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2009-06-23UIBrecht Van Lommel
* Make Directional Order menus the default again. * Scale up contents panels that do not use layout system. * Fix for enum size and uncesseray colon in some cases. * For item_menu_enumO, show icons if specified in RNA in the menu (e.g. in the add modifier menu if there were icons specified).
2009-06-23removing files that should not be in blender2.5, added (by mistake?) r19226Campbell Barton
2009-06-222.5: warning fixesBrecht Van Lommel
Mostly harmless ones, except for one about "gzopen64" being undeclared. This needs some defines in BLI_storage.h to be set before <unistd.h> is included. Might fix a crash in compressed file reading, though I'm not sure since it's hard to repeat the crash consistently.
2009-06-22PyAPI Mathutils Vector callbacks, referencing other PyObjects rather then ↵Campbell Barton
thin wrapping vectors which is crash prone. in short, vectors can work as if they are thin wrapped but not crash blender if the original data is removed. * RNA vector's return Mathutils vector types. * BGE vectors for GameObject's localPosition, worldPosition, localPosition, localScale, worldScale, localInertia. * Comment USE_MATHUTILS define to disable returning vectors. Example... * 2.49... * loc = gameOb.worldPosition loc[1] = 0 gameOb.worldPosition = loc * With vectors... * gameOb.worldPosition[1] = 0 * But this wont crash... * loc = gameOb.worldPosition gameOb.endObject() loc[1] = 0 # will raise an error that the objects removed. This breaks games which assume return values are lists. Will add this to eulers, matrix and quaternion types later.
2009-06-212.5/Sculpt:Nicholas Bishop
Fixed the Lock X/Y/Z buttons for sculpt, should work for all brushes now.
2009-06-212.5/Sculpt:Nicholas Bishop
Some improvements to the layer brush; the displacement is now tied to brush size, like for draw and inflate. Fixes for layer brush in subtract mode and anchor mode.
2009-06-21remove support for videoscape, amiga 3D app that came before lightwave.Campbell Barton
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-212.5/Sculpt:Nicholas Bishop
Fixed bug where anchor brush would leave messed up normals (was related to using face normals, not vertex normals.)
2009-06-21RNA read-only wrapped wmEvent so python operators invoke functionsCampbell Barton
* 2 new enums event_value_items and event_type_items in RNA_enum_types.h * WM_key_event_string now uses an RNA enum lookup rather then its own switch statement. * moved wmEvent from WM_types.h into DNA_windowmanager_types.h * added RNA_enum_identifier and RNA_enum_name to get strings from an enum value.
2009-06-21Particle system parentingJanne Karhu
* Allows moving, rotating & scaling of particle simulations. * Setting in particle render options. * Changes viewed & rendered particles from global space to parent space. * Doesn't effect simulations at all.
2009-06-212.5 Buttons Window:Thomas Dinges
* WIP Commit: Started wrapping the buttons header to python. Still disabled due to some display problems.
2009-06-21Pointcache refresh part 1:Janne Karhu
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave! * "Cache to current frame" button calculates the exact result of particles at current frame. * Current state of cache can be protected by making it a bake. * Cache is now in memory by default, disk cache is an option. * Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles. * Info on cached frames and memory usage given in ui. * Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided) * "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code. Todo: * Make softbody & cloth use the new cache things. Other changes: * Some cleanup of particle buttons.
2009-06-212.5/Sculpt:Nicholas Bishop
Fix for the poll used for the operator to set the brush curve to a preset. The 3 brush curve presets in the Sculpt menu are now functional.
2009-06-212.5/Multires:Nicholas Bishop
Bugfix for loading older files with the pre-modifier multires.
2009-06-212.5/Sculpt:Nicholas Bishop
Added a clay brush. It behaves like a combination of the flatten and draw brushes. Credit to Fredrik Hannson for the original patch (#18666)
2009-06-20RNA: added MeshVertex.normal.Brecht Van Lommel
2009-06-20ContextBrecht Van Lommel
Python dir(context) now gives the items from the data context too, modified context callbacks to also return a list of items in the context.
