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2010-07-09Fix #22794: problem with rendering panorama in 2.4 created files.Brecht Van Lommel
2010-07-09allow sequencer image names to be editableCampbell Barton
2010-07-09- Active bezier points could be drawn twiceSergey Sharybin
- Unselected handles shouldn't have TH_LASTSEL_POINT color even if control point is active
2010-07-09Logic Editor UI: move s/c/a operators and interface buttonsDalai Felinto
Tchatcharantcharan ... Three new operators: bpy.ops.logic.sensor_move bpy.ops.logic.controller_move bpy.ops.logic.actuator_move direction is a parameter (UP,DOWN) Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly). One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50). That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
2010-07-09filebrowserAndrea Weikert
* filebrowser now should respect User Preference for using relative paths * Also set remap_relative default to 'True' for saving .blend file (With 'hide dot files' set and 'relative paths' set in the User Preferences this should now behave as in the suggestion made by brecht - in the future we could remove the user preference and just use the default.)
2010-07-09New option for Scale node.Diego Borghetti
This is because problem reported by venomgfx on the irc. If you have a render of 2k with a render size of 25% (and this problem is for any resolution/size) and you try to use a image of 1k in the compo, the first thing you do is put a scale node. Here come the problem, if you set the option "Scene Size" in the node scale, the buffer output is not the same size that the render. This is because the "Scene size" work with the image size and not the render size, so in this case is the 25% of 1k.. not the 25% 2k. So this new option "Render Size" scale the output buffer to the render resolution, taking into account the render size (percentage) too.
2010-07-08Fix Texture node don't take care render size.Diego Borghetti
The texture node was not taking into account the precentage of the render when create the output buffer. Reported by venomgfx at irc.
2010-07-08fix for crash if image names are too long in adding image strips to the ↵Campbell Barton
sequencer.
2010-07-08added imports to templatesCampbell Barton
2010-07-08Fix: object_duplilist should be passed the original scene rather thanBrecht Van Lommel
the set scene, otherwise can have wrong current frame and render settings, in particular this give issues with particle object instancing.
2010-07-08- duplicating a scene now duplicates all strips (not just selected ones)Campbell Barton
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-08Shift+O to toggle overlayCampbell Barton
2010-07-08Sequencer display overlay option, this can show a border area from another ↵Campbell Barton
time to help compare for color grading. - Okey sets the border in the display. - Okey resets the frame offset in the sequencer timeline. - ghost icon in the header can enable/disable. - frame offset can be relative or absolute (lock icon) Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively() without this the offset frames dont have fcurves applied. Though we will need something like this for prefetch frames to work too.
2010-07-08Logic UI: small commit - set visible flag for sensor and actuator (so it ↵Dalai Felinto
works with the move logic bricks operator to be committed)
2010-07-08Logic UI: fix for #Motion Actuator Dynamic options not showing for Soft Body ↵Dalai Felinto
and Rigid Body (reported by Mal Duffin (malCanDo) over email) Originally (2.49) we were testing for ob->game_flag to see if the object is dynamic. That could work here (it would require a new rna prop for the object (a read-only is_dynamic) or similar. However using ob.game.physics_type is more explicit, therefore may be more interesting. I have no strong opinions on that...
2010-07-07Fix #22340: sintel appears in seemingly random poses on load.Brecht Van Lommel
Pose proxy synchronization happened after drivers were already evaluated, now moved to start of object_handle_update.
2010-07-07Nodes:Thomas Dinges
* Tooltips for the Blur Node
2010-07-07Fix for bug #22763, Blender 2.52 Crashes with the default scene when in ↵Nicholas Bishop
weight paint mode clicking the Levels option * Add a `return 0' to ED_vgroup_give_parray to avoid falling through from mesh to lattice
2010-07-07Fix #21540: depsgraph problem on load, meshes on non-visible layersBrecht Van Lommel
were not created when objects on visible layers depended on them, now it uses the flushed layer to determine if the object data should be recalculated.
2010-07-07fix for duplicating metastrips, unique names and animation data.Campbell Barton
2010-07-07Fix #22776: merge and remove doubles don't recalculate normals.Brecht Van Lommel
2010-07-07duplicating a sequence strip now duplicates its fcurvesCampbell Barton
2010-07-07fix for numeric problems for color balance in the sequencer (same check as ↵Campbell Barton
in compositor). for optimized builds this gave crazy colors.
2010-07-07Fix #22354, #22727, #22501: image window not display correctBrecht Van Lommel
renders with compositing and slots.
2010-07-07Constraint UI:Thomas Dinges
* Some code cleaning. * Removed icon and emboss for the "enabled" bool, use default checkbox now.
2010-07-07dont swap strip names when swapping strips, means they keep their fcurvesCampbell Barton
2010-07-06File/installation paths: fix path of startup.blend for OSXDamien Plisson
Also fix the header file no reinclusion macro name Thanks to Jens Verwiebe for the patch
2010-07-06Bring back "Sort Faces" command.Diego Borghetti
This was the old Ctrl + FKEY in object mode, now it's in edit mode and is part of the Ctrl + FKEY menu (Faces). I also assing this to the Ctrl + Alt + FKEY, but Matt please check this and feel free to change (or tell me and I will change). Still there is no "reverse" function, but I commit now to finish in my home.
2010-07-06selected_sequences wasnt working right, added 'sequences' property to the ↵Campbell Barton
context
2010-07-06metaball outlines were drawing with Render Override enabled.Campbell Barton
2010-07-06color balance can now be animated in the sequencer.Campbell Barton
2010-07-06use normal mouse speed for the color wheel unless shift is pressed.Campbell Barton
2010-07-06complain if running with py2Campbell Barton
2010-07-06== rna cleanup ==Luca Bonavita
small fixes adnm tentative new keywords those discussed by campbell and brecht are still there, but commented with these keywords I'm happy how booleans went, committing to discuss with cambpell
2010-07-06fix for crash on active camera poll (from own recent commit)Campbell Barton
2010-07-06Revert revision 29735:Brecht Van Lommel
Fix #22051: crash when scaling parent metaball. Keep the constant resolution for any motherball's scale. This avoids running out of memory when scaling the metaball down, but there's a reason it depends on this scaling, for example for instancing it's more useful to have this. It also doesn't really solve the problem but only moves it, it's still possible to run out of memory with different setups/scales.
2010-07-06library tooltip for outliner iconsCampbell Barton
2010-07-06Correction to recent color balance compositor and sequencer changes.Campbell Barton
- In my changes lift was acting like a second gamma. - In blender 2.4x it was being added which gave ugly clipping. - in Magic Bullet Looks it scales the color about 1.0: (col - 1 * (2-lift)) + 1 Did more testing and made sure the order of applying lift/gamma/gain works the same as MagicBulletLooks (tested on Collin's mac laptop).
2010-07-06give an actually existing buffer instead of potential NULLNathan Letwory
2010-07-06change the range for sequencer lift/gamma/gain to be 2.0 maxCampbell Barton
2010-07-05* use blender_decimal_version() in places where '.blender/' was still being usedNathan Letwory
* simplify the NSIS file creation (and add those files back). NOTE: The installer is still pretty much WIP, tomorrow more improvements.
2010-07-05Fix #21201: double click didn't use the original mouse position, nowBrecht Van Lommel
it stores it and sets it later when the double click event is handled. Decided to not reuse prevx but made prevclickx, because there may be multiple mousemoves between the two clicks, and prevx is already used for some other tricky things.
2010-07-05Fix #21917: add object operator has 30 layers, now the layer propertyBrecht Van Lommel
has just 20 and the local view layers are added afterwards.
2010-07-05option for color wheel widget to make it easier to select values closer to ↵Campbell Barton
white, enable for color balance.
2010-07-05recent commit broke invert option for sequencer lift.Campbell Barton
2010-07-05Color Balance NodeCampbell Barton
changes from sequencer applied to compositor mostly noticable is how the lift works. Before & After, http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png even with lower values these kinds of errors can be seen.
2010-07-05Fix #21992: linked objects could be in edit/particle/paint/sculpt mode,Brecht Van Lommel
not allowed, so disable mode on append and don't enable it on load.
2010-07-05Fix #22694: rendering exits editmode. Problem was due to incorrect fix forBrecht Van Lommel
bug #20091 in revision 24989, crash when rendering in metaball editmode.
2010-07-05Fix #22213: applying deform modifier in front of multires modifier crashes,Brecht Van Lommel
should not do multires reshape in this case, but just regular apply.
2010-07-05Fix #22666: linked data lights lag during transform in GLSL mode.Brecht Van Lommel
Actually a depsgraph issue, transforming objects was incorrectly tagging their data for recalculation.