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AgeCommit message (Expand)Author
2011-09-12correct bad maximum value, for wile-loop node, outside the range of a short.Campbell Barton
2011-09-12fix for opencollada crash with r40164, missing NULL check.Campbell Barton
2011-09-12Fix [#28614] Collada Exporter does not export Ambient termNathan Letwory
2011-09-12use vector size and const args where possible (no functional change)Campbell Barton
2011-09-12Code shuffle so function has only one exit point.Nathan Letwory
2011-09-12Fix for bug #28332: Smoke Simulation rendering artifacts.Miika Hamalainen
2011-09-12Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewportSergey Sharybin
2011-09-12fix for changing font sizes with recent utf8 speedupCampbell Barton
2011-09-12Fixed "bug" #28611: Subdiv value for icosphere should not be below 1.Bastien Montagne
2011-09-12Recast: attempt to fix compilation problem in Linux.Benoit Bolsee
2011-09-12- fix for mesh_get_mapped_verts_nors copying short normals to floats without ...Campbell Barton
2011-09-12replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copyin...Campbell Barton
2011-09-12cleanup for object color theme (no functional changes), could set the opengl ...Campbell Barton
2011-09-12fix for passing NULL to strstr() in visualkey_can_use()Campbell Barton
2011-09-12fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.Campbell Barton
2011-09-12== Sequencer ==Peter Schlaile
2011-09-11Found other problems similar to bug #28619 in other primitive_add ops… Will...Bastien Montagne
2011-09-11Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when ad...Bastien Montagne
2011-09-11Fixes for Win+SCons and disable recastnavigationif game engine is disabled in...Sergey Sharybin
2011-09-11Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons up...Benoit Bolsee
2011-09-11Audio:Joerg Mueller
2011-09-11move maxseq define into DNA.Campbell Barton
2011-09-11speedup for editmesh drawing.Campbell Barton
2011-09-11Game Engine:Thomas Dinges
2011-09-11speedup font drawing:Campbell Barton
2011-09-11fix for error in own commit r40108.Campbell Barton
2011-09-11replace magic numbers for flags for uiSetRoundBox();Campbell Barton
2011-09-11use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. clanup...Campbell Barton
2011-09-11draw grid lines in 1 loop rather then 2.Campbell Barton
2011-09-11change grid floor loopCampbell Barton
2011-09-11simple changes to grid drawing logic.Campbell Barton
2011-09-11minor edits / cleanup - no functional changes.Campbell Barton
2011-09-11cmake edits to navmesh so includes are not added unless the game engines enab...Campbell Barton
2011-09-10Fix #28609: UV Sphere Operator Panel allow Segments and Ring to be manually s...Sergey Sharybin
2011-09-10Fixed for navmesh on FreeBSD. Oatch by sambler, thanks!Sergey Sharybin
2011-09-10Change priority for editor util library. Gave linking errors here.Sergey Sharybin
2011-09-10Another set of fixes for recats: osx uses different order of arguments for so...Sergey Sharybin
2011-09-10use vertex arrays for wireframe octahedral bone drawing.Campbell Barton
2011-09-10fix for building with collada and some other warningsCampbell Barton
2011-09-10Navigation Mesh Modifier:Thomas Dinges
2011-09-10MSVC build fix by MiikaH for NAVMESH. Thanks! :)Thomas Dinges
2011-09-10Compile fix for scons:Thomas Dinges
2011-09-10Fixing bugs after Recast & Detour branch mergeBastien Montagne
2011-09-10NAVMESH Modifier was not alphabetical correct in the modifier list, as the ot...Thomas Dinges
2011-09-10disable navmesh feature when building without the game engine.Campbell Barton
2011-09-10recast and detour patch now builds again with GCCCampbell Barton
2011-09-10fix own mistake in recent commit, was using glIndexPointer incorrectly.Campbell Barton
2011-09-10SVN maintenance.Guillermo S. Romero
2011-09-10BGE: merge Recast & Detour branch (sock-2010-nicks).Benoit Bolsee
2011-09-09svn merge -r 40061:40078 https://svn.blender.org/svnroot/bf-blender/trunk/ble...soc-2010-nicksBenoit Bolsee