Age | Commit message (Collapse) | Author |
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The time it was printing was excluding the time spent on color and file saving.
Now it includes this too, plus it prints the time spent on color/files.
Makes quite a difference when you do sequencer conversions or grading in
terminals - time that was printed was very misleading.
For readablity of logs, also added an extra empty line after this print.
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txt_utf8_column_to_offset(): don't advance the offset anymore if a null character is found.
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Fixed missing audio devices when building with scons
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connecting geometry existed inside the loop.
In this case edgenet_fill operator failed and it would fallback to filling as unordered vertices which was mostly fine but failed on some concave loops.
Add a new bmesh operator 'edgeloop_fill' fills in closed loops even if they don't make a valid edge-net.
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Added new build option WITH_JACK_DYNLOAD for CMake and
WITH_BF_JACK_DYNLOAD for SCons, which means there'll be
no build-time linking against libjack and getting symbols
from libjack will happen runtime using dlopen and dlsym
tricks.
Alternative would be to use weak linking, but it'll require
having wrapper for preloading libjack.
This new options are disabled by default and they only
intended to be used on linux. Other platforms shall not
be using this and there shall be no functional changes
on non-linux platforms at all.
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BM_face_create_ngon_verts(),
a function to create a bmesh face from an ordered vertex array, optionally creating edges and calculating winding.
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starting scene
disallow linked objects to be in editmode.
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BKE_node_tree_iter_init,step()
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Random texture mapping
* Support for 2d painting.
* Better random generation and useof the result.
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There was no good way to UV project from a camera with non-square view-border without it stretching the image (even using 'Correct Aspect').
While this isnt a bug its useful to do a UV projection without stretching the image, added 'Camera Bounds' option.
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bounds.
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- remove unneeded checks (poll checks editor is non-null)
- use booleans
- rename operator SEQUENCER_OT_gap_remove, _gap_insert
also quiet shadow warning in rigidbody.c (shadowing 'loc')
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- Scopes in Sequencer were not drawing OK (drawing code assumed alpha)
- Histogram in Sequencer now uses same formula to quantify R G B as the
other histogram in Blender (per channel).
I seriously thought of dropping this, and add the same sidebar here as we
have for Image window. However, what stops me is that current code is
very optimized, and has OMP hints.
Will check instead on cleaner drawing here now.
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After this revision BLI_stringdec worked incorrect
in cases there's no digits in original file name,
making head one character shorter than it should be.
Time to cover BLI with unit-tests?
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Brought back old tools "Remove Gap(s)" and "Insert Gap".
It's actually one of the first tools I ever coded for it in 90ies, so useful!
* Remove Gap(s)
This checks if there's no strip at a given position, and slides all strips
together to the left, until the gap is closed.
- BackSpace key, remove gap at current frame (or first gap at right of frame)
- SHIFT+BackSpace, remove all gaps at or to right of current frame.
* Insert Gap
Shifts all strips to right of current frame with 10 frames. (Amount can be
set in Toolbar redo panel).
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When using movie as a clip no need to prefetch in cases
no proxies are sued at this moment.
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use for
mask/uv modes.
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
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add depth check to grease pencil eraser when xray option is disabled.
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don't do projection when constraints are used.
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Project the triangle pair into 2d coords before measuring.
before/after - http://www.graphicall.org/ftp/ideasman42/beauty_fill_fix.png
note: I committed this r54403 but it caused eternal looping so I reverted for 2.66 release.
ran extensive tests and its not giving problems so re-applying this improvement.
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- make it clear that navmesh visualize option only works in path mode.
- use 2 decimal places for motion-blur shutter speed (user request).
- use 'const' for some bmesh functions.
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- pan when nothing is under the mouse
- use key binding alt+f
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The way beauty fill was working was too fragile and prone to eternal loops,
Solution used is to is to store previous states and ensure edges don't get rotated back into those.
Also added an optimization to avoid testing the same edge rotation many times - using edge tags to only re-test edge rotations around areas that have been modified.
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rotated, rather then looping over all edges each time.
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since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
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Operator "To Sphere" should only be allowed to be called in 3d view.
Crashed in Image editor.
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mouse drag footage(image sequence)
As those two properties do not need a custom set func, yet need recalc of strips drawing/positions in addition to usual rna_Sequencer_update() (cache invalidating), I renamed rna_Sequence_frame_change_update to do_sequence_frame_change_update, and made a new rna_Sequence_frame_change_update which is directly usable as RNA update func, and call both the strip and cache update funcs.
Thanks to Sergey for advices!
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On screen/area refresh calls the header scroll offset was cleared too.
Probably an old remainder of early 2.5 coding. Should be not needed so much.
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Now prefetching happens from cursor up to scene end frame
and then from cursor down to scene start frame.
Also disabled prefetching for non-unidistorted proxies
because of issues with timecodes (seek horribly fails
in some cases). This seek need to be fixed since it's
actually happens for manual timeline scrubbing as well,
but that's another story..
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When trying to load file below actual sequence range
(like trying to load file for scene frame 10 when clip's
start frame is 20) first frame from file sequence is used.
Before this change first file used to be loaded for every
scene frame below start frame, which polluted memory with
unwanted data.
Now first frame would be loaded only once in this case.
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these "parameters" are interpreted are rather strange, current text should now reflect exactly code's behavior).
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with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context.
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but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
Simple fix: don't expand node groups more than once.
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Also done a few cleanup here and there...
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unique verts between them).
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- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
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anchored.
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or do an undo push)
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from Ralf Holzemer (cheleb)
use Fkey in object mode (since its a mode-less fly).
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