Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-05 | Obsessive Null Checking Compulsion case: | Antony Riakiotakis | |
Textured draw mode + DynTopo crashed after recent specularity tweak. | |||
2013-06-05 | Fix #35625, crash with NULL pointer after node render. Happens when node ↵ | Lukas Toenne | |
group node_tree pointer is NULL, then the group node doesn not produce any execdata and needs to check this accordingly in the freeexec callback. | |||
2013-06-05 | add option to remove all shape keys at once (access from shape key menu on ↵ | Campbell Barton | |
panel). Without this there was no easy way to get a WYSIWYG copy of a mesh that had shape keys, since removing them would adjust the mesh. | |||
2013-06-05 | changes to mirror tools | Campbell Barton | |
- give feedback on how many mirror verts succeed/fail (for select mirror, shape key mirror, weight mirror) ... when a mirror failed it was confusing and not obvious what was going on. - slight change to select mirror, now center vertices will remain selected. - speedup to EDBM_verts_mirror_cache_begin, cache customdata layer offset. | |||
2013-06-05 | fix [#35453] "copy mirrored uv coords" doesn't work | Campbell Barton | |
- made precision configurable. - report a warning when doubles are found since they cause problems. added Polygon.center attribute to avoid calculating in python. | |||
2013-06-05 | Added 'clear active group' to object data properties -> Vertex Groups -> ↵ | Gaia Clary | |
pulldown menu | |||
2013-06-05 | yet another check for missing vertex groups needed (for 'Select/Deselect') | Campbell Barton | |
2013-06-05 | fix [#35629] Incorrect Rendered Viewport Horizontal Splitting | Campbell Barton | |
previously the order didnt matter but with viewport render, its noticable. | |||
2013-06-05 | fix [#35613] Dopesheet, Graph Editor Trouble Selecting Channels | Campbell Barton | |
2013-06-04 | fix own error with removing vertex weights not checking for non-existing ↵ | Campbell Barton | |
weights. however this exposed some other odd behavior. removing a vertex group would add one if not found but only for meshes, not lattices. now just skip removal if not found. | |||
2013-06-04 | fix for own error in recent bridge changes, make sure normals are calculated ↵ | Campbell Barton | |
before use. | |||
2013-06-04 | Fix #35602: VBO + dynamic topology sculpt did not show specularity. | Brecht Van Lommel | |
2013-06-04 | Fix #35622: applying modifiers did not give correct smooth shading normals | Brecht Van Lommel | |
after recent changes to avoid computing unneeded normals. | |||
2013-06-04 | Fix #35623: separate mesh operator did not redraw the outliner. | Brecht Van Lommel | |
2013-06-04 | Fix #35617: cycles GLSL object texture coordinates were wrong. | Brecht Van Lommel | |
2013-06-04 | Fix #35624: rendering to a new window, then switching scene in the main window, | Brecht Van Lommel | |
would still continue to render the previous scene in the render window on F12. | |||
2013-06-04 | use vla's if supported as replacement to BLI_array in subsurf code. | Campbell Barton | |
2013-06-04 | reduce signed/unsigned conversion in subsurf. | Campbell Barton | |
2013-06-04 | correct error getting the selection from recent change. | Campbell Barton | |
2013-06-04 | edit-mesh improvements to select shortest path | Campbell Barton | |
- Ctrl+RMB only worked for edges & faces - Menu item 'Select Shortest Path' only worked for vertices. Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection). | |||
2013-06-03 | fix for missing undo push for drag-toggle. | Campbell Barton | |
2013-06-03 | quiet compiler warning building with internationalization enabled. | Campbell Barton | |
2013-06-03 | Fix #35378: Shape Key Animation Data still linked when creating full copy of ↵ | Sergey Sharybin | |
scene Two issues were found: - Mesh/Curve/Lattice kay blocks weren't copying their actions when making object data local. This lead to object data using diffrent AnimData structures which were using the same action. - Copying actions shall happen after object object data was localized. This is so because otherwise we'll copy actions for original AnimData, not for copied one. Reviewed by Joshua, thanks! | |||
