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2011-09-12correct bad maximum value, for wile-loop node, outside the range of a short.Campbell Barton
2011-09-12fix for opencollada crash with r40164, missing NULL check.Campbell Barton
2011-09-12Fix [#28614] Collada Exporter does not export Ambient termNathan Letwory
reported by Steiner Bernhard ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12use vector size and const args where possible (no functional change)Campbell Barton
2011-09-12Code shuffle so function has only one exit point.Nathan Letwory
2011-09-12Fix for bug #28332: Smoke Simulation rendering artifacts.Miika Hamalainen
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewportSergey Sharybin
Problem was caused by CRLF line ending instead of LF line ending. Re-generate pu_shader_material to use LF line ending and made gpu codegen treat \r as space character.
2011-09-12fix for changing font sizes with recent utf8 speedupCampbell Barton
2011-09-12Fixed "bug" #28611: Subdiv value for icosphere should not be below 1.Bastien Montagne
2011-09-12Recast: attempt to fix compilation problem in Linux.Benoit Bolsee
2011-09-12- fix for mesh_get_mapped_verts_nors copying short normals to floats without ↵Campbell Barton
scaling. - BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
2011-09-12replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe ↵Campbell Barton
copying, some parts of the code are copying float -> short normals without scaling. fix coming next.
2011-09-12cleanup for object color theme (no functional changes), could set the opengl ↵Campbell Barton
color 2-3 times per object.
2011-09-12fix for passing NULL to strstr() in visualkey_can_use()Campbell Barton
2011-09-12fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.Campbell Barton
also commented some set-but-unused variables.
2011-09-12== Sequencer ==Peter Schlaile
Fixed silly bug, that activated proxies at the wrong time.
2011-09-11Found other problems similar to bug #28619 in other primitive_add ops… ↵Bastien Montagne
Will continue to chek!
2011-09-11Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when ↵Bastien Montagne
adding a grid primitive.
2011-09-11Fixes for Win+SCons and disable recastnavigationif game engine is disabled ↵Sergey Sharybin
in SCons
2011-09-11Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons ↵Benoit Bolsee
updated but not tested.
2011-09-11Audio:Joerg Mueller
* Fix for high quality upsampling which was wrong. * Fix for doppler effects which were calculated wrong for scenes. * Improved animation evaluation at the beginning and end of a scene.
2011-09-11move maxseq define into DNA.Campbell Barton
2011-09-11speedup for editmesh drawing.Campbell Barton
- avoid needless context switching quad/tri, flat/smooth. - dont call glNormal3vf() lighting is disabled. gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
2011-09-11Game Engine:Thomas Dinges
Fixed some more abbreviations in the UI.
2011-09-11speedup font drawing:Campbell Barton
for ascii characters in a utf8 string use glyph_ascii_table lookup rather than call blf_glyph_search(), otherwise fallback to blf_utf8_next() and blf_glyph_search().
2011-09-11fix for error in own commit r40108.Campbell Barton
2011-09-11replace magic numbers for flags for uiSetRoundBox();Campbell Barton
2011-09-11use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. ↵Campbell Barton
clanup some unrelated odd formatting in draw_rotation_guide.
2011-09-11draw grid lines in 1 loop rather then 2.Campbell Barton
2011-09-11change grid floor loopCampbell Barton
- split out axis drawing into its own loop (makes it more readable) - left GRID_MIN_PX at 1.0 by mistake last commit.
2011-09-11simple changes to grid drawing logic.Campbell Barton
- make ortho grid drawing use vertex arrays - make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line. - make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason). - add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed.
2011-09-11minor edits / cleanup - no functional changes.Campbell Barton
- use 'const float *' and array size in some function declarations. - replace macros for BLI_math functions INPF, VECCOPY, VECADD etc. - remove unused VertRen.clip struct member. - remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3(). - use vertex arrays for drawing clipping background in the 3D viewport.
2011-09-11cmake edits to navmesh so includes are not added unless the game engines ↵Campbell Barton
enabled.
2011-09-10Fix #28609: UV Sphere Operator Panel allow Segments and Ring to be manually ↵Sergey Sharybin
set to 0 Set hard min for segments and rings to 3. Lower values doesn't make real sense and can only confuse.
2011-09-10Fixed for navmesh on FreeBSD. Oatch by sambler, thanks!Sergey Sharybin
2011-09-10Change priority for editor util library. Gave linking errors here.Sergey Sharybin
2011-09-10Another set of fixes for recats: osx uses different order of arguments for ↵Sergey Sharybin
sort_r and it's callback. Also do not use char constants like 'NAVM' which is casting to int. And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
2011-09-10use vertex arrays for wireframe octahedral bone drawing.Campbell Barton
2011-09-10fix for building with collada and some other warningsCampbell Barton
2011-09-10Navigation Mesh Modifier:Thomas Dinges
* Fix scons define for operator append * Don't use abbreviations in the UI.
2011-09-10MSVC build fix by MiikaH for NAVMESH. Thanks! :)Thomas Dinges
2011-09-10Compile fix for scons:Thomas Dinges
* Don't compile with navmesh_conversion.cpp if Game engine is disabled.
2011-09-10Fixing bugs after Recast & Detour branch mergeBastien Montagne
*The eModifierType_NavMesh enum define was added before WeightVG ones, in ModifierType, breaking file load for WeightVG modifier. New modifier should always be added at the end of that enum!
2011-09-10NAVMESH Modifier was not alphabetical correct in the modifier list, as the ↵Thomas Dinges
others.
2011-09-10disable navmesh feature when building without the game engine.Campbell Barton
2011-09-10recast and detour patch now builds again with GCCCampbell Barton
- rearrange structs to work for 64bit - define all vars before goto's - ifdefs for qsort_r/qsort_s - dont cast pointers to int only for NULL checks - dont printf STR_String directly, get the char pointer from it also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
2011-09-10fix own mistake in recent commit, was using glIndexPointer incorrectly.Campbell Barton
2011-09-10SVN maintenance.Guillermo S. Romero
2011-09-10BGE: merge Recast & Detour branch (sock-2010-nicks).Benoit Bolsee
Add navigation mesh capability to the BGE, both by logic bricks and python. Add tools to creation navigation mesh in the creator: - manualy - automatically from existing mesh with "object.create_navmesh" operator - automatically from existing mesh with "Navigation mesh" modifier Editing navigation mesh is possible via special modifier edit mode. Creation and modification of Navigation mesh is also possible at runtime in the BGE. Documentation at http://wiki.blender.org/index.php/User:Nicks/Gsoc2010/Docs Warning: No upgrade is provided for blend files created under the branch. If you load a blend with navigation data created with a branch build, it will likely crash blender or behave incorrectly.
2011-09-09svn merge -r 40061:40078 ↵soc-2010-nicksBenoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender