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2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
Also move descriptions into doxy header
2017-11-19Merge branch 'master' into blender2.8Julian Eisel
2017-11-19Swap priority of system path overrides for dev buildsJulian Eisel
Suggested by Campbell, thanks! Also moved the exception into own function and improved comments. Fixes T53008.
2017-11-19Fix T53347: Vertex paint crash on undo/exitCampbell Barton
2017-11-19Eevee : Fix bug with SSS and SSR active node selectionClément Foucault
The bug was affecting the ability to correctly edit the expected SSS profile.
2017-11-18Cleanup: outdated commentCampbell Barton
2017-11-18Cleanup: styleCampbell Barton
2017-11-18Add select similar custom bone shapeCampbell Barton
D2820 by @col-one w/ edits
2017-11-17Depsgraph: Fix assert/crash when transforming from redo systemSergey Sharybin
Redo system will set depsgraph to NULL, so need to ensure it exists. Reported by Julian in IRC, thanks!
2017-11-17Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-17Depsgraph: Add missing checks from previous commitSergey Sharybin
2017-11-17Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-17Depsgraph: Don't make non-dynamic hair dependent on timeSergey Sharybin
This way hair system used for static forest does not make playblack slow. A bit dangerous, but let's see how far we can go!
2017-11-17Fix UV Projection Center CalculationCampbell Barton
UV project mixed up global/local space, 3D cursor offset didn't take object scale into account. Minor improvements: - Match Cube Project 'center' behavior w/ sphere & cylinder. - Add active-element center. - Wrap UV's in Cube Project based on center instead of first vertex.
2017-11-17Cleanup: warningsCampbell Barton
2017-11-17Fix error when compiling with msvcGermano
'function': incompatible types - from 'int *' to 'short *'
2017-11-17Eevee: SSS: Add cubic profile for the sake of completeness.Clément Foucault
It wasnt really hard except from the wierd sharpness 0.5 multiplication.
2017-11-16Eevee: SSS: Add SSS to the principled shader.Clément Foucault
2017-11-16Eevee: SSS: Add Christensen-Burley diffusion profile.Clément Foucault
This seems to be a correct implementation of the same diffusion profile as Cycles uses by default. There are a few bias though: - We consider _A_ the albedo to be 1 when evaluating _s_. - We use a factor of 0.6 when computing _d_ to match more or less cycles results. Note that doing per pixel jittering does bias the result even further (loss of energy).
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
Differential Revision: D2914
2017-11-16Merge branch 'master' into blender2.8Bastien Montagne
2017-11-16BLI listbase: add bytes finding helpers.Bastien Montagne
Quite similar to string ones actually, except more generic. Used in id_override_static branch currently.
2017-11-15Merge branch 'master' into blender2.8Campbell Barton
2017-11-15BLI_utildefines: sync w/ 2.8Campbell Barton
2017-11-15Cleanup: use 'uint'Campbell Barton
2017-11-15GSet: utils to access data stored outside the setCampbell Barton
2017-11-15Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/blenlib/intern/rand.c source/blender/editors/animation/anim_channels_edit.c source/blender/makesrna/intern/rna_mask.c
2017-11-15Merge commit '212a8d9e5ae7' into blender2.8Dalai Felinto
Considerable non-trivial merge conflict fixes.
2017-11-15Merge commit '212a8d9e5ae7^' into blender2.8Dalai Felinto
2017-11-15Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.Bastien Montagne
The loc one (shift-alt-G) was same as 'remove selected from active group' action... Clear delta transform is not a common operation, so we can live without a default shortcut for it. Note that using same key (G) in same space for two completely different kind of operations is probably a rather bad thing, nice topic for future keymap work. ;) Probably nice to have in 2.79a.
2017-11-14Cleanup: order from a-z structs in BKE_collection.h and BKE_layer.hDalai Felinto
2017-11-14Eevee: SSS: Fix SSS with Add Shader node.Clément Foucault
2017-11-14Eevee: Add SSS objects to probe rendering.Clément Foucault
This does NOT do the SSS diffusion when rendering probe but at least you can see your object without SSS in reflections / bounce light.
2017-11-14Fix Opengl Error with glBlitFramebufferClément Foucault
This was caused by 93936b8643b9c4f77fe13d35b41ecaa246843dd8 From GL spec : GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match. So blitting framebuffer with depth or stencil require the SAME FORMAT.
2017-11-14Fix compilation error with clang-5Sergey Sharybin
2017-11-14Alembic: Fix mismatch in forward declaration with definitionSergey Sharybin
2017-11-14Fix missing SpinLock typedef on macOSArto Kitula
2017-11-14Add stdlib include for utildefinesCampbell Barton
Ideally we could just declare abort, but this has attributes based on the platform, so include stdlib instead.
2017-11-14Fix T53068: AMD Threadripper not working well with BlenderSergey Sharybin
The issue was caused by SpinLock implementation in old pthreads we ar eusing on Windows. Using newer one (2.10-rc) demonstrates same exact behavior. But likely using own atomics and memory barrier based implementation solves the issue. A bit annoying that we need to change such a core part of Blender just to make specific CPU happy, but it's better to have artists happy on all computers. There is no expected downsides of this change, but it is so called "works for me" category. Let's see how it all goes.
2017-11-14Cleanup: order BLI before BKE headersCampbell Barton
This was done nearly everywhere already
2017-11-14Cleanup: remove BLI_blenlib from ghash headerCampbell Barton
This causes source files to depend on ghash header for BLI_string/rect/listbase. Also quiet warnings.
2017-11-14BLI: sync changes from 2.8Campbell Barton
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
Samples : pretty self explanatory. Jitter Threshold : Reduce cache misses and improve performance (greatly) by lowering this value. This settings let user decide how many samples should be jittered (rotated) to reduce banding artifacts.
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
How to use: - Enable subsurface scattering in the render options. - Add Subsurface BSDF to your shader. - Check "Screen Space Subsurface Scattering" in the material panel options. This initial implementation has a few limitations: - only supports gaussian SSS. - Does not support principled shader. - The radius parameters is baked down to a number of samples and then put into an UBO. This means the radius input socket cannot be used. You need to tweak the default vector directly. - The "texture blur" is considered as always set to 1
2017-11-14DRW: Better stencil support.Clément Foucault
A stencil mask is now assigned to each shading group and the stencil test is defined like the depth test via the DRW_STATE_* defines.
2017-11-14GPUTexture: Add for stencil to default depth buffers.Clément Foucault
Theses will be used by eevee SSS. TODO: only allocate stencil if needed.
2017-11-14GPUMaterial : Add sss_data to Closure struct.Clément Foucault
2017-11-13Cleanup on depsgraph logicDalai Felinto
2017-11-13Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto