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2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-10-10Now append/link will start at current blend file directory, if available ↵Bastien Montagne
(lastest used lib keeps priority).
2011-10-10add in empty modifier slot so dynamic paint files don't break.Campbell Barton
2011-10-10Fix #28863: Inconsistent UI inside of the UV/ImageEditor windowSergey Sharybin
Make panels which are on left be toggled by T, and which are on right by N.
2011-10-10updates to navmeshCampbell Barton
- 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10edit error macro formatting (confuses some editors)Campbell Barton
2011-10-10fix for using uninitialized stack memory in ↵Campbell Barton
mesh_foreachScreenFace__mapFunc(), used for face selection.
2011-10-10- for some reason navmesh wasnt drawing when VBO was enabled.Campbell Barton
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10fix documentation error - [#28862] Method 'difference' doesn't exist in ↵Campbell Barton
Quaternion object.
2011-10-10bug #28848 also mentions Ctrl+Backspace isnt working.Campbell Barton
added support for ctrl+backspace/delete.
2011-10-10fix [#28860] CRASH loading sceneCampbell Barton
Sequence strips with missing scenes were missing a NULL check.
2011-10-10mesh VBO drawing code was swapping red/blue vertex colors - this is ↵Campbell Barton
confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places.
2011-10-10fix for editmode opengl drawing (bug from own recent optimization), need to ↵Campbell Barton
set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-10fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.Campbell Barton
also minor cleanup.
2011-10-10move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵Campbell Barton
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09increase the hit radius for vertex selection in weight paint mode - ↵Campbell Barton
increased to 50 (same as editmode), was 3.
2011-10-09replace sprintf with strcpy where no formatting is done and return value ↵Campbell Barton
isn't used.
2011-10-09correction to RNA class api references (only used for docs)Campbell Barton
2011-10-09fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group ↵Campbell Barton
properties
2011-10-09text edit: selecting zoomed in text with the mouse had an incorrect offset.Campbell Barton
2011-10-09text editing: make jumping left/right both act the same way (was skipping an ↵Campbell Barton
extra char when jumping left).
2011-10-09button text editing: home/end were not moving the cursor position, only the ↵Campbell Barton
selecton.
2011-10-09fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as ↵Campbell Barton
Ctrl-Arrows.
2011-10-08fix [#28821] Whole Character keying set ignores non animatable propertyflagCampbell Barton
2011-10-08use newly added ID_BLEND_PATH() in more places.Campbell Barton
2011-10-08fix [#28846] Relative paths on linked scene failsCampbell Barton
2011-10-07Scene.GameData DNA alignment nitpickingDalai Felinto
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData) removing some unecessary pads. Moving others to make pad counting easy. (although this patch is not highly needed in trunk it will help cucumber merging) This could probably fixed the problem address at rev.40084
2011-10-07fix for own bad mistake, broke vector curve handles.Campbell Barton
2011-10-07fix [#28800] Scene NULL in frame change callback, crashes on property update.Campbell Barton
2011-10-07rna_ParticleDupliWeight_name_length was returning an incorrect value. ↵Campbell Barton
Zealous debug checks are testing the (buf[len] == '\0')
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-10-06Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer ↵Sergey Sharybin
(2.6rc1) Caused by recent bump maps flip commit. If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06Fix #28805: Add mesh, align to view, un check align to view. not updating.Sergey Sharybin
Re-set rotation property when "Lock to View" property changes. This makes proper updates without breaking behavior.
2011-10-06hide 3d view header `use_pivot_point_align` button in editmode since its not ↵Campbell Barton
used there, also remove unneeded copy() funcs from quick effects.
2011-10-06texface fix: if material is not used by mesh set default bge mat flag ↵Dalai Felinto
(backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well.
2011-10-06fix [#28113] ZTransp flag is not imported correctly from 2.49 filesCampbell Barton
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06fix for error in own edits to recently applied select link sequencer patch.Campbell Barton
2011-10-06fix for weight paint with face mask enabled drawing with lights.Campbell Barton
2011-10-06remove unused struct member & minor edits, no functional change.Campbell Barton
2011-10-06fix for fixCampbell Barton
2011-10-06fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror ↵Campbell Barton
and auto normalize is enabled
2011-10-06cleanup for main weight paint drawing function while looking into a bug - no ↵Campbell Barton
functional changes.
2011-10-06fix error in last commit & remove commented code which is now working in 2.5x.Campbell Barton
2011-10-06fix for memory leak when calling wpaint_make_validmap() with no vertex groups.Campbell Barton
2011-10-06fix for crash when painting normalize with no vertex groups, also minor ↵Campbell Barton
cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-05Fix #28766: object properties > display > transparency no longer worked in solidBrecht Van Lommel
draw mode, after texface changes.
2011-10-05minor editsCampbell Barton
- use TRUE/FALSE rather than 1/0 - WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available. - remove redundant strlen()
2011-10-05OSX: Correct copy/paste error and exclude endianess switch from darwinJens Verwiebe
2011-10-05fix [#28809] Fileselect strange icon display.Campbell Barton