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2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-09-24Cleanup: boolCampbell Barton
2014-09-24Cleanup: de-duplicate text select logicCampbell Barton
2014-09-24Cleanup: set var staticCampbell Barton
2014-09-23Fix game engine not supporting material view.v2.72-rc1Antony Riakiotakis
Force textured view in that case. Also correct a few uses of the GLSL flag in the viewport. Should only be relevant for textured viewport.
2014-09-23Fix possible buffer overflow in selection code. We want to copy theAntony Riakiotakis
number of selected data since the offset, not the offset!
2014-09-23Move versioning code under the subversion checkSergey Sharybin
2014-09-23Version Bump: Entering 2.72 rc stateCampbell Barton
2014-09-23Fix crash in text editor (wrap + syntax-highlight)Campbell Barton
2014-09-23Cleanup: simplify check to draw syntaxCampbell Barton
2014-09-23Fix T41921: MapUV node alpha setting broken.Lukas Tönne
The UV values includes the image width/height now. To restore the previous method as close as possible (even though it is not documented anywhere how this is supposed to work), we have to ignore this scaling.
2014-09-23D713: correct error /w braces (freestyle)Tamito Kajiyama
Differential revision: https://developer.blender.org/D713 Author: campbellbarton (Campbell Barton)
2014-09-23Macro VA_NARGS, increase max to 64Campbell Barton
2014-09-23Cleanup: use struct names in ID commentsCampbell Barton
2014-09-23Fixed border extension for the sunbeams node.Lukas Tönne
This ensures that the beams color does not darken along borders, by using the last valid color of the ray as the border color (extending colors in the direction of the source point).
2014-09-22Projective painting:Antony Riakiotakis
* Make clone UI a bit more descriptive * Don't set images to image editors that have a pinned image.
2014-09-22Freestyle: disallow with fields (was crashing)Campbell Barton
2014-09-22Fix for Freestyle crash in bordered animation renderingTamito Kajiyama
2014-09-22Fix T41891: Alt+S can't save imageCampbell Barton
win32 BLI_path_abs expanded empty strings into "C:\\", which made BLI_exists succeed (quite confusing). Now match behavior on *nix.
2014-09-22Corrent recent commit: off by one errorCampbell Barton
2014-09-22Fix image.save() - incorrect relative lib pathCampbell Barton
2014-09-22Correct MAX_LIBARRAY define, assert when its wrongCampbell Barton
2014-09-21Fix T41754, sunbeams node should return the unmodified source value atLukas Tönne
the source pixel.
2014-09-21Fix T41890: Regression in new array modifier code, vnors were no more ↵Bastien Montagne
offset-corrected. This is not needed when we tag normals as dirty, but in simple cases, if offset has some rotation (or non-uniform scaling) component, vertex normals has to be corrected.
2014-09-21Last minute artist feedback tweak: Fill tool should not use maskingAntony Riakiotakis
apart from stencil(texture) and face masks.
2014-09-21Paint systemAntony Riakiotakis
* Add unified color settings to brush menus. * Add notifier on fill tool from drag and drop to refresh icons
2014-09-20Fix T41875: Update issue in Timeline spaceBastien Montagne
This space did not refresh on NC_OBJECT, ND_BONE_SELECT notifier...
2014-09-19Fix T35993, issue with viewport when using instances.Antony Riakiotakis
Not really sure what the issue here was initially (might have been a driver problem) but looks like the issue is solved if we skip generating a display list for clipped objects; Driver does not like a generated list that is not drawn. Now we try to clip the object always, not only when using display lists. This means that display lists will only get generated if object is actually visible. Also used glPush/glPop for instance matrices since glLoad can cause recalculation of inverses in the driver.
2014-09-19Fix T40751 preview image not generated after baking.Antony Riakiotakis
A DAG_id_tag_update here is enough to fix the problem.
2014-09-19Fix T41865: Fluid bake not possible in windows using a python script from ↵Sergey Sharybin
the command line Stupid missing variables initialization.
2014-09-19Freestyle: Python API documentation updates.Tamito Kajiyama
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D) due to relocations of the identifiers into submodules. Also made various minor revisions of mark-ups and typos.
2014-09-18Fix crashes with timers.Antony Riakiotakis
Incorrectly accessing the menu pointer, set it to NULL before doing the tests. We don't restore the menu pointer because it is invalid by the time the operator ends.
2014-09-18One last tweak to palette deletion code. It would correct active colorAntony Riakiotakis
only when deleting the last color.
2014-09-18Fix T41708, active palette indicator not refreshing when clickingAntony Riakiotakis
Issue, after a lot of blood sweat and tears, was found in ui_but_update_from_old_block, where we restore a button to its old values when possible. The problem here is that a1 and a2 are not really meant to store temporary variables, because they tend to get overriden and palette selection is one of those temporary states. Instead, we now store the position of each button in the palette in a2 and pointer to the palette in the customdata pointer of each button and use that to test if it's active. The positions won't change when clicking so we are guaranteed that the old button won't override the new one with garbage. It's still hacky but it is better than testing button types when copying old values.
2014-09-18Palette active color:Antony Riakiotakis
Use indicator color derived from color luminance for better contrast.
2014-09-18PalettesAntony Riakiotakis
* Remove some duplication in deletion code * Fix crash when restoring file from last saved state.
2014-09-18Palettes:Antony Riakiotakis
Avoid having an invalid active index if user deletes a color. Also attempt to set active color on clicking (Not working yet but fix coming soon)
2014-09-18Fix for missing Freestyle sections in the Blender Python API documentation.Tamito Kajiyama
Freestyle sections of the API docs were empty due to Freestyle module reorganization in commit rB6498b96ce7081db039354228213d72e8c70bd3aa. Module __all__ property was added to submodules so as to properly exclude irrelevant documentation elements such as mathutils.Vector.
2014-09-18Fix T41862: Autosmooth & multi-material glitchCampbell Barton
2014-09-18Fix for edge-order flipping on subdividing wireCampbell Barton
Extruding a subdivided edge would create flipped faces.
2014-09-18Fix T41861: Loopcut wire incorrect mode-switchCampbell Barton
also didn't preview or select correctly.
2014-09-18Cleanup: style, spellingCampbell Barton
2014-09-17Fix T41761, muting not working with texture nodesAntony Riakiotakis
This was disabled to fix T41349, however seems that if we don't pass delegates for muted nodes everything work fine.
2014-09-17Text Editor: reload missed adding new-lineCampbell Barton
Logic for load/reload was duplicated, Fix T28087 missed reload. De-duplicate, also replace stat -> BLI_stat
2014-09-17Cleanup: pep8Campbell Barton
2014-09-16Fix T41840: bpy.context.object.collision.thickness_inner has no effect on cloth.Bastien Montagne
Only change the tip to stress that, in fact, cloth sim does not use inner thickness at all, only outer one, through the Collision modifier, afaik.
2014-09-16Fix T41850: Knife fails with mesh behind viewCampbell Barton
Was using first vertex for depth (which could be anywhere), now use the view-pivot. was also copying uninitialized vector into knife_find_closest_* return values (confused debugging).
2014-09-16Fix T41849: Knife fails with small lensCampbell Barton
knife cursor depth could be projected behind the view with a wide angle lens.
2014-09-16Math Lib: use higher precision for vector printingCampbell Barton
Only use for debugging, where precision is often important.
2014-09-16Fix part of T41739: Solid 3DView not updating when enabling/disabling nodal ↵Bastien Montagne
material. There are other similar update issues with mat nodes and solid 3DView, but need agreement on proposed patch from other devs in this area first!