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AgeCommit message (Expand)Author
2019-05-09UI: improve timeline playhead scrubber drawingHarley Acheson
2019-05-09Fix T64076: color ramp overlaps scrollbarHarley Acheson
2019-05-09UI: dim icons in inactive tabs, similar to textBrecht Van Lommel
2019-05-09Cleanup: reduce number of UI_icon_draw variationsBrecht Van Lommel
2019-05-09Themes: add setting to draw border around icons, use for Blender LightJeroen Bakker
2019-05-09Themes: add scene icon color category, for consistency in properties tab barBrecht Van Lommel
2019-05-09GPencil: Lock rotation of texturesAntonioya
2019-05-09DrawManager/GreasePencil: Select Correct ViewLayerJeroen Bakker
2019-05-09Workbench: Viewport AA PreferencesJeroen Bakker
2019-05-09Fix T64384 : Crash when switching to wireframe on tree_creature blendClément Foucault
2019-05-09UI: rename Look Dev 'Ball' to 'Sphere'Campbell Barton
2019-05-09DepsGraph: Multi ViewLayer SelectionJeroen Bakker
2019-05-09Fix T64363 Eevee: Texture coordinates node turns material color to pinkClément Foucault
2019-05-09Fix T64329 Crash when switching to Texture PaintClément Foucault
2019-05-093D Grid: Use View UBO & small cleanupClément Foucault
2019-05-09I18n disambiguation: Drag (physics force vs. mouse action).Bastien Montagne
2019-05-09I18n disambiguation: setting particles' parent/children appart.Bastien Montagne
2019-05-09Fix Crash with armature using custom shapesClément Foucault
2019-05-09Move out pose edit options into the pose dataSebastian Parborg
2019-05-09Fix T64366 DRW: Crash opening Mr Elephant scene since recent commitClément Foucault
2019-05-09Fix T64296 Z-axis overlay vanishes at scene origin in 3D ViewportClément Foucault
2019-05-09Fix: Nav_bar context menu in preferencesCampbell Barton
2019-05-09Fix crash displaying UV'sCampbell Barton
2019-05-09Cleanup: redundant function callCampbell Barton
2019-05-09Cleanup: DRW: Remove DRW_pass_freeClément Foucault
2019-05-09DRW: Remove support for NormalMatrixClément Foucault
2019-05-09Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighterClément Foucault
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-05-09GPU: Refactor some shader for a bit more efficiencyClément Foucault
2019-05-09Eevee: Fix Tangent vectors using NormalMatrix and make them world spaceClément Foucault
2019-05-09Overlay: Remove use of NormalMatrixClément Foucault
2019-05-08UI messages: Rename 'Light' to 'Lite' for compression method.Bastien Montagne
2019-05-08I18n: Disambiguation for 'Cycles' used also by some anim modifier.Bastien Montagne
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-08Mesh Batch Cache: Fix crash when comming from eevee to wireframe modeClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08Eevee: Remove uneeded normalizationClément Foucault
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-05-08Overlay Mode: Use common_view_libClément Foucault
2019-05-08Defaults: change default settings in a few editorsBrecht Van Lommel
2019-05-08Cleanup: DRW/GPU: Remove eye vector uniformClément Foucault
2019-05-08Cleanup: Remove BKE_MESH_BATCH_DIRTY_MAYBE_ALLClément Foucault
2019-05-08Cleanup: draw_common: Use switch instead of ifsClément Foucault
2019-05-08Cleanup: Mesh Batch Cache: Remove unused BKE_MESH_BATCH_DIRTY_SCULPT_COORDSClément Foucault
2019-05-08Cleanup: GPUShader: Use switch instead of ifsClément Foucault
2019-05-08DRW: Copy matrix in case of ModelMatrixInverse being usedClément Foucault
2019-05-08Wireframe: Refactor vertex shader to use less matricesClément Foucault
2019-05-08DRW: Speedup: Only do batch cache request and validation once for duplisClément Foucault
2019-05-08Mesh Batch Cache: Speedup: Only alloc gpu_attrs if needed and don't clearClément Foucault
2019-05-08Mesh Batch Cache: Speedup: Use flags to early remove unecessary checksClément Foucault