Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-11svn merge -r40104:40117 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-11speedup font drawing:Campbell Barton
for ascii characters in a utf8 string use glyph_ascii_table lookup rather than call blf_glyph_search(), otherwise fallback to blf_utf8_next() and blf_glyph_search().
2011-09-11fix for error in own commit r40108.Campbell Barton
2011-09-11replace magic numbers for flags for uiSetRoundBox();Campbell Barton
2011-09-11use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. ↵Campbell Barton
clanup some unrelated odd formatting in draw_rotation_guide.
2011-09-11draw grid lines in 1 loop rather then 2.Campbell Barton
2011-09-11change grid floor loopCampbell Barton
- split out axis drawing into its own loop (makes it more readable) - left GRID_MIN_PX at 1.0 by mistake last commit.
2011-09-11simple changes to grid drawing logic.Campbell Barton
- make ortho grid drawing use vertex arrays - make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line. - make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason). - add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed.
2011-09-11minor edits / cleanup - no functional changes.Campbell Barton
- use 'const float *' and array size in some function declarations. - replace macros for BLI_math functions INPF, VECCOPY, VECADD etc. - remove unused VertRen.clip struct member. - remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3(). - use vertex arrays for drawing clipping background in the 3D viewport.
2011-09-11cmake edits to navmesh so includes are not added unless the game engines ↵Campbell Barton
enabled.
2011-09-11svn merge -r40075:40104 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-10Fix #28609: UV Sphere Operator Panel allow Segments and Ring to be manually ↵Sergey Sharybin
set to 0 Set hard min for segments and rings to 3. Lower values doesn't make real sense and can only confuse.
2011-09-10Fixed for navmesh on FreeBSD. Oatch by sambler, thanks!Sergey Sharybin
2011-09-10Change priority for editor util library. Gave linking errors here.Sergey Sharybin
2011-09-10Another set of fixes for recats: osx uses different order of arguments for ↵Sergey Sharybin
sort_r and it's callback. Also do not use char constants like 'NAVM' which is casting to int. And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
2011-09-10use vertex arrays for wireframe octahedral bone drawing.Campbell Barton
2011-09-10fix for building with collada and some other warningsCampbell Barton
2011-09-10Navigation Mesh Modifier:Thomas Dinges
* Fix scons define for operator append * Don't use abbreviations in the UI.
2011-09-10MSVC build fix by MiikaH for NAVMESH. Thanks! :)Thomas Dinges
2011-09-10Compile fix for scons:Thomas Dinges
* Don't compile with navmesh_conversion.cpp if Game engine is disabled.
2011-09-10Fixing bugs after Recast & Detour branch mergeBastien Montagne
*The eModifierType_NavMesh enum define was added before WeightVG ones, in ModifierType, breaking file load for WeightVG modifier. New modifier should always be added at the end of that enum!
2011-09-10NAVMESH Modifier was not alphabetical correct in the modifier list, as the ↵Thomas Dinges
others.
2011-09-10disable navmesh feature when building without the game engine.Campbell Barton
2011-09-10recast and detour patch now builds again with GCCCampbell Barton
- rearrange structs to work for 64bit - define all vars before goto's - ifdefs for qsort_r/qsort_s - dont cast pointers to int only for NULL checks - dont printf STR_String directly, get the char pointer from it also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
2011-09-10fix own mistake in recent commit, was using glIndexPointer incorrectly.Campbell Barton
2011-09-10SVN maintenance.Guillermo S. Romero
2011-09-10BGE: merge Recast & Detour branch (sock-2010-nicks).Benoit Bolsee
Add navigation mesh capability to the BGE, both by logic bricks and python. Add tools to creation navigation mesh in the creator: - manualy - automatically from existing mesh with "object.create_navmesh" operator - automatically from existing mesh with "Navigation mesh" modifier Editing navigation mesh is possible via special modifier edit mode. Creation and modification of Navigation mesh is also possible at runtime in the BGE. Documentation at http://wiki.blender.org/index.php/User:Nicks/Gsoc2010/Docs Warning: No upgrade is provided for blend files created under the branch. If you load a blend with navigation data created with a branch build, it will likely crash blender or behave incorrectly.
