused macros and functions, if they're needed back, they're still in svn ;) TODO: * btempdir global * further cleanup in the code of the different modules (especially util.c)
2008-12-202.5 - Start of porting of Animation EditorsJoshua Leung
* Added new 'Animation' submodule under Editors. This will be used to house all code + features that are used by many different Animation Editors (Action/Dopesheet and IPO) as well as other parts of Blender. * Added back some of the core code need by the Action/Dopesheet editor, which will also be used by IPO Editor. * Brought back file for keyframing management code (i.e. keyframing.c), but there's still quite a lot of missing stuff that I'll need to restore, so in the meantime, it's #if 0'd out. * Moved markers code to this new module (I'm not sure whether SVN will recognise this change, as TortoiseSVN doesn't seem to have any obvious copy/move commands)
2008-12-192.5Ton Roosendaal
View3d: added zoom with padplus/minus and scrollwheel.
2008-12-192.5: globals cleanupBrecht Van Lommel
* G.version removed, use BLENDER_VERSION * G.order removed, ENDIAN_ORDER * G.vd, G.sipo, G.buts, G.sima, .. removed. * G.qual removed * G.simulf removed (was unused in 2.4x) * error() and some other unused stubs removed
2008-12-192.5Ton Roosendaal
Two bugfixes: - new WM_error() needed 'struct' in definition - fixed crash rrors reading files with curves.
2008-12-192.5Ton Roosendaal
- CTRL+O "open recent file" is back. Need it for testing :) - Added a simple WM_error() to replace old error()
2008-12-19* little swap-eroo to get things compiled with msvc.Nathan Letwory
- first the declarations, then the code! :)
2008-12-192.5Ton Roosendaal
Moved GPU init to the right location, it has to be called per window you open. Now rip and add-window gives good views. :)
2008-12-192.5Ton Roosendaal
View3d: middle mouse rotate, translate, zoom. (using default mouse map)
2008-12-192.5: blenloader/ cleaning:Brecht Van Lommel
- removed context usage, should not be in this module - remove G.main usage, now is passed along - still some globals in use here, goal is to get rid of those too, so that it's possible to load/save blendfiles without having to think about some global state.
2008-12-192.5Ton Roosendaal
All of the view3d drawing code is now 'Context' free. The idea is: - ED_region_do_draw() sets and freezes drawing context - regiontype draw() callback then can pass on other relevant context stuff as function args. Also cleaned up the WM opengl wrappers, to mimic opengl state; no reason to give window pointer anymore.
2008-12-192.5Ton Roosendaal
Compile fix; MAXFLOAT is not defined uniformly on platforms. Note for the coders: ED_types.h: has editor wide defines and structs ED_util.h: has editor wide functions Both includes also are containing old cruft to get things to compile (and work), for later cleanup.
2008-12-192.5Ton Roosendaal
Drawing code for space_view3d module. It's still not cleaned, have to check on context usage still. Also missing is editmodes, armatures, and probably more. Known issue: splitting to 2nd window gives bad opengl lighting. Picture for fun: http://www.blender.org/bf/rt2.jpg Current stat: brought back almost 10k lines! :)
2008-12-192.5Joshua Leung
Merged 'backend' changes from AnimSys2. Many of these changes are necessary for the Dopesheet and other changes I'm currently still stabilising. Those will come in due course.
