Age | Commit message (Collapse) | Author |
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(win7 64, VC2008) and by Sergey. However, older OS (XP) may not work...
The idea behind this is that gettext lib has a func that mimics usual setlocale, but doing also the conversion to windows locale names. Let's hope it works everywhere!
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(they are not used so faster to avoid)
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CustomData_has_interp() for vert & edges.
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and vertex colors).
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This uses the weighted average of polygon centroids based on area
It work well in most cases but will be slightly wrong when polygons have
many vertices.
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and add new function BM_vert_step_fan_loop() for stepping around the loops of a face fan with manifold edges.
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User preferences, keymap editor: it allowed to set any event for "key modifier", and not
even to NULL the option. Now it limits to keyboard events, on mouseclicks it clears,
on ESC it exits without changes.
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(this iterator is used everywhere).
also rename vars in the struct.
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and add assert for BM_edge_splice() when edges don't use the same vertices.
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translation, 1-2% at most, and no commit done in branch since more than one year): fi (Finnish), ca (Catalan), bg (Bulgarian), el (Greek), ne (Nepali) and pl (Polish).
Also fix compile in paranoid warning=errors mode for own last commit.
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preventing setting language when you did not have the relevant locale installed under Linux...
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- define array sizes for functions that take vectors.
- quiet some -Wshadow warnings.
- some copy/paste error in readfile.c made it set the same particle recalc flag twice.
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types available
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* This is another fix for r51118. Was drawing flat-shaded GPU buffers
with VBOs even when VBOs were disabled in the preferences.
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in armature edit mode.
Center Cursor uses BKE_object_minmax(), which uses pchans' bone member to check whether a bone is visible or not. But after a duplication, the duplicated pchan->bone are NULL, skiping in this case (as if they were hidden, not optimal but should do the work for now - anyway, using pchan's values in Edit mode does not really make sense, imho).
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console.
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uninitialized memory usage.
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translate...
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Nodes to Operations. This will trigger an assert failure whenever a node has remaining socket connections after conversion. This would mean that not all sockets have been properly relinked and helps detect incomplete code.
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Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.
There're still issues to be resolved still:
- Lattice is not scaled to grid cell size yet, it uses slightly different add
function which makes scaling a bit tricky and hacky. Would prefer to do a
bit bigger refactor here, so it's a TODO for now.
- Cameras, speakers and other helpers are not scaling. They don't have data
on which scale could be applied and perhaps it should be some kind of draw
scale. Also would consider it's a TODO for now.
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When inset and bevel used the mouse input as a distance value, the change could be far too great when zoomed in, or far too small when zoomed out. Now get the pixel-size based on the center point of the selection.
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Seems the issue was caused by G.is_break set to Truth on both escape
press and release. This ended up in situation when after press event
compositor was tagged to redraw and new job was started. On escape
release this compositor job was cancelled.
Made it so G.is_break is setting on escape press event only.
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may be known in advance - it avoids re-allocing too much.
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This was caused by the x^n labels being far too large. Also, replaced old string
functions with "safer" versions
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- maintains quads & ngons
- supports some customdata (weight paint for example works fine).
TODO
- add suppory for loop data (UV's / VCol's).
- outputs invalid geometry when heavily reducing some meshes, needs to be made stable in these cases.
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class. not used just yet.
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saves running extra loop on vert/edge/face data if these values are needed after.
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BM_vert_splice() to check for invalid use.
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Was a mistake in a code cleanup commit, r51118.
Fixes bug [#32919] Sculting performance regression in svn_51118
projects.blender.org/tracker/?func=detail&aid=32919&group_id=9&atid=498
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condition, set an explicit object flag to disable particle system modifier update during dupli list creation. This is more transparent and should prevent issues with hair path generation being skipped.
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inconsistency in the particle system code, using <= and <. Also tightened up
checks on cycles side to avoid other potential crashes.
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adaptive domain was enabled.
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on undistorted footage are off
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mask set
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with V and R shortcut keys.
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