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2015-03-06Fix typo in "Add" and "Subtract" mode of Vector Math node.Kevin Dietrich
Differential Revision: https://developer.blender.org/D1003
2015-03-05Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)"Gaia Clary
This reverts commit 04b0a9f4b885e8e3b0b3207f3b3cda74b936df3e.
2015-03-05Fix T43880 really stupid mistake from fixing stick mode selectionAntony Riakiotakis
2015-03-05Make limits of sequencer scaling a bit more saneAntony Riakiotakis
2015-03-05Audio library, early exit when animation is foundAntony Riakiotakis
2015-03-05Fix T43898, correct all uv layers in bevel, not only the active oneAntony Riakiotakis
2015-03-05COLLADA - support for shadeless material (SHADER_CONSTANT)Gaia Clary
This patch make it possible to export and import shadeless material. Reviewers: sergey, sauraedron Subscribers: sergey Projects: #collada Differential Revision: https://developer.blender.org/D1094
2015-03-05Compositor: Add sanity check around pass element size and compositor data typeSergey Sharybin
Only happening in the debug builds, avoids issues like recent AO one from happening.
2015-03-05Fix T43894: Wrong alpha with bilateral blur nodeSergey Sharybin
The issue was caused by AO operation reporting it's a color operation (which means it's expected to output RGBA) but internally it's RGB only in the render engine, which caused some memory to be uninitialized.
2015-03-05Compositor: Fix compilation error with COM_DEBUG enabledSergey Sharybin
2015-03-05Cleanup: unused varCampbell Barton
2015-03-05Fix T43890: Crash, Alt-D over operator redo buttonCampbell Barton
2015-03-04Math Lib: redundant axis flip decomposing a planeCampbell Barton
Also add a faster, non-normalized version of the function. (Neither are used currently used).
2015-03-04Fix T43879: Autokey ignore pref /w viewlock-cameraCampbell Barton
2015-03-04Fix for snap to cursor /w parents (object/pose)Campbell Barton
Also don't use pose-bone transform unless the user is in pose-mode.
2015-03-04Snap: ignore unselected items, /w snap from activeCampbell Barton
2015-03-04Own error in recent commit (Snap active)Campbell Barton
2015-03-04RNA: rename mesh validate argumentCampbell Barton
cleanup_cddata -> clean_customdata
2015-03-04Fixed wrong label and hint text in Collada exporterGaia Clary
2015-03-04fix T43094 Added check for out of bounds in vertex color arrayGaia Clary
2015-03-03Windows: Add stacktrace support when unhandled exception occurs.Antony Riakiotakis
We need to register the exception handler slightly differently here, as well as adding DbgHelp as a library, but according to docs it should be supported in recent Windows editions (Win XP included even). We can try it first and revert if there are issues.
2015-03-03Another stability commit for legacy users - don't crash when togglingAntony Riakiotakis
dyntopo just notify user that their system doesn't support it.
2015-03-03Grrr, missed those ones in previous commit!Bastien Montagne
2015-03-03UI messages fixes...Bastien Montagne
2015-03-03Cleanup: remove unused collada conversionCampbell Barton
2015-03-03Fix mesh-validate for polys using successive vertsCampbell Barton
2015-03-03Fix T43151: Collada meshes crash BlenderCampbell Barton
We have multiple reports of collada files crashing, run all meshes through validate.
2015-03-03Cleanup: collada had own defined Global (why?)Campbell Barton
Wasn't needed and made linking fail here
2015-03-03Knife: fix glitch dragging mouse outside the faceCampbell Barton
Had a small gap between the last-vertex & new-cut
2015-03-03Fix T43864: Saving from top area in fullscreen changes wrong area into File ↵Julian Eisel
Browser We now always use the actual fullscreen area.
2015-03-02Fix T43862: Knife fails with concave ngonCampbell Barton
2015-03-02BMesh: BM_loop/edge_point_side_of_loop_testCampbell Barton
change behavior to use a negative number when outside, and return the signed, squared distance.
2015-03-02Fix dist_signed_squared_to_corner_v3v3v3 with concave cornersCampbell Barton
2015-03-02Revert "Reshuffle applying of solver results a bit to ensure it works exactly"Lukas Tönne
This reverts commit 4c723eb80e299eb6ca11ad72b5fcbe8746c4a854.
2015-03-02Fix T43859: Texture baking crashes blenderSergey Sharybin
The issue was caused by particles using billboard distribution, which requires either object to be specified or camera in the scene to be existing. This commit prevents backing from crash, but bake result might not be totally expected because of the thing mentioned above.
2015-03-02Reshuffle applying of solver results a bit to ensure it works exactlyLukas Tönne
as complicated as before cloth solver changes. Still doesn't solve the collapsing cloth cube issue mentioned in T43406, probably the bending springs work somewhat differently now.
2015-03-02Fix missing newline in the button cycle error printSergey Sharybin
2015-03-02cleanup: whitespaceCampbell Barton
2015-03-02error in last commitCampbell Barton
2015-03-02Fix T43848: Wrong direction recalculating normalsCampbell Barton
Face islands furthest faces could face towards the center point when connected to sharp edges. Now check the furthest edge of the furthest face, to test for face winding.
2015-03-02BMesh: calc normals, use area weighted centerCampbell Barton
Prevents many small faces skewing center calculation.
2015-03-02cleanup: float/double promotion, redundant castsCampbell Barton
2015-03-01Bugfix T43851: Creating a new action after stashing crashes blenderJoshua Leung
2015-03-01Use the old double-step collision method only for cloth.Lukas Tönne
This method does not work for hair anyway. Even though hair collision needs work at this point, it's still better than nothing.
2015-03-01Fix T43406: Bring back cloth collisions.Lukas Tönne
This was disabled during the course of hair dynamics work. The cloth collision solution is based on a secondary velocity-only solver step. While this approach is usable in general, the collision response calculation still does not work well for hair meshes. Better contact point generation is needed here (Bullet) and preferably an improved solver for unilateral constraints.
2015-02-28NLA Drawing TweaksJoshua Leung
* Strips in muted tracks are also drawn with dotted borders now to make it clearer that they are not contributing. TODO: * Perhaps dotted should be used for protected, and opacity for muted instead?
2015-02-28Tweaks for NLA and newly added Action Stash TracksJoshua Leung
* Do not make Action Stash Tracks or their strips active/selected * Lock the track to prevent accidental editing/adding of other strips * Prevent strips from being added into locked tracks by the pushdown operator. This is mainly to prevent pushdown actions from getting into the stash tracks.
2015-02-28Action Editor: "New Action" operator now stashes old actions, and is used by ↵Joshua Leung
default again This commit modifies the "New Action" operator to always stash the old action before it creates a new one. As a result, the old active action will now have a proper user of sorts after the new one is created, preventing previously created actions from being lost. Now that the New operator does this, it can be used for the Action Editor header AND NLA Editor (Animation Data Panel -> Active Action) again. The "stash and create" operator is somewhat redundant at this point as a result.
2015-02-28Action Editor WIP: Adding new actions in Action Editor now uses the "stash ↵Joshua Leung
and create new" operator In constrast to the old "new" operator, this operator will stash the existing action in the stack to prevent it from being lost. This situation isn't totally ideal yet, since the NLA Editor still calls the old method.
2015-02-28Action Stashing: Don't allow an action to get stashed more than onceJoshua Leung