2013-06-03 | Fix #35610: Multiresolution Modifier Complains About Sculpt Mode | Sergey Sharybin | |
If multires has got zero subdivisions in sculpt mode, no need of displaying warning message. It was rather strange decision which confused artists. Now multires with zero subdivisions will be ignored silently when in sculpt mode. | |||
2013-06-03 | fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent ↵ | Campbell Barton | |
faces optionally limit by face flipping, also added support to delimit by material and edge crease. | |||
2013-06-03 | fix [#35468] screen list shows temp layout | Campbell Barton | |
2013-06-03 | fix [#35477] Clicking "Connect Hair" button translates a mesh by it's object ↵ | Campbell Barton | |
location. | |||
2013-06-03 | fix [#35501] Operator log: some property changes log as [...].(null) = ... | Campbell Barton | |
2013-06-03 | fix [#35603] Crash with "Tag Freestyle Edge Mark" | Campbell Barton | |
2013-06-03 | fix [#35592] Collada (DAE) exporter messes up vertex colors | Campbell Barton | |
2013-06-03 | fix [#35555] Collada: export destroys mesh in some cases | Campbell Barton | |
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all | |||
2013-06-03 | add asserts when scanfilling or triangulating with zero length normal. | Campbell Barton | |
2013-06-03 | fix [#35545] Weight paint with mirror modifier does not accurate represent ↵ | Campbell Barton | |
bone influence | |||
2013-06-03 | fix [#35489] mode_set() not working in background mode, Scene change doesn't ↵ | Campbell Barton | |
change mode either | |||
2013-06-03 | fix [#35434] Segmentation fault switching screen layout from python | Campbell Barton | |
(take 2), only free popup handlers. | |||
2013-06-02 | Fix #35599: MovieClip node crashes when using multilayer exr | Sergey Sharybin | |
Multilayer EXR is not supported as a source for movie clip yet, but there's no excuse to crash! | |||
2013-06-02 | Better API design for making text datablocks after loading. | Tamito Kajiyama | |
An optional 'internal' argument was added to the bpy.data.texts.load() operator. The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty properties of text datablocks are not editable again. In the C API layer, BKE_text_load_ex() was introduced to allow for optionally making text datablocks internal after loading. | |||
2013-06-02 | fix for crash in edgering subd when 3+ disconnected edge rings were found. | Campbell Barton | |
2013-06-02 | tweak to recent commit, don't show keymap in menu tooltips. | Campbell Barton | |
2013-06-02 | corrections to modifiers from recent normal handling changes | Campbell Barton | |
- solidify didn't define a dependsOnNormals callback (which it should have) - build wasn't passing on dirty normals. - decimate wasnt setting dirty normals. | |||
2013-06-02 | use booleans for modifiers and api callbacks. | Campbell Barton | |
2013-06-02 | code cleanup: remove unused struct | Campbell Barton | |
2013-06-02 | remove duplicate operator, | Campbell Barton | |
select-split and unlink-selection did the same thing, keep select split since it fits closer to mesh editmode and single key access (Ykey). | |||
2013-06-02 | fix regression in reducing normal recalculation [#35595], | Campbell Barton | |
pass the dirty-normal-state from the input dm to the output. | |||
2013-06-01 | Bug fix, own collection while testing | Ton Roosendaal | |
New OSX "Life resize" was also being called during opening of windows - when things are not initialized yet. Crashed on opening full-screen window (which is animated in OSX). | |||
2013-06-01 | Extended max size for group node types from 200 to 400, in case users need ↵ | Lukas Toenne | |
long socket names visible. | |||
2013-06-01 | fix stubs for blenderplayer linking | Dalai Felinto | |
2013-06-01 | rna small fixes (bad copy-pasting) | Dalai Felinto | |
2013-06-01 | display menu items key shortcuts in the button tooltips. | Campbell Barton | |
2013-06-01 | add popup menu to allow python scripts to show popups without having to ↵ | Campbell Barton | |
define a menu class first. |