2011-09-09svn merge -r 40061:40078 ↵soc-2010-nicksBenoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09svn merge -r40051:40075 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-09patch [#28588] BMesh: "Split" toolCampbell Barton
from Andrew Wiggin (ender79) Impliments the split tool in bmesh.
2011-09-09correct edit some commentsCampbell Barton
2011-09-09use opengl vertex arrays for the base widgets, their rounded corners, arrows ↵Campbell Barton
and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy), gives moderate speedup on my system when showing many buttons (10% - 15%).
2011-09-09[#28595] Select similar edges by face angles ignores z component of normal ↵Sergey Sharybin
angles Patch provided by Andrew Wiggin (ender79). Thanks!
2011-09-09warning fixesCampbell Barton
2011-09-09Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for ↵Sergey Sharybin
Overlay Option? Use clamp to border for fixed textures.
2011-09-09error (case insensitive search replace)Campbell Barton
2011-09-09replace magic numbers with defines to make the interface source more readable.Campbell Barton
only functional change is the uiWidgetBase struct stored up to 64 verts, changed this to 36 since thats the most that is used atm, added assert if this ever changes.
2011-09-09Hotkey tweaks: Start/End frame jumping back to Shift-Left/RightJoshua Leung
I'd moved them to Ctrl-Shift-Left/Right having thought that they were for some reason now conflicting with some other hotkeys. Apparently not.
2011-09-09Patch [#23443] Change outliner filter into searchJoshua Leung
Shane Ambler (sambler) for this 12-month vintage! From description: One thing with the outliner filter box is it only filters items that are currently visible. To find what you want you need to manually expand a few levels so that what you want to find is visible. This small patch expands items when filtering is done - effectively turning it into a search. Currently this does not alter the datablocks view as expanding all entries takes waaaay tooooo long. I prevent the expansion of RNA entries for userprefs which prevents infinite recursion but the datablocks list is just too big for this approach. I think it would need a custom outliner_build_tree for a full search.
2011-09-09forgot to resolve one conflict in previous mergeBenoit Bolsee
2011-09-09Apply small patch by Shane Ambler:Nathan Letwory
* inline of math funcs for Apple PPC * eltopo big/little endian ifdef
2011-09-09svn merge -r 39975:40061 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
shader = gpu.export_shader(scene,material) Returns the GLSL shader that blender generates to produce the visual effect of material in scene for the purpose of reusing the shader in an external engine. This function is meant to be used in a material exporter so that the GLSL shader can be exported entirely. The return value is a dictionary containing the shader source code and all associated data. The full documentation is under sphinx. Warning: there has been an API between the patch and this commit: uniform['lamp'] and uniform['image'] now return python reference to ID block instead of ID name as before. The X3D exporter that uses this function must be adapted.
2011-09-09workaround for msvc not supporting variable length args in macros.Campbell Barton
2011-09-09Fix #28392: some selection operators were working in linked scenes, others not.Brecht Van Lommel
This allows all object selection operators now, useful for inspecting the scene.
2011-09-09fix [#28534] Rotate Edge Vertices selection mode.Campbell Barton
de-select other verts when rotating an edge, providing the initial edge was not between 2 selected faces.
2011-09-09auto-merge was loosing the selection after running remove doubles, this is ↵Campbell Barton
quite annoying. added BM_MergeHFlag() inline function to OR flags together, run this on both verts before merging. also removed not-helpful comments.
2011-09-09move smallhash into its own C file, was inlineing fairly large functions.Campbell Barton
2011-09-09svn merge -r40034:40051 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-09remove mesh and object arguments from bmesh operators, these are stored ↵Campbell Barton
within the BMesh its self.