Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-17 | HDR color picking was not working for node space | Campbell Barton | |
2012-08-17 | Documentation of the Bokeh image operation :) | Jeroen Bakker | |
2012-08-17 | code cleanup: | Campbell Barton | |
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float() | |||
2012-08-17 | fix for crash showing tooltip for NODE_OT_add_search() | Campbell Barton | |
2012-08-16 | more draw code cleanup: was making wrong guess about wire color for ↵ | Campbell Barton | |
empty-image draw types. also pass wire color to the metaball. | |||
2012-08-16 | change to draw extra wire (draw_wire_extra) | Campbell Barton | |
- was changing color and changing glDepthMask even when the object type didnt support wire drawing and no wire would draw. - was setting the color when no wire would draw. | |||
2012-08-16 | re-work mesh drawing a little since we know the wire color some checks can ↵ | Campbell Barton | |
be avoided. | |||
2012-08-16 | fix for odd bug/drawing glitch where loose mesh edges would draw with the ↵ | Campbell Barton | |
wrong wire color. This was because the draw code was ignoring the wire color and incorrectly try to figure it out again. | |||
2012-08-16 | use filtersize of 1.0 for distort and uv - compositor nodes. | Campbell Barton | |
Experimenting here and 0.765625f is too sharp, but 1.0 wont blur with 0 distorted pixels but gives nice interpolation otherwise. | |||
2012-08-16 | support fro HDR color picking (values over 1.0) when color picking in the ↵ | Campbell Barton | |
image editor or node space. | |||
2012-08-16 | compositor bokeh blur - only use the variable size operation when the size ↵ | Campbell Barton | |
socket is connected. | |||
2012-08-16 | fix memory leak in compositor WorkScheduler::initialize() | Campbell Barton | |
2012-08-16 | compositor: replace C++ new/delete with guardedalloc. | Campbell Barton | |
2012-08-16 | fix for bug reading past the buffer bounds for the inpaint node. | Campbell Barton | |
2012-08-16 | compositor - EWA filter was blurring too much by default, this caused the ↵ | Campbell Barton | |
displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option. Added this option back and use for displace and UV composite nodes. | |||
2012-08-16 | Collada: fixed export when 'active UV Layer only' was selected | Gaia Clary | |
2012-08-15 | Fix for | Jeroen Bakker | |
* [#32323] regression: Dispertion artifacts with smaller chunksizes * [#32125] "Projector" Dispersion not working with ChunkSize < 256 | |||
2012-08-15 | dont re-use previous values for link/append operator, would get mixed up ↵ | Campbell Barton | |
with when accessing from a key shortcut. | |||
2012-08-15 | escape key now quits composite. | Campbell Barton | |
2012-08-15 | rendering now stops the composite job first, then renders. | Campbell Barton | |
2012-08-15 | use job types when checking for jobs in areas of the code that made ↵ | Campbell Barton | |
assumptions about job types (that could be wrong) | |||
2012-08-15 | code cleanup: use TRUE/FALSE for wm jobs | Campbell Barton | |
2012-08-15 | fix for missing change to fluidsim from last commit and name jobs a more ↵ | Campbell Barton | |
useful name - 'wm_job'. | |||
2012-08-15 | add wm job types they are not used yet, so this just defines them for new ↵ | Campbell Barton | |
jobs add add argument to search by job type. | |||
2012-08-14 | style cleanup: pep8 & unfinished comment from own commit. | Campbell Barton | |
2012-08-14 | patch [#32325] textured solid backface culling option | Campbell Barton | |
from Fredrik Hansson (fredrikh) | |||
2012-08-14 | Python node operator for combined node collapsing and hiding unused sockets. ↵ | Lukas Toenne | |
Socket hide flag is added to RNA as well, but can only be set when the socket is not connected, to avoid dangling links in editor drawing. Currently this operator has no default hotkey, but can be called from the Node menu. | |||
2012-08-14 | patch [#32327] Uniform displace modifier | Campbell Barton | |
from Fredrik Hansson (fredrikh) With some edits for python UI. The patch makes the displace modifier treat an empty texture as white. | |||
2012-08-14 | fix [#32299] 16bit float texture + 'Quick Edit' gives wrong result | Campbell Barton | |
2012-08-14 | add variable size option to bokeh blur node, remove f_stop option (it wasnt ↵ | Campbell Barton | |
used), and add `blur_max` to the interface. | |||
2012-08-14 | rename blur `Reference` to `Variable Size`, improve tooltip | Campbell Barton | |
2012-08-14 | fix for recent commit - would crash adding materials on an object without any. | Campbell Barton | |
2012-08-14 | use vector for color operation internal storage. | Campbell Barton | |
2012-08-14 | fix [#32324] regression: node group with missing ID crashes new tile node ↵ | Campbell Barton | |
system. node groups with no ID now output magenta so it doesnt silently fail. | |||
2012-08-14 | code cleanup: reduce calling sqrt() when distances are only calculated for ↵ | Campbell Barton | |
comparison use dist_squared_to_line_segment_v2(). | |||
2012-08-14 | fix [#32315] Circle select unreliable when in vertex+edge select mode | Campbell Barton | |
dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases. also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places. | |||
2012-08-14 | improved wording for tooltip | Gaia Clary | |
2012-08-14 | Fix for [#32320] "Image browser in UV/image Editor makes Blender crash at ↵ | Mitchell Stokes | |
exit when .dds image is loaded" reported by Christian Monfort (gulbroz), who also provided the patch to fix the problem. The problem was a double free with some dds buffer data. | |||
2012-08-13 | draw ugly red bands on a sequence strip when its data cant be found (mask, ↵ | Campbell Barton | |
clip, scene, sound) | |||
2012-08-13 | fix for missing NULL checks when sequence-strip pointers become NULL because ↵ | Campbell Barton | |
of problems with library linking. | |||
2012-08-13 | style cleanup | Campbell Barton | |
2012-08-13 | style cleanup: use <pre> for doxygen ascii art | Campbell Barton | |
2012-08-13 | minor edits to r49870 | Campbell Barton | |
2012-08-13 | Fix for [#32220] regression - DistortionCache is never freed. | Jeroen Bakker | |
* at max 10 cache items will be available. Items will be removed by latest usage. * number of cached items can be adjusted in code * added deinitialization of compositor when blender exists. * updated scons and cmake build files | |||
2012-08-13 | Sequencer: corrections to default values of some properties | Sergey Sharybin | |
2012-08-13 | add hook now has option to add to active bone (mango request). | Campbell Barton | |
2012-08-13 | code cleanup: includes for imbuf, also remove double promotion. | Campbell Barton | |
2012-08-13 | Bugfix Cloth: Hooks were broken by recent changes. | Daniel Genrich | |
This makes it looks like if part 1 of the Dynamic Paint regression blend file fails, but actually it's correct. | |||
2012-08-13 | fix [#32126] STAMP: Setting a background color causes color flicker | Campbell Barton | |
when rendering the sequencer can output float or char buffers which stamp wasn't accounting for. | |||
2012-08-13 | fix for stamp text drawing into a color buffer not taking color management ↵ | Campbell Barton | |
into account. |