2009-06-202.5: fix for crash in BLI_dynstr_appendf, each vsnprintf callBrecht Van Lommel
apparently needs its own va_start/va_end.
2009-06-20RNA FixesCampbell Barton
* Python apis iterator didnt work, for example [f for f in mesh.faces] # failed. * Python apis collection.items(), collections without names now return (index,value) pairs, better then returning nothing. * bpy.ui and bpy.props modules were incorrectly named * Mesh vertex colors red/blue needed to be swapped on getting/setting. * Mesh vertex colors were not clamped.
2009-06-20game logic UI script, physics could be broken up into more panels.Campbell Barton
2009-06-20ObColor wasnt converted into an RNA string.Campbell Barton
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str. Also cleaned up float conversion and arg passing. Changed buttons_objects.py... if ob in groups.objects: # no longer works if ob.name in groups.objects: # is the new syntax ...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
2009-06-20UIBrecht Van Lommel
* Fix issue with panel header line not always being hidden for the first panel. * Fix graying out of aligned buttons being off by one pixel, did not find a nice solution for it though, so just added -1/+1 in the code.
2009-06-202.5Brecht Van Lommel
* Optimized RNA property lookups and path resolving, still can be much better, but now the 1000 IPO example on bf-taskforce25 runs at reasonable speed. * Also an optimization in the depsgraph when dealing with many objects, this was actually also a bottleneck here.
2009-06-202.5/Sculpt:Nicholas Bishop
Made some improvements to how brush strength works. * For the draw and inflate brushes, the brush's 3D radius is used to set the "goal" distance, towards which vertices move. A strength setting of 1.0 will move verts there immediately (with the usual exceptions of tablet pressure, texture/curve input, etc.) * Also changed strength calculation to use the square of the strength slider, so that you don't have to be as finicky setting a low brush strength. * For smooth brush, added an extra loop through the verts. So, a bit slower, but now verts take into account more than the immediate vertex ring. TODO: Still some magic numbers: * Pinch limits the effect to moving vertices half of the way towards brush center. I see no use for a 100% pinch (it pretty much destroys the mesh.) Even half may be too high a limit, but this is hard to place an exact number on. * Smooth has two magic numbers, the strength fudge factor and the number of smooth repetitions (currently 2.) * The way the layer brush works is left unchanged for now.
2009-06-19BGE: allow action blending by bringing back blend_poses() as ↵Campbell Barton
game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
2009-06-19RNA:Brecht Van Lommel
* EditBone wrapped, using manual get/set function, and used in the UI code. Makes the RNA wrapping code here more complicated, but works.
2009-06-19Animato - Conversions BugfixJoshua Leung
Object actions are now converted before object ipo's so that if both of them exist, the Action can still preserve its name.
2009-06-19Update Mathutils for py3kCampbell Barton
* removed coercing types which has been removed from py3. * matrix uses getset's rather then getset items. * removed deprecated functions.
2009-06-19Revert a small change to kerning, Matt please let me know if now it's fine ↵Diego Borghetti
(or like before).
2009-06-192.5Martin Poirier
Missing { when WITH_LCMS is defined.
2009-06-182.5 PythonBrecht Van Lommel
Merging changes made by Arystanbek in the soc-2009-kazanbas branch, plus some things modified and added by me. * Operator exec is called execute in python now, due to conflicts with python exec keyword. * Operator invoke/execute now get context argument. * Fix crash executing operators due to bpy_import_main_set not being set with Main pointer. * The bpy.props module now has the FloatProperty/IntProperty/ StringProperty/BoolProperty functions to define RNA properties for operators. * Operators now have an __operator__ property to get the actual RNA operator pointers, this is only temporary though. * bpy.ops.add now allows the operator to be already registered, it will simply overwrite the existing one. * Both the ui and io directories are now scanned and run on startup.
2009-06-18RNABrecht Van Lommel
Merging changes made by Arystanbek in the soc-2009-kazanbas branch, plus some things modified and added by me. * The API files now all in the makesrna module, convention is to call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual studio build maintainers, the rna_*_api.c files are compiled as part of "makesrna", but do not have rna_*_gen.c generated as part of the library. SCons/cmake/make were updated. * Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to allow RNA functions to get context and error reporting parameters optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF. * RNA collections now have a pointer to add/remove FunctionRNA's, this isn't actually used anywhere yet, purpose is to make an alias main.meshes.add() for main.add_mesh() in python. * Fixes to make autogenerating property set/get for multidimensional arrays work, though a 4x4 matrix will be exposed as a length 16 one dimensional RNA array. * Functions and properties added: * Main.add_mesh() * Main.remove_mesh() * Object.matrix * Object.create_render_mesh() * WindowManager.add_fileselect()
2009-06-182.5Brecht Van Lommel
* Update cmake and makefiles to link python generic. * Fix game engine building for cmake and makefiles. * Fix compile error with py 3.x, due to 2.x compat fix.
2009-06-18fix for building with py2.3Campbell Barton
2009-06-18Fixing gl/glw.h compiiler errorDaniel Genrich
2009-06-18Added Make for new python/generic dir.Ton Roosendaal
Also included GLEW.
2009-06-18RNA:Brecht Van Lommel
* Make cloth settings animateable from buttons.
2009-06-18UI:Brecht Van Lommel
* Fix context.cloth, was not being set correct. * Fix errors with context pinning, scripts should not assume context.object to be there. * Always show preview even if e.g. the material is not set, to keep ID buttons from jumping while you're using them.
2009-06-18build generic modules in their own lib, compiling without the game engine ↵Campbell Barton
would fail because bpy_internal_import.c wasnt being included. (scons only)
2009-06-18Some generic modules from blender 2.4x building with py3k and mostly working.Campbell Barton
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
2009-06-17Fix mask in arrow cursor and improve swap one.Guillermo S. Romero
2009-06-172.5Ton Roosendaal
Logic editing back! Test screenie: http://download.blender.org/institute/rt9.jpg I gave the buttons a bit more width, added nicer linkline draw. Not working yet: - theme colors for sensor/actuator types (was old button colors) - moving sensors up/down (used bad pupmenu... better is icons like used for modifiers) - Linkline mouse-over select. Currently deleting a link goes by drawing the same line again. Needs to be fully tested for functionality too, leave that to the GE department. :) I noted there's bad button hacking with reading button values, like check_state_mask(). uiBut structure was not meant to be exported outside of interface module.
2009-06-16small merge needed for testing new animsys in 2.5 BGE, mixing own changes ↵Campbell Barton
with merge can be a hassle. svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20928:20937
2009-06-16BGE Action Actuator setChannel() function was broken in a number of ways. Campbell Barton
* extract_pose_from_pose only checked one of the list items for NULL when looping over them yet its possible they are different sizes. * game_free_pose needed to be used rather then MEM_freeN, channels would never be freed leaking memory. * setChannel() would make a new pose that wasnt aligned with the existing pose, the lists are assumed aligned so when extracting the channels its unlikely this was ever useful. * Added getChannel() - returns pose loc/size/quat * Added option args for setChannel(channel, matrix) or setChannel(channel, loc, size, quat)
2009-06-16looks like a mistake. should check with the scene render size, not the ↵Campbell Barton
current scenes.
2009-06-16changes to the sequencer in trunk between 20855:20928, (excluding UI changes)Campbell Barton
had to //XXX comment some funcs.
2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-162.5Ton Roosendaal
Added SpaceLogic, to restore the old logic buttons into. In future it can be used for a more advanced logic editor, with states, behaviour, whatever. We'll see! This commit only adds the backend for new space. Committed this now as reference for when we need another space type. It's still not well plugin-able (dynamic space types), but my idea is to just have a new SpacePlugIn for this, with a neat small API to define all relevant callbacks. Also note the icon for the spacetype is wrong still.
2009-06-16KX_PythonSeq (used for a number of BGE sequence types)Campbell Barton
* cont.actuators.get("key", default) # dict like get function * if "key" in cont.sensors: ... Updated docs Added missing include to Particle.c