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2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
This patch adds a Property/Material detection and a X-Ray mode to the mouse over any sensor like on the ray sensor. Proposal: http://blenderartists.org/forum/showthread.php?261847-BGE-proposal-Mouse-Over-Any-sensor-with-Property-and-X-Ray&highlight=proposal Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D653
2014-07-18BGE: Add level mode to property actuatorHG1
This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level. Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D652
2014-07-18Code cleanupCampbell Barton
2014-07-18Fix -1 passed as boolCampbell Barton
2014-07-18Fix a BI bug: when an object had dupliobjects children, it was never ↵Bastien Montagne
rendered at all, even if having particle systems. This was not matching behavior of Cycles and 3DView!
2014-07-18Fix T41113: Hide doesn't work on particle systemsBastien Montagne
Particles could completely cancel Hide flag! 'Accumulative' bool is not a really good idea here, hide (or render-hide) are some kind of 'absolute' no-go. Found another issue in that area, duplicated objects would still show in 'render override' mode, when object was render-disabled. Hopefully things are better now.
2014-07-17Add helper to validate (and fix) material indices of meshes' polygons, ↵Bastien Montagne
curves' splines and texts' letters. Useful especially for importer addons. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D650
2014-07-17Bake-API: progress (bar) workingDalai Felinto
Note: This makes no change to the user, the render engine (Cycles) still need to update the progress during baking. But this is the Blender side of this.
2014-07-17Fix T34664: bevel face material can be set in tool and modifier.Howard Trickey
Now the bevel tool, modifier, and internal operator have a material slot # parameter that the user can set. If left at default of -1, behavior is as current -- bevel face material is taken from the closest original face (this may be ambiguous). If material slot is >= 0, it gives the material slot index number for the material to use.
2014-07-17Use compiler attributes for more BLI libsCampbell Barton
2014-07-17Fix for bmesh_vert_separate adding to visithash multiple timesCampbell Barton
2014-07-17Correct error in recelty added BM_face_split_edgenetCampbell Barton
Was copying UV's to unrelated faces
2014-07-17Correct previous commit - space crept in patchCampbell Barton
2014-07-17Add thousands separators to scene stats (D646)Campbell Barton
by januz with own modifications
2014-07-17bmesh py api: add bmesh.utils.vert_splice(...)Campbell Barton
2014-07-17bmesh py api: BPY_BM_CHECK_SOURCE_* macro now accepts multiple argsCampbell Barton
2014-07-17Follow-up to code cleanup in rB415af0b: Keep compound terms as they are.Tamito Kajiyama
2014-07-17Cleanup: dead codeCampbell Barton
2014-07-17BMesh: use compiler attributes for queries, structureCampbell Barton
2014-07-17BMesh: Add BM_vert_pair_share_face_checkCampbell Barton
Use to assert if BM_vert_splice is used incorrectly
2014-07-16Fix T41075: Segfault when attempting to escape from bone translation.Bastien Montagne
Minor logical error in rBb617d6d5 ;)
2014-07-16Clean up of dead code.Bastien Montagne
dm can’t be NULL here (found by Coverity).
2014-07-16Automatic commit by arcgaiaclary
2014-07-16Sort vertex groups by Armature Hierarchygaiaclary
Sort vertex groups by Armature Hierarchy Reviewers: mont29 Differential Revision: https://developer.blender.org/D649
2014-07-16Fix T41088: Canceling pose library preview does not reset to previous pose.Bastien Montagne
2014-07-16BMesh: optimize BM_vert_splice to avoid getting a loop array firstCampbell Barton
2014-07-16Cleanup: Adhere to our naming convention for BKE_linestyle.h APICampbell Barton
2014-07-16Renamed CTX_data_linestyle_from_scene() to BKE_get_linestyle_from_scene().Tamito Kajiyama
The function is to retrieve the active line style ID datablock from a scene and there is nothing related to bContext.
2014-07-16bmesh py api: add BMesh.calc_tessface()Campbell Barton
2014-07-16bmesh py api: add typed tuple-from-array functionsCampbell Barton
2014-07-16BLI_kdopbvh: assert for bad inputCampbell Barton
also hint UNLIKELY branches
2014-07-16BLF: avoid float/int conversion drawing glyphsCampbell Barton
also use UNLIKELY for error cases
2014-07-15BLI_kdopbvh: Replace realloc's with BLI_stackCampbell Barton
2014-07-15BLI_stack: various small additionsCampbell Barton
- add BLI_stack_count - add BLI_stack_pop_n to pop into an array - add BLI_stack_push_r, which returns a pointer that can be filled in Also remove sanity check in BLI_stack_pop, assert if the stack is empty.
2014-07-15No preemptive removal of muted and reroute nodes from compositor nodeLukas Tönne
trees for localization (previews and viewer evaluation). This is handled entirely by the compositor already. Doing this during localization is redundant and risks divergent behavior.
2014-07-15Fix T41067: Muted nodes still do data type conversions.Lukas Tönne
Proxy operations from muted nodes would still create conversion operations where the datatypes don't match, which creates unexpected behavior. Arguably datatype conversion could still happen even when the main operation is muted, but this would be a design change and so is disabled now.
2014-07-15Edgehash: Improve magic number for hashingCampbell Barton
Gives consistently better results. Tested with wide variety of meshes.
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
2014-07-15Fix T41044 Cycles Bake: world space location affects object space normal passDalai Felinto
2014-07-14Follow up to previous commit.Antony Riakiotakis
* Expose is_tablet property to events to determine if event contains tablet data. * Expose tablet tilt for events as a 2D vector in python
2014-07-14Feature request:Antony Riakiotakis
Expose pressure from event system to python. This will return the tablet pressure, if a tablet is present, or 1.0 if not.
2014-07-14GHash, EdgeHash: add debugging function to measure the hash qualityCampbell Barton
Can use to check on improvements to hash functions.
2014-07-14Error in last commitCampbell Barton
2014-07-14Py/API: add bmesh.utils.face_split_edgenetCampbell Barton
2014-07-14Tooltip improvements for modifier functionsgaiaclary
2014-07-14Remove redundant NULL checkCampbell Barton
2014-07-14BMesh: avoid redundant normalize comparing anglesCampbell Barton
2014-07-14Math Lib: add compare_len_squared_v3v3 from paint branchCampbell Barton
2014-07-14Math Lib: accept a limit of 0.0 when comparing vectorsCampbell Barton
2014-07-13Tooltip improvements for modifier functionsgaiaclary