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2013-08-19correct uninitialized var, worked by accident.Campbell Barton
2013-08-19Fix #34485 sculpt strength weirdly inverted with some mesh part.Antony Riakiotakis
The view vector was not being calculated correctly. Shamelessly rip off correct transform to object space from projective texture painting code.
2013-08-19Add comments for outliner's treestore and treehash (no functional changes)Sv. Lockal
2013-08-18Fix #34413 Dyntopo, smooth shading normals not getting uploaded to GPUAntony Riakiotakis
and undo buffers. When we have smooth shading we must not only update the unique vertex normals.
2013-08-18bmesh improvements to face creation.Campbell Barton
* fill-holes operator now takes advantage of new edge-net fill, works in many more cases then it did before. * face-create that uses edge-net now initializes the normals based on surrounding geometry, only running normal calculation if there are no connected faces for a reference.
2013-08-18correct recent commitCampbell Barton
2013-08-18Cycles: Subsurface ScatteringBrecht Van Lommel
New features: * Bump mapping now works with SSS * Texture Blur factor for SSS, see the documentation for details: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering Work in progress for feedback: Initial implementation of the "BSSRDF Importance Sampling" paper, which uses a different importance sampling method. It gives better quality results in many ways, with the availability of both Cubic and Gaussian falloff functions, but also tends to be more noisy when using the progressive integrator and does not give great results with some geometry. It works quite well for the non-progressive integrator and is often less noisy there. This code may still change a lot, so unless you're testing it may be best to stick to the Compatible falloff function. Skin test render and file that takes advantage of the gaussian falloff: http://www.pasteall.org/pic/show.php?id=57661 http://www.pasteall.org/pic/show.php?id=57662 http://www.pasteall.org/blend/23501
2013-08-18Fix a few compiler warnings reported by clang.Brecht Van Lommel
2013-08-18improved BM_face_copy_shared to copy from more possible connected loops and ↵Campbell Barton
add filter function (not used yet).
2013-08-18correct own error in recent linked stack edits.Campbell Barton
2013-08-18add hash function BLI_ghash_assign, BLI_edgehash_assignCampbell Barton
avoids remove,insert and only hashes the key once.
2013-08-18Code cleanup:Thomas Dinges
* Forgot to remove RNA/DNA in r59043. No need to keep this here, we never used it in Trunk.
2013-08-18minor api cleanup for ghash/edgehashCampbell Barton
- use single inlined lookup function. - move comments into source. - pack iterator vars more efficiently.
2013-08-18add assert for hashes if an existing element is ever inserted into a ↵Campbell Barton
ghash/edgehash. the outliner does this intentionally, so add a flag to allow this situation optionally.
2013-08-17bmesh api internal changesCampbell Barton
- optimize BM_face_exists_overlap_subset(), dont check faces smaller then the vert array, don't initialize overlap flag unless its needed. - BM_face_exists_overlap had incorrect check (currently function is unused so no harm done)
2013-08-17remove unused functionCampbell Barton
2013-08-17Fix [36486] Outliner doesn't allow to expand Hierarchies of armature if it's ↵Sv. Lockal
present on 2 Scenes This is done by fixing logic for finding the first unused element in treehash. The blend file from [36486] also exposes a memleak, but it should be addressed separately.
2013-08-17remove unused args from edgenet fill (since rewrite, but they weren't used ↵Campbell Barton
before either)
2013-08-17style cleanupCampbell Barton
2013-08-17avoid double ghash lookupsCampbell Barton
2013-08-17fix for crash in compositor/opencl, the error value of -1001 would read past ↵Campbell Barton
the error-string array.
2013-08-17add linklist stack macros, use where over allocating an array was previously ↵Campbell Barton
done.
2013-08-17change CHECK_TYPE_INLINE macro not to add the pointer in the macro.Campbell Barton
2013-08-17BGE: Flipping vsync constants so VSYNC_ON is 0.Mitchell Stokes
This will make transitions from older versions of Blender easier since VSYNC_ON will be the default. This could have been changed in a do_version, but the vsync code has yet to see an official release, so I figured this would be a bit nicer. Also, this makes VSYNC_ON the default for new scenes as well.
2013-08-16rewrite edgenet fill bmesh operator.Campbell Barton
previous code created faces with mixed face-flipping and could get very slow, test with ~60,000 edges here hung my system for over 2min (didnt wait for it to finish), new code executes in about 1 second. new code doesn't attempt to flip faces correctly, its quite involved to do so, especially when the new faces are not created adjacent to eachother. so simpler to calculate normals afterwards.
2013-08-16Remove ifdef-ed code, it's still in SVn anyway.Sergey Sharybin
2013-08-16Tweaks to MapUV and PlaneTrack nodes to make results less doggySergey Sharybin
This disables crazy adaptive sampling happening in diagonal direction. This still gives some doggyness, but it's much less dramatic now, and behavior is pretty damn the same as EWA filtering when rendering textures with Blender Internal.
