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2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05Bugfixes for various ID-block references (Constraints, NLA)Joshua Leung
* ID-blocks referenced by Constraints but not being used as the target objects (such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now get usercounts for being referenced in this way. This should fix ancient bugs such as [#19205] and [#8593]. More tests still needed to verify that this does now play nicely with proxies. * Changing actions used by NLA strips should now update the usercounts accordingly
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapperBrecht Van Lommel
choice with bmesh.
2012-05-05Style Cleanup: Wrapping with parens for safety and whitespace editsJoshua Leung
2012-05-05Mango Bugfix - Actions being tweaked in NLA Editor were not being played back ifJoshua Leung
the track that they belonged to was currently being played back "solo"
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-05-05Fixes forJoerg Mueller
* [#31285] VSE: audio pitch change delays audio * [#31260] VSE Trimmed audio plays when overlaped
2012-05-04Clip editor: fixed crash when opening dopesheet view without having clip openedSergey Sharybin
2012-05-04Windows:Thomas Dinges
* Fix compile for recent do_versions() splitting.
2012-05-04Added start and end bevel factor for curves, so now it's possible to makeSergey Sharybin
a bevelled curve which isn't fully covered with a bevel.
2012-05-04fix [#31205] Loop cut don't slide when hidden faces betweenCampbell Barton
2012-05-04Fisheye Camera for CyclesDalai Felinto
For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04make text move up/down into a single operator with a direction propertyCampbell Barton
2012-05-04Split do_versions into separate files for pre-2.50 versions and 2.5x versionsSergey Sharybin
This should make it easier to navigate through readfile.c and also hopefully will prevent corereview to fail parsing this file.
2012-05-04fix [#31235] Limited Dissolve problemsCampbell Barton
this is in fact 2 bugs. - unselected edges between 2 faces that were joined didnt get removed. - in face mode, edges and verts at the boundary of the selection would get incorrectly dissolved. also quiet float/double promotion warning.
2012-05-04First part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
Notes: * This commit adds about a third of missing tips (a few are rather dummy, as name already says everything, but better that than "(undocumented operator)" showing in UI! * There is a problem with macros, their tips are not registered in RNA. Got a patch for this, will submit it to campbo asap.
2012-05-04Patch [#31279] clarifiy a python error-string (when incorrectly specifying enumJoshua Leung
items from python) Thanks Philipp Oeser (lichtwerk)
2012-05-04Patch [#30654] Wiki Quick Hack: Text editor move lines up/downJoshua Leung
Submitted by: Justin Dailey (dail) Patch allows the current line (or selected lines) to be moved up and down with Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python menu.
2012-05-04own mistake in recent commit CustomData_layertype_is_singleton()Campbell Barton
was stopping bmesh python api adding multiple layers.
2012-05-04code cleanup: use much simpler (and likely faster) polygon normal ↵Campbell Barton
calculation in object mode.
2012-05-04Removed the automatic socket selection in the modal node linking operator.Lukas Toenne
This was originally reimplemented as part of the socket selection feature, but since selecting a socket necessarily also selected the owning node, it messes with the manual user selection of nodes too much (and doesn't add any additional usability).
2012-05-04Fix: forgot to commit these files as part of strand bugfix.Brecht Van Lommel
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04Fix #31288: Blender crash when select a materialSergey Sharybin
Quite the same issue as render crash on missed shader groups, needed a NULL-check in node exec function as well.
2012-05-04Fix: issue in strand render + instancing bugfix, also optimized it a bit to ↵Brecht Van Lommel
avoid unnecessary memory allocations.
2012-05-04Fix #31286: saving 16 bit BW tiff could crash due to invalid memory access. AlsoBrecht Van Lommel
found that 16 bit RGBA saving was not working, fixed as well.
2012-05-04Throw an error and prevent compilation if there're unknown structures ↵Sergey Sharybin
detected by DNA
2012-05-04Fix related to #31118: ensure tesselated faces are available when exportingBrecht Van Lommel
to fluid sim. Is not actually the cause of the bug.
2012-05-04There is no GLenum called LIGHT_POSITIONJason Wilkins
There is an FAQ that mentions a mythical GL_LIGHT_POSITION, and lots of programmers speak of it, but this mythical creature does not exist! The correct symbol is GL_POSITION
2012-05-04Small hull bmop fix, distance check from plane needs absolute value.Nicholas Bishop
2012-05-04Style cleanup: spaces around operatorsSergey Sharybin
2012-05-04Camera tracking: show disabled active track even if Show Disabled is ↵Sergey Sharybin
switched off
2012-05-04Camera tracking: switch dopesheet information to lazy calculationSergey Sharybin
All operators which changes tracking data now just tags dopsheet as outdated, actual re-calculaiton of happens only when this information is actually needed (like on dopesheet draw). This makes things a bit faster when there's no dopesheet visible in current screen and also makes it much easier to update dopesheet using dependency graph. Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal stuff which makes much more sense and also correlated with naming in file browser.
2012-05-04code cleanup: double promotion & some style cleanupCampbell Barton
2012-05-04Fix #31258: collada now selects newly added objects after import.Brecht Van Lommel
2012-05-04code cleanup:Campbell Barton
- replace iterators with macros - move vertexCos checks outside the for loops (use 2 for loops). - style cleanup
2012-05-04fix for last commit, (warning was without openmp only)Campbell Barton
2012-05-04Fix strand render + instancing render bug, gave tile artifacts.Brecht Van Lommel
2012-05-03style cleanup: formatting and some float/double promotionCampbell Barton
2012-05-03code cleanup: minor changes to get trunk compiling with strict warnings.Campbell Barton
2012-05-03Clip editor: sort order for dopesheet channelsSergey Sharybin
Supported sorting by name, longest tracked segment and total tracked frames. Internally tracks are stored in Tracking datablock, but sort order is a clip editor space property and sorting happens on clip editor draw. If there's no dopesheet opened with different sort orders it's not a problem due to re-sorting wouldn't happen. Also fixed draw issue of tracked segments introduced in previous commit.
2012-05-03Camera tracking: pre-calculate tracked segments for dopesheet channelsSergey Sharybin
2012-05-03Camera tracking: clear clipboard path before copying tracks to it.Sergey Sharybin
2012-05-03Fix #31234: vertex normals not update after knife cut.Brecht Van Lommel
2012-05-03Fix #31275: mesh draw issues after adding hook to mesh in edit mode.Brecht Van Lommel
2012-05-03Fix #31259: particle grid distribution not working.Brecht Van Lommel