Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-10 | fix bad svn ID tags | Campbell Barton | |
2011-10-10 | header cleanup (no functional changes) | Campbell Barton | |
2011-10-10 | Now append/link will start at current blend file directory, if available ↵ | Bastien Montagne | |
(lastest used lib keeps priority). | |||
2011-10-10 | add in empty modifier slot so dynamic paint files don't break. | Campbell Barton | |
2011-10-10 | Fix #28863: Inconsistent UI inside of the UV/ImageEditor window | Sergey Sharybin | |
Make panels which are on left be toggled by T, and which are on right by N. | |||
2011-10-10 | updates to navmesh | Campbell Barton | |
- 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array. | |||
2011-10-10 | edit error macro formatting (confuses some editors) | Campbell Barton | |
2011-10-10 | fix for using uninitialized stack memory in ↵ | Campbell Barton | |
mesh_foreachScreenFace__mapFunc(), used for face selection. | |||
2011-10-10 | - for some reason navmesh wasnt drawing when VBO was enabled. | Campbell Barton | |
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently. | |||
2011-10-10 | fix documentation error - [#28862] Method 'difference' doesn't exist in ↵ | Campbell Barton | |
Quaternion object. | |||
2011-10-10 | bug #28848 also mentions Ctrl+Backspace isnt working. | Campbell Barton | |
added support for ctrl+backspace/delete. | |||
2011-10-10 | fix [#28860] CRASH loading scene | Campbell Barton | |
Sequence strips with missing scenes were missing a NULL check. | |||
2011-10-10 | mesh VBO drawing code was swapping red/blue vertex colors - this is ↵ | Campbell Barton | |
confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places. | |||
2011-10-10 | fix for editmode opengl drawing (bug from own recent optimization), need to ↵ | Campbell Barton | |
set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES). | |||
2011-10-10 | fix crash for recent navmesh edits when setting a non-mesh object to a navmesh. | Campbell Barton | |
also minor cleanup. | |||
2011-10-10 | move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵ | Campbell Barton | |
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). | |||
2011-10-09 | increase the hit radius for vertex selection in weight paint mode - ↵ | Campbell Barton | |
increased to 50 (same as editmode), was 3. | |||
2011-10-09 | replace sprintf with strcpy where no formatting is done and return value ↵ | Campbell Barton | |
isn't used. | |||
2011-10-09 | correction to RNA class api references (only used for docs) | Campbell Barton | |
2011-10-09 | fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group ↵ | Campbell Barton | |
properties | |||
2011-10-09 | text edit: selecting zoomed in text with the mouse had an incorrect offset. | Campbell Barton | |
2011-10-09 | text editing: make jumping left/right both act the same way (was skipping an ↵ | Campbell Barton | |
extra char when jumping left). | |||
2011-10-09 | button text editing: home/end were not moving the cursor position, only the ↵ | Campbell Barton | |
selecton. | |||
2011-10-09 | fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as ↵ | Campbell Barton | |
Ctrl-Arrows. | |||
2011-10-08 | fix [#28821] Whole Character keying set ignores non animatable propertyflag | Campbell Barton | |
2011-10-08 | use newly added ID_BLEND_PATH() in more places. | Campbell Barton | |
2011-10-08 | fix [#28846] Relative paths on linked scene fails | Campbell Barton | |
2011-10-07 | Scene.GameData DNA alignment nitpicking | Dalai Felinto | |
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData) removing some unecessary pads. Moving others to make pad counting easy. (although this patch is not highly needed in trunk it will help cucumber merging) This could probably fixed the problem address at rev.40084 | |||
2011-10-07 | fix for own bad mistake, broke vector curve handles. | Campbell Barton | |
2011-10-07 | fix [#28800] Scene NULL in frame change callback, crashes on property update. | Campbell Barton | |
2011-10-07 | rna_ParticleDupliWeight_name_length was returning an incorrect value. ↵ | Campbell Barton | |
Zealous debug checks are testing the (buf[len] == '\0') | |||
2011-10-07 | spaces -> tabs (whitespace only changes) | Campbell Barton | |
2011-10-06 | Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer ↵ | Sergey Sharybin | |
(2.6rc1) Caused by recent bump maps flip commit. If texture is used as Normal Map it's normal factor shouldn't be flipped. | |||
2011-10-06 | Fix #28805: Add mesh, align to view, un check align to view. not updating. | Sergey Sharybin | |
Re-set rotation property when "Lock to View" property changes. This makes proper updates without breaking behavior. | |||
2011-10-06 | hide 3d view header `use_pivot_point_align` button in editmode since its not ↵ | Campbell Barton | |
used there, also remove unneeded copy() funcs from quick effects. | |||
2011-10-06 | texface fix: if material is not used by mesh set default bge mat flag ↵ | Dalai Felinto | |
(backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well. | |||
2011-10-06 | fix [#28113] ZTransp flag is not imported correctly from 2.49 files | Campbell Barton | |
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x. | |||
2011-10-06 | fix for error in own edits to recently applied select link sequencer patch. | Campbell Barton | |
2011-10-06 | fix for weight paint with face mask enabled drawing with lights. | Campbell Barton | |
2011-10-06 | remove unused struct member & minor edits, no functional change. | Campbell Barton | |
2011-10-06 | fix for fix | Campbell Barton | |
2011-10-06 | fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror ↵ | Campbell Barton | |
and auto normalize is enabled | |||
2011-10-06 | cleanup for main weight paint drawing function while looking into a bug - no ↵ | Campbell Barton | |
functional changes. | |||
2011-10-06 | fix error in last commit & remove commented code which is now working in 2.5x. | Campbell Barton | |
2011-10-06 | fix for memory leak when calling wpaint_make_validmap() with no vertex groups. | Campbell Barton | |
2011-10-06 | fix for crash when painting normalize with no vertex groups, also minor ↵ | Campbell Barton | |
cleanup to do_weight_paint_auto_normalize_all_groups() | |||
2011-10-05 | Fix #28766: object properties > display > transparency no longer worked in solid | Brecht Van Lommel | |
draw mode, after texface changes. | |||
2011-10-05 | minor edits | Campbell Barton | |
- use TRUE/FALSE rather than 1/0 - WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available. - remove redundant strlen() | |||
2011-10-05 | OSX: Correct copy/paste error and exclude endianess switch from darwin | Jens Verwiebe | |
2011-10-05 | fix [#28809] Fileselect strange icon display. | Campbell Barton | |