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2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ↵Jason Fielder
vertex shader fetch. These implementations remove dependency on the Geometry pass by instead invoking one vertex shader instance for each expected output vertex, matching what a geometry shader would emit. Each vertex shader instance is then responsible for calculating the same output position based on its vertex_id as the logic would in the geometry shader version. SSBO Vertex fetch enables full random-access into a vertex buffer by binding it as a read-only SSBO. This enables each instance to read neighbouring vertex data to perform contextual calculations as a geometry shader would, for cases where attribute Multiload is not supported. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D15901
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
MTLContext provides functionality for command encoding, binding management and graphics device management. MTLImmediate provides simple draw enablement with dynamically encoded data. These draws utilise temporary scratch buffer memory to provide minimal bandwidth overhead during workload submission. This patch also contains empty placeholders for MTLBatch and MTLDrawList to enable testing of first pixels on-screen without failure. The Metal API also requires access to the GHOST_Context to ensure the same pre-initialized Metal GPU device is used by the viewport. Given the explicit nature of Metal, explicit control is also needed over presentation, to ensure correct work scheduling and rendering pipeline state. Authored by Apple: Michael Parkin-White Ref T96261 (The diff is based on 043f59cb3b5835ba1a0bbf6f1cbad080b527f7f6) Reviewed By: fclem Differential Revision: https://developer.blender.org/D15953
2022-09-22Metal: MTLVertBuf implementation and support for texture creation from ↵Thomas Dinges
vertex buffers. Metal: MTLVertBuf implementation and support for texture creation from vertex buffers. Authored by Apple: Michael Parkin-White Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D15452
2022-09-22Geometry Nodes: Add Self Object NodeHans Goudey
From the nodes' description: "Retrieve the object that contains the geometry nodes modifier currently being executed". This was discussed in the most recent geometry nodes module meeting. Because the node allows you to retrieve the position of the modifier object, it has to add a depsgraph relation to object transform. Expect that modifiers will be reevaluated when moving the object. In the future, better static analysis of node trees could make this check smarter. Differential Revision: https://developer.blender.org/D16037
2022-09-22Fix crash loading fonts that fail to be readCampbell Barton
Null pointer dereference since [0] when font's can't be read. [0]: d39abb74a0a99fde2c9d845821d52c198ae4da24
2022-09-22Refactor: const-correctness in bmesh conversion assertSergey Sharybin
2022-09-22UV: add toggle to show the grid over the imageChris Blackbourn
In UV editor, previously unable to see grid and image at same time. Maniphest Tasks: T78391 Differential Revision: https://developer.blender.org/D16038
2022-09-22PyGPU: Allow single bool in 'GPUShader.uniform_bool' methodGermano Cavalcante
As with the other uniform methods, a single value is expected.
2022-09-22Fix T101262: Crash in spreadsheet selection filter with empty domainHans Goudey
The BMesh selection virtual array was empty. There are a few different places we could add an "empty" check here, but at the top of the function is the simplest for now.
2022-09-22Fix: Use correct node group for add node searchHans Goudey
Similar to e5a7470638803fd, the tree currently being edited should be used for polling and other tests, rather than the node tree at the root of the node editor's path.
2022-09-22Cleanup: Use const arguments for node group poll functionHans Goudey
Also make the disabled hint argument optional.
2022-09-21Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratioClément Foucault
This was caused by the vertical/horizontal clasification being done in NDC space which wasn't respecting the Aspect ratio. Multiplying the test vector by the target size fixes the issue.
2022-09-21Attributes: Allow calling "finish" on empty accessorsHans Goudey
This removes some boilerplate when creating many optional attributes.
2022-09-21Attributes: Correct implementation of typed "write_only" methodHans Goudey
The typed "lookup_or_add_for_write_only" function is meant to do the same thing as the non-typed version of the function. Instead, it still initialized values of new attribute arrays, which isn't meant to happen. Missed in 4c91c24bc7cbe2c4f97be373. I also had to correct one place that used the "write_only" function but didn't intialize all values.
2022-09-21Mesh: Avoid uninitialized values when converting BMesh to MeshHans Goudey
I didn't observe this issue in practice, but since the write_only version of the attribute API isn't meant to initialize trivial types, theoretically this could be a problem if the attribute is created halfway through converting the BMesh to a Mesh.
