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2011-10-20Fix #28942: Minimize stretch in UV editing has no continues grabSergey Sharybin
2011-10-20A big set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-10-20minor changes to test editingCampbell Barton
- use BLI_strncpy_utf8 for utf8 buttons when pasting. - reuse code for ui_textedit_type_ascii / ui_textedit_type_utf8. - use memmove rather then for() loops in string editing. - merge jump/all arguments in interface_handlers.c into one enum arg.
2011-10-20initial support for unicode keyboard input for ghost & blenders WM.Campbell Barton
- currently X11 only, depends on Xinput (but should not break other os's). - ghost stores utf8 buffer, copies to wmEvent's - UI text input is currently the only area that uses this - not console or text editor. - no rna access yet.
2011-10-20Bugfix [#28976] crash when moving keys in dopesheet editorJoshua Leung
2011-10-20debug build option WITH_PYTHON_UI_INFO, so you can right click and edit the ↵Campbell Barton
python source for UI layout directly.
2011-10-20misc editsCampbell Barton
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places) - blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults). - tagged some unused rna args.
2011-10-20strcpy() --> BLI_strncpy(), where source strings are not fixed and target ↵Campbell Barton
size is known.
2011-10-20#fix: Saving OpenEXR images as floats ignores color profile. This was not ↵Antony Riakiotakis
noticable in renderer because it works in linear color space. Painting on the image editor, saving and reloading was problematic though.
2011-10-20replace RNA function string lookups with direct assignments, currently the ↵Campbell Barton
lookup returns the same pointer every time. some of these functions - panel/operator poll for eg, are called many times per redraw so while not a bottleneck its unnecessary.
2011-10-20pass -noaudio when running blender for various utilities - doc-gen and tests.Campbell Barton
2011-10-19== Sequencer ==Peter Schlaile
do_versions fix: hd audio tracks within metastrips were not properly upgraded from 2.49 files, resulting in broken unusable tracks, which were rendered as black strips as a bonus.
2011-10-19Adds an update flag to the bNode struct (similar to bNodeTree->update).Lukas Toenne
This prevents access to non-existent typeinfo during type initialization, when node types have been removed and such nodes are deleted from older files. All blenkernel functions now only set the node->update flag instead of directly calling the update function. All operators, etc. calling blenkernel functions to modify nodes should make a ntreeUpdate call afterward (they already did that anyway). Editor/RNA/renderer/etc. high-level functions still can do immediate updates by using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged respectively). These old functions were previously used only for setting compositor node needexec flags and clearing cached data, but have become generic update functions that require type-specific functionality (i.e. a valid typeinfo struct).
2011-10-19fix for armatures in wire draw mode not displaying in solid mode.Campbell Barton
note, this isn't a showstopper bugfix.
2011-10-17BLENDER_VERSION_CYCLE:Thomas Dinges
rc > release
2011-10-17Blender 2.60 release commit!Ton Roosendaal
New splash: thanks to Kent Trammell! And thanks to judges committee: Beorn Leonard, Pratik Solanki and Brandon Phoenix. Next: tag & build!
2011-10-17fix spelling mistakes in comments (and in some python error messages), ↵Campbell Barton
nothing to effect translations.
2011-10-17docs / clenup (no functional code changes)Campbell Barton
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list.
2011-10-16Particle dupliobject rotation changes:Janne Karhu
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60. Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis". In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility. Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel. In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16utf8 editing for UI text input, this means backspace, delete, arrow keys ↵Campbell Barton
properly move the cursor with multi-byte chars. Note that this is only for the interface, text editor and python console still miss this feature.
2011-10-16ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set ↵Daniel Salazar
this limit and it's working fine here in my comps
2011-10-16Set the correct char for Persian name (using \ufbfd instead of the arabic ↵Dalai Felinto
yeh one)
2011-10-15spelling corrections in comments and quiet warningCampbell Barton
2011-10-15keep particle system names uniqueCampbell Barton
2011-10-15ensure BoneGroup names are kept unique.Campbell Barton
2011-10-15make sure render layer names are unique when setting through rna.Campbell Barton
2011-10-15fix UI jump in normal buttons for buttons which didnt start out normalized.Campbell Barton
2011-10-15- add template for defining custom driver functions.Campbell Barton
- comment unused assignments.
2011-10-15misc editsCampbell Barton
- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled. - file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'. - use const char for extension checking funcs. - minor pep8 edits
2011-10-15fix for buffer overrun with BLI_split_dirfile(...), was simple to do since ↵Campbell Barton
many places don't check for filename lengyj of 79 chars which is the limit for the file selector. Add max dir and file length args.
2011-10-15Fix for [#28823] Boids use uninitialized memory.Janne Karhu
* Boids need the random velocity vector always.
2011-10-15fix for weight paint vertex select, it broke vertex paint when left on.Campbell Barton
2011-10-14Remove final e from FrancaiseSergey Sharybin
2011-10-14Split language menu into two columns:Sergey Sharybin
- Nearly done for languages with >80% strings translated - In progress for languages which aren't translated enough still.
2011-10-14Fix #28914: crash loading file saved with cycles builds in trunk.Brecht Van Lommel
The cause is an unknown node socket type in node groups. Ideally the node system should handle this better and remove the unknown sockets from groups, but this is a bit of a risky fix to do now, so instead the shader socket type has been added, since this is a simple change and the code has been tested well.
2011-10-14Fix for first part of #28911: driver not working properly since 2.594Sergey Sharybin
Missed id type set for driver target when setting target id. Patch by me and Campbell.
2011-10-14Other part of the MSVC build fix (need definition for "finite" macro from ↵Andrew Wiggin
BLI_math.h)
2011-10-14Hopefully fixing windows build problems with this hack now. :-)Joerg Mueller
2011-10-14Reverting my windows build fix because it breaks the bug fix committed in r40995Andrew Wiggin
2011-10-14Fix MSVC build ( .0f/.0f fires a compiler error )Andrew Wiggin
2011-10-14fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import.Campbell Barton
2011-10-14Fixing [#28907] Frozen playback.Joerg Mueller
Also fixing two more crashes when audio files don't exist/cannot be read and apply a changed file path of a sound, reported by Jens Verwiebe in IRC.
2011-10-14rename confusing constants (no functional change)Campbell Barton
- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL - OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13comment own recent memory leak fix since it broke edge slide.Campbell Barton
2011-10-13correct collada lib linking order (wasnt building for me), and sphinx doc ↵Campbell Barton
syntax warning.
2011-10-13Revert part of recent fix for movie resolution.Sergey Sharybin
It helped to make things works better for some movies but it didn't help proxies to work properly. Correct fix seems a bit larger and better not be made atm, so to keep behavior of proxies and original movie consistent keep resolution behaves like it was before recent changes,
2011-10-13fix for leak when switching between transform rotation modes.Campbell Barton
2011-10-13ensure grease pencil layer names are unique when set through rna.Campbell Barton
2011-10-13fix [#28898] Segmentation fault when Home key during GreasePencil dopesheet ↵Campbell Barton
pressed
2011-10-13correct some invalid exception types.Campbell Barton