2013-08-16Fix for #36468, "Buffer Groups" option changes compositing output.Lukas Toenne
Problem is that the read/write buffer operations only work with actual image inputs. If a singular value is used as group input no actual buffer will be created, the write operation does not schedule any chunks and the ReadBufferOperation subsequently returns zero (MemoryBuffer::read). The fix uses the (0,0) resolution to detect single value input of the WriteBufferOperation. The actual resolution is then clamped to (1,1) to ensure we have a single pixel to store the value in. A m_single_value flag is also set, so we can reliably distinguish this from genuine image resolutions without having to check m_width/m_height later on. The ReadBufferOperation copies this flag from the associated WriteBufferOperation and if set will always return the single value from pixel (0,0).
2013-08-16replace calls to BLI_linklist_append with BLI_linklist_prepend where order ↵Campbell Barton
us unimportant, since append steps over the whole list each time.
2013-08-16new bmesh queries BM_face_exists_overlap, BM_face_exists_overlap_subsetCampbell Barton
the subset version of the function checks if any faces has all its verts in the given array. also made some additions to linklist functions (arena and pool versions of append).
2013-08-16Make byte-float conversion threaded in compositorSergey Sharybin
In fact, there's no need to get float buffer at all, conversion could be done in pixel processor level after interpolation. It might give slightly worse interpolation results (which i'm not sure would be visible by eye) but it gives more than 2x speedup on my laptop on node setups used for warping image. -- svn merge -r58988:58989 ^/branches/soc-2011-tomato
2013-08-16Remove unused and unfinished py bindingsSergey Sharybin
2013-08-16Merge plane track feature from tomato branchSergey Sharybin
This commit includes all the changes made for plane tracker in tomato branch. Movie clip editor changes: - Artist might create a plane track out of multiple point tracks which belongs to the same track (minimum amount of point tracks is 4, maximum is not actually limited). When new plane track is added, it's getting "tracked" across all point tracks, which makes it stick to the same plane point tracks belong to. - After plane track was added, it need to be manually adjusted in a way it covers feature one might to mask/replace. General transform tools (G, R, S) or sliding corners with a mouse could be sued for this. Plane corner which corresponds to left bottom image corner has got X/Y axis on it (red is for X axis, green for Y). - Re-adjusting plane corners makes plane to be "re-tracked" for the frames sequence between current frame and next and previous keyframes. - Kayframes might be removed from the plane, using Shit-X (Marker Delete) operator. However, currently manual re-adjustment or "re-track" trigger is needed. Compositor changes: - Added new node called Plane Track Deform. - User selects which plane track to use (for this he need to select movie clip datablock, object and track names). - Node gets an image input, which need to be warped into the plane. - Node outputs: * Input image warped into the plane. * Plane, rasterized to a mask. Masking changes: - Mask points might be parented to a plane track, which makes this point deforming in a way as if it belongs to the tracked plane. Some video tutorials are available: - Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4 - Artist video: https://vimeo.com/71727578 This is mine and Keir's holiday code project :)
2013-08-16add support for mempool/linklist functions.Campbell Barton
2013-08-15== filebrowser ==Andrea Weikert
* FIX: selecting bookmark or recent file caused UNDO push, also caused issue with the 'Open' and 'Cancel' buttons being grayed out. Reported by Sergey Sharybin in IRC, many thanks.
2013-08-15Fix #36384: Inconsistent curve fill behaviourSergey Sharybin
Creating new splines via Python API didn't take curve dimension into account. Now adding new splines will set 2D/3D flag for spline according to curve's dimension.
2013-08-15BGE: The Action Actuator can now make use of additive blending.Mitchell Stokes
2013-08-14Fix #36467: ends of curves - 2D differs to 3DSergey Sharybin
This is getting confused, why bevel is handled different for 2D and 3D curves? Anyway, made bevel work for 2D case nice again, but it's probably nice to unify 2D and 3D cases.
2013-08-14fix [#36349] Separate mesh by material creates meshes with all the materials ↵Campbell Barton
from the original
2013-08-14add materials.clear() method, matching other python list method.Campbell Barton
2013-08-14quiet compiler warnings.Campbell Barton
2013-08-14Fix double-free happening when having proxy with motion pathsSergey Sharybin
Make it so mpath is not shared between several bones now. Fix suggested by Joshua Leung, thanks!
2013-08-14fix bug with editmesh rip, active edge could be left on the unselected side ↵Campbell Barton
of the edge loops.
2013-08-14bmesh utility functions for storing an editselection after another in the list.Campbell Barton
2013-08-14fix own error in BM_mesh_calc_edge_groups() was clearning wrong dirty-index ↵Campbell Barton
flag. also remove unused transform defines.
2013-08-14bmesh edge-net: refactor out face creation into its own function, replace ↵Campbell Barton
array reallocation with alloca. fix for error increasing the face tag count when the face might not be created.
2013-08-14utility functions to reverse and wrap arrays.Campbell Barton
2013-08-14bmo_edgenet_fill_exec was building a vertex array when it didnt need to. ↵Campbell Barton
also simplify for loops.
2013-08-13Fix #36461: ends of curves - twist still not goodSergey Sharybin
Needed correct quat for first point as well. Maybe it's time to refactor make_minimum_twist function a bit..
2013-08-13Fix crash happening when clearing parent in outliner modes which doesn't ↵Sergey Sharybin
support this.