2022-09-21Cleanup: Miscellaneous cleanup in distribute points in volume nodeHans Goudey
- Fix unused variable warning - Change whitespace - Use standard variable names - Use standard method to remove non-pointcloud components
2022-09-21Fix race condition in memory freeing in edit mesh wrapper to meshSergey Sharybin
The BM_mesh_bm_to_me_for_eval() cal be called on the same BMesh from multiple threads. This adds a restriction that this function should not modify the BMesh. This started to be violated quite madly during the generic attributes changes. This change makes it so that the BMesh is not modified. The code looks less functional-like, but it solves the threading conflict. Ideally the BMesh will be const in the function but doing it now is a bit tricky due to the other APIs. The repro case for the crash is a bit tricky to reproduce from scratch. For those who has access to the Heis production repo /pro/lib/char/pack_bot/pack_bot.blend file can be used. Simply add loop to "GEO-leg.R" object and use bevel operator on the new loop. There is still some write of the element indices happening in this function. In theory those could be removed (together with the dirty index tag clear) but it leads to obscure crashes in area far away from this one. I've left it unchanged for now as on 64bit platforms those assignments should not be causing real issues. Differential Revision: https://developer.blender.org/D16023
2022-09-21Refactor: Simplify transfer of tags in the depsgraph builderSergey Sharybin
Base it in an existing building blocks rather than having dedicated structure for it. No functional changes is expected, just preparing to make the code more reusable.
2022-09-21Fix inconsistent node name handling in dependency graphSergey Sharybin
The ID nodes will use the provided component name to maintain the map-based storage, while the component node itself could override the empty name with a type name. This lead to situations when it is not possible to lookup the operation from its owner parameters.
2022-09-21Refactor: More const-correctness in node builderSergey Sharybin
Make it so find type of methods receive const pointers and do not modify graph topology. The latter was violated in the find_operation() which could have created an empty component. This is not intended behavior. No functional changes is expected.
2022-09-21Refactor: Move depsgraph node keys to own fileSergey Sharybin
They are not specific to the relations builder and could be used outside of it.
2022-09-21PyAPI: disable IMB color management methods for stand-alone mathutilsCampbell Barton
Allow building a standalone mathutils without including imbuf.
2022-09-21Fix compile error on (designated initializers in C++)Julian Eisel
2022-09-21Cleanup: Move file browser history handing to own fileJulian Eisel
Was placed in filelist.cc, which didn't make much sense since they deal with quite different things.
2022-09-21Refactor: Move file browser filelist.c to C++Julian Eisel
I'm adding some asset APIs/types in C++ that the file-listing code would use. I prefer porting this code to C++ over adding a C-API for the asset code. Includes some minor cleanups that shouldn't change behavior, like using `MEM_new()`/`MEM_cnew()`, C++ style C-library includes, `LISTBASE_FOREACH()`, removing unnecessary typedefs, etc.
2022-09-21File Browser: Manual auto-increase name support for output filepathsDalai Felinto
This functionality was present until Blender 2.80. Basically it adds back the "+" and "-" buttons in the file browser when it stores an output filepath. This is useful for someone rendering multiple versions of an animation (or a composition) to compare. At the moment this is used for the render output, and the File Output node in the compositor. Differential Revision: https://developer.blender.org/D15968
2022-09-21Revert "Cleanup: Fix warning unused variable 'mode' when doing make lite"Dalai Felinto
Sorry, this was working before I rebased. I believe the warning was fixed and the rebase still applied. The commit as it was introduced building problems This reverts commit ae21319d7f7d3e779c25b08d07a1458d6c054560.
2022-09-21Cleanup: Fix warning unused variable 'mode' when doing make liteDalai Felinto
2022-09-21Cleanup: remove vector adaptor data structureJacques Lucke
This was used in early node based particle system development but is not used anymore. The code also didn't match the standards of other data structures in blenlib.
2022-09-21Docs: add notes about wmWindow.eventstate & modifier key checksCampbell Barton
There were undocumented limitations in the current modifier handling that came