2008-12-19some initial rna description tweaksMatt Ebb
2008-12-19string args were given in wrong order.Campbell Barton
2008-12-19epy doc generator that runs inside blender2.5, in background mode.Campbell Barton
Automatic support for... * cross references to struct types * extracts descriptions/names * RNA "base" types are converted to python subclasses * number min/max, string max length, array's, array lengths, valid enum types, readonly flag. interesting pages (abusing autobuilder ftp :/) http://www.graphicall.org/builds/builds/autobuilds/rna/class-tree.html http://www.graphicall.org/builds/builds/autobuilds/rna/rna.Sequence-class.html http://www.graphicall.org/builds/builds/autobuilds/rna/identifier-index.html docs are generated in source/blender/python/doc
2008-12-19added "description" and "readonly" properties to RNA Structs (also ↵Campbell Barton
accessible via python) Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
2008-12-192.5: Change blenloader module to use the Report system for reporting errors.Brecht Van Lommel
2008-12-192.5: fix small memory leak when closing window with X-button rather than Ctrl+Q.Brecht Van Lommel
2008-12-192.5: fix for crash reading regions of inactive spaces in an area.Brecht Van Lommel
2008-12-19Small RNA changesCampbell Barton
* rna_validate_identifier now checks identifiers are not python keywords such as if, and, from (builtins like max, object and sort are ok) * rna_validate_identifier prints an error explaining why it fails * renamed Struct's "from" to "base" - to point to the struct inherited from. * renamed ImageUsers's "pass" and "layer" to "renderPass" and "renderLayer" * use the identifier as the key for ENUM's (matching structs and properties)
2008-12-192.5 - Assorted tweaks for anim editors before porting AnimSys2 stuff over to ↵Joshua Leung
this branch
2008-12-182.5Andrea Weikert
remove unnecessary include dependency.
2008-12-182.5: fix for crashes due to access to free'd memory in joining areas,Brecht Van Lommel
ripping areas and duplicating windows.
2008-12-182.5Andrea Weikert
Adding back internal files for file/imagebrowser.
2008-12-18Removed ugly call to G.curscreen in derivedmesh. Ton Roosendaal
Just to prevent crashing for now.
2008-12-182.5Ton Roosendaal
Drawing and viewing code for view3d back (no not objects :). Quick test: converted 2250 ugly lines of code in 2.5 hours. With about 300k lines todo, this will be 333 hours = 30 days? Whoa!
2008-12-182.5Ton Roosendaal
- WM subwindows now get freed on every ED_region_exit(). Was not a leak, but it's cleaner this way (and saves some kilobytes!). - fixed debug print for operators (on blender -d) to print correct subwindow id.
2008-12-182.5Ton Roosendaal
Missing context.h for apple compiling.
2008-12-18View2D: More bugfixesJoshua Leung
* Added flags to View2D to specify whether the view should have pixel offsets applied (this is able to be specified per axis, just in case the need arises). Currently, this is only used for headers, where the UI elements were not as smooth + round as they could be * Fixed IPO/Action/NLA so that new instance will show channel lists by default and with scrollers * Fixed Outliner zoom-in/out on changing windowsize. I didn't notice this on my previous custom .B.blend file, but the problem was apparent in the default setup.
2008-12-18Use the identifier for struct property access tooCampbell Barton
struct.properties['pulse_false_level'] instead of struct.properties['Pulse False Level']
2008-12-18Added checks so invalid struct and property identifiers while preprocessing,Campbell Barton
Changed curve '3d' property to 'planer' and set to a negative bool.
2008-12-18Use the identifier rather then the struct name to access a collection of ↵Campbell Barton
structs. bpydoc.structs.keys() - ['Actuator', 'ActuatorSensor', 'AlwaysSensor', 'AndController'.... etc now reads... bpydoc.structs.keys() - ['Actuator', 'Actuator Sensor', 'Always Sensor', 'And Controller'... This is more correct since an identifier is supposted to be unique when a name might not be.
2008-12-182.5Brecht Van Lommel
Context API This adds the context API as described here. The main practical change now is that C is not longer directly accessible but has to be accessed through accessor functions. This basically adds the implementation of the API and adaption of existing code with some minor changes. The next task of course is to actually use this design to cleanup of bad level calls and global access, in blenkernel, blenloader. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context Error, Warning and Debug Info Reporting This adds the error reporting API as described here. It should help clean up error() calls in non-ui code, but eventually can become used for gathering messages for a console window, and throwing exceptions in python scripts when an error happens executing something. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
2008-12-182.5: Fix crash moving area to fullscreen with tooltips. HappenedBrecht Van Lommel
because C->window->screen and C->screen were different, now made sure they are set at the same time.