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2013-06-05Obsessive Null Checking Compulsion case:Antony Riakiotakis
Textured draw mode + DynTopo crashed after recent specularity tweak.
2013-06-05Fix #35625, crash with NULL pointer after node render. Happens when node ↵Lukas Toenne
group node_tree pointer is NULL, then the group node doesn not produce any execdata and needs to check this accordingly in the freeexec callback.
2013-06-05add option to remove all shape keys at once (access from shape key menu on ↵Campbell Barton
panel). Without this there was no easy way to get a WYSIWYG copy of a mesh that had shape keys, since removing them would adjust the mesh.
2013-06-05changes to mirror toolsCampbell Barton
- give feedback on how many mirror verts succeed/fail (for select mirror, shape key mirror, weight mirror) ... when a mirror failed it was confusing and not obvious what was going on. - slight change to select mirror, now center vertices will remain selected. - speedup to EDBM_verts_mirror_cache_begin, cache customdata layer offset.
2013-06-05fix [#35453] "copy mirrored uv coords" doesn't workCampbell Barton
- made precision configurable. - report a warning when doubles are found since they cause problems. added Polygon.center attribute to avoid calculating in python.
2013-06-05Added 'clear active group' to object data properties -> Vertex Groups -> ↵Gaia Clary
pulldown menu
2013-06-05yet another check for missing vertex groups needed (for 'Select/Deselect')Campbell Barton
2013-06-05fix [#35629] Incorrect Rendered Viewport Horizontal SplittingCampbell Barton
previously the order didnt matter but with viewport render, its noticable.
2013-06-05fix [#35613] Dopesheet, Graph Editor Trouble Selecting ChannelsCampbell Barton
2013-06-04fix own error with removing vertex weights not checking for non-existing ↵Campbell Barton
weights. however this exposed some other odd behavior. removing a vertex group would add one if not found but only for meshes, not lattices. now just skip removal if not found.
2013-06-04fix for own error in recent bridge changes, make sure normals are calculated ↵Campbell Barton
before use.
2013-06-04Fix #35602: VBO + dynamic topology sculpt did not show specularity.Brecht Van Lommel
2013-06-04Fix #35622: applying modifiers did not give correct smooth shading normalsBrecht Van Lommel
after recent changes to avoid computing unneeded normals.
2013-06-04Fix #35623: separate mesh operator did not redraw the outliner.Brecht Van Lommel
2013-06-04Fix #35617: cycles GLSL object texture coordinates were wrong.Brecht Van Lommel
2013-06-04Fix #35624: rendering to a new window, then switching scene in the main window,Brecht Van Lommel
would still continue to render the previous scene in the render window on F12.
2013-06-04use vla's if supported as replacement to BLI_array in subsurf code.Campbell Barton
2013-06-04reduce signed/unsigned conversion in subsurf.Campbell Barton
2013-06-04correct error getting the selection from recent change.Campbell Barton
2013-06-04edit-mesh improvements to select shortest pathCampbell Barton
- Ctrl+RMB only worked for edges & faces - Menu item 'Select Shortest Path' only worked for vertices. Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
2013-06-03fix for missing undo push for drag-toggle.Campbell Barton
2013-06-03quiet compiler warning building with internationalization enabled.Campbell Barton
2013-06-03Fix #35378: Shape Key Animation Data still linked when creating full copy of ↵Sergey Sharybin
scene Two issues were found: - Mesh/Curve/Lattice kay blocks weren't copying their actions when making object data local. This lead to object data using diffrent AnimData structures which were using the same action. - Copying actions shall happen after object object data was localized. This is so because otherwise we'll copy actions for original AnimData, not for copied one. Reviewed by Joshua, thanks!
2013-06-03Fix #35610: Multiresolution Modifier Complains About Sculpt ModeSergey Sharybin
If multires has got zero subdivisions in sculpt mode, no need of displaying warning message. It was rather strange decision which confused artists. Now multires with zero subdivisions will be ignored silently when in sculpt mode.
2013-06-03fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent ↵Campbell Barton
faces optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-06-03fix [#35468] screen list shows temp layoutCampbell Barton
2013-06-03fix [#35477] Clicking "Connect Hair" button translates a mesh by it's object ↵Campbell Barton
location.
2013-06-03fix [#35501] Operator log: some property changes log as [...].(null) = ...Campbell Barton
2013-06-03fix [#35603] Crash with "Tag Freestyle Edge Mark"Campbell Barton
2013-06-03fix [#35592] Collada (DAE) exporter messes up vertex colorsCampbell Barton
2013-06-03fix [#35555] Collada: export destroys mesh in some casesCampbell Barton
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-06-03add asserts when scanfilling or triangulating with zero length normal.Campbell Barton
2013-06-03fix [#35545] Weight paint with mirror modifier does not accurate represent ↵Campbell Barton
bone influence
2013-06-03fix [#35489] mode_set() not working in background mode, Scene change doesn't ↵Campbell Barton
change mode either
2013-06-03fix [#35434] Segmentation fault switching screen layout from pythonCampbell Barton
(take 2), only free popup handlers.
2013-06-02Fix #35599: MovieClip node crashes when using multilayer exrSergey Sharybin
Multilayer EXR is not supported as a source for movie clip yet, but there's no excuse to crash!
2013-06-02Better API design for making text datablocks after loading.Tamito Kajiyama
An optional 'internal' argument was added to the bpy.data.texts.load() operator. The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty properties of text datablocks are not editable again. In the C API layer, BKE_text_load_ex() was introduced to allow for optionally making text datablocks internal after loading.
2013-06-02fix for crash in edgering subd when 3+ disconnected edge rings were found.Campbell Barton
2013-06-02tweak to recent commit, don't show keymap in menu tooltips.Campbell Barton
2013-06-02corrections to modifiers from recent normal handling changesCampbell Barton
- solidify didn't define a dependsOnNormals callback (which it should have) - build wasn't passing on dirty normals. - decimate wasnt setting dirty normals.
2013-06-02use booleans for modifiers and api callbacks.Campbell Barton
2013-06-02code cleanup: remove unused structCampbell Barton
2013-06-02remove duplicate operator,Campbell Barton
select-split and unlink-selection did the same thing, keep select split since it fits closer to mesh editmode and single key access (Ykey).
2013-06-02fix regression in reducing normal recalculation [#35595],Campbell Barton
pass the dirty-normal-state from the input dm to the output.
2013-06-01Bug fix, own collection while testingTon Roosendaal
New OSX "Life resize" was also being called during opening of windows - when things are not initialized yet. Crashed on opening full-screen window (which is animated in OSX).
2013-06-01Extended max size for group node types from 200 to 400, in case users need ↵Lukas Toenne
long socket names visible.
2013-06-01fix stubs for blenderplayer linkingDalai Felinto
2013-06-01rna small fixes (bad copy-pasting)Dalai Felinto
2013-06-01display menu items key shortcuts in the button tooltips.Campbell Barton
2013-06-01add popup menu to allow python scripts to show popups without having to ↵Campbell Barton
define a menu class first.