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AgeCommit message (Collapse)Author
2013-12-20Code Cleanup: styleCampbell Barton
2013-12-20Don't use with_resol suffix for functions which doesn't get resolutionSergey Sharybin
2013-12-20Code cleanup: remove unused functions from mask moduleSergey Sharybin
This functions doesn't seem to be used even from a commented code.
2013-12-20Fix for border select doesn't work with normalization enabledSergey Sharybin
Some lazy developer named Sergey typed zero instead of actual mapping flag in unit mapping function in the original f-curve normalization commit.
2013-12-20UI: restore confirmation popups for delete operators.Brecht Van Lommel
It turned out this was leading to accidental deleting in some cases when the info message was missed by users. Fixes T37801.
2013-12-20Fix T37890: compositor did not take number of thread setting into account.Brecht Van Lommel
2013-12-19Fix T37861: remove unnecessary error print when viewport rendering a curve ↵Brecht Van Lommel
that gives an empty mesh.
2013-12-19Fix T37869: vertex paint + wireframe draw mode + smoke domain did not draw ↵Brecht Van Lommel
correct.
2013-12-19Fix T37003, Fix T37859: smoke modifier taking deforming modifiers into accountBrecht Van Lommel
in some cases. The smoke modifier now ignores the modifier evaluation for generated texture coordinates, which would previously cause the undeformed mesh to be cached for flow objects. Dynamic paint has a similar exception, and other physics systems avoid it by not being a constructive modifier.
2013-12-19Change recent fix for T37864, now only check if the file is readonlyCampbell Barton
Other error cases are already handled elsewhere
2013-12-19Fix T37795: Resetting a button to the default value could crashCampbell Barton
Added ui_handle_afterfunc_add_operator so a button can queue an operator to run without executing it immediately.
2013-12-19Fix missing F-Curve Generator modifier updates from the Python API.Peter Staples
The poly_order and mode properties were missing update and range, now they match the UI code. Reviewed By: brecht Differential Revision: http://developer.blender.org/D116
2013-12-19Sculpting:Antony Riakiotakis
* Support for symmetry in lasso masking * Optimize away symmetry multiplication of gravity vector if no gravity active * Move flip_v3_v3 to paint_utils (used in masking as well) * Use OpenMP for mask flood fill too.
2013-12-19Patch T19235: bmesh comments (with updates)Campbell Barton
2013-12-19Code Cleanup: remove duplicate errorstackCampbell Barton
2013-12-19Followup for fix T37718: image was not saving with proper settings second timeSergey Sharybin
This was actually a regression after color management re-implementation, need to copy settings from saved image buffer to an original one since they might be modified during save. Also noticed image format planes detection didn't work properly from an image buffer. Made it so save operator works fine now, but also marked a TODO in BKE_imbuf_to_image_format() which needs to be investigated further.
2013-12-19Fix for T37864, save/save_as blend now refuses to save and report an error, ↵Thomas Dinges
when filepath is not writeable.
2013-12-19Fix T37830: UILists text now right align.Bastien Montagne
Simply check for non-embossed TEX buttons inside uiList items, and align their text like labels do.
2013-12-19Fix T37387 VIEW3D_OT_view_selected in sculpt mode zooms far fromAntony Riakiotakis
sculpted object if last sculpt stroke ends outside the mesh. Code here used the last true location which is invalid in that case, just reuse the average stroke location instead.
2013-12-19Support for symmetry in gravity.Antony Riakiotakis
Also fix previous commit original coordinate change for proxy calculation (broke all non-anchored brushes -facepalm-) and cache the gravity support result.
2013-12-19Fix T37812, anchored sculpting on a flat plane created artifacts.Antony Riakiotakis
This must be an ancient bug, almost as old as anchored brushes themselves. Code did not do sphere node intersection against original bounding boxes if an anchored brush required it. In practice this was not easy to see because vertices were displaced inside brush radius most of the time. However in the provided report file, displacement was far away from the brush sphere, making the issue apparent. Also added original check in proxy combination code (might cause issues with dyntopo but quick test did not show any) and did some style int -> bool style changes.
2013-12-19Fix T37807 gravity causes crashes when using shif-smoothing.Antony Riakiotakis
Turns out we didn't properly free node proxies that gravity did use and strokes ended up accessing previous data. Also deactivated gravity when a smooth brush is used. It is kind of distracting to get the mesh gravitated while smoothing.
2013-12-19Fix T37691: Screw modifier created zero length normalsCampbell Barton
2013-12-18Fix T37847: some buttons displayed too wide in multi-column menus.Brecht Van Lommel
2013-12-18Revert svn r55587, fix for T34698 (Disable snap when transform axis is ↵Campbell Barton
constrained) Currently we don't properly support snapping + axis-constraints, but there are cases where its handy to project-snap for eg, and constraint to an axis so re-enable this.
2013-12-18UI: avoid using AT define for malloc id'sCampbell Barton
They're very verbose and while useful for debugging leaks - a unique string is normally enough to track down the problem.
2013-12-18Vertex/weight paint: remove "Use All Faces" option.Brecht Van Lommel
This is now always enabled, when you want to paint on a individual faces you can use face selection masking instead. Fixes T37855.
2013-12-18Comment fix to previous commitAntony Riakiotakis
2013-12-18Fix T37177, sculpting can act on opposite side of mesh in orthographic camera.Antony Riakiotakis
Summary: Issue here most probably is that the start point in ray-casting is too far away from the mesh. As a result the triangle intersection code can sometimes miss the ray intersection. To solve this, we project the ray segment to the boundary of the root node. Reviewers: brecht, sergey, campbellbarton Reviewed By: brecht Maniphest Tasks: T37177 Differential Revision: http://developer.blender.org/D115
2013-12-18Fix T37834: smoke opengl render not delivering correct alpha channel.Brecht Van Lommel
2013-12-18View3D: small optimization for smoke drawingCampbell Barton
2013-12-18Fix T37675: blender internal viewport render not updating properly with volumes.Brecht Van Lommel
2013-12-18Revert fix for T37705: it's messing up the panel order in another place.Brecht Van Lommel
2013-12-18Fix T37705: texture panel order wrong when switching from cycles to blender ↵Brecht Van Lommel
render.
2013-12-18Fix T37843: area split widget missing in python console editor.Brecht Van Lommel
Python was indirectly causing redraw tags during drawing, which interfered with the ARegion.drawrct, now ignore these during draw.
2013-12-18Fix T37837: mirror modifier merge does not place vertices at the center.Brecht Van Lommel
This was broken since BMesh.
2013-12-18Fix T37842: missing 3D view redraw when editing group layers and offset.Brecht Van Lommel
2013-12-18Color management: added utility function to apply processor on a pixelSergey Sharybin
It applies color management on a pixel in a way, based on number of channels of this pixel. Simplifies partial update code a bit.
2013-12-18Error in recent commitCampbell Barton
2013-12-18Color management: get rid of original byte buffer partial updateSergey Sharybin
It was only used by opengl render and in fact it needed just to set DISPLAY_BUFFER_INVALID flag for the image buffer. In theory it wouldn't make any change to opengl render speed (because this change just moved rect_from_float from color management code to image save code). And could not see any speed changes on my laptop.
2013-12-18Fix for button selection offsetCampbell Barton
Was using a different font size with selection and drawing, But scaling both so they mostly matched. This made selection shift noticeably when done on an interface zoomed in/out.
2013-12-18BLF: debug function to print a fonts stateCampbell Barton
2013-12-18Code Clenaup: use const for button checking functionsCampbell Barton
2013-12-18Fix artifact in partial buffer update after recent changesSergey Sharybin
The issue wasn't new in fact, just partial buffer update function was still broken. Not sure how those issues were not noticed for so long. Perhaps partial_buffer_update_rect() could be simplified, but i've got some more upcoming changes here which might run into conflicts if i'll do simplification now.
2013-12-18UI: more fixes for text clippingCampbell Barton
Were still cases where numbers could be clipped incorrectly and icon size was accounted for twice when left clipping (error in own recent commit).
2013-12-18Style Cleanup: minor edits in recent changesCampbell Barton
2013-12-18Style CleanupCampbell Barton
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109
2013-12-18Fix compile on MSVC, we don't use "isfinite" anywhere else inside ↵Thomas Dinges
source/blender ;)
2013-12-18Fix issue with right aligned number buttons overlapping the labelCampbell Barton
This also simplifies button clipping which was attempting to detect offsets that were applied afterwards, Now apply text clipping after adjusting the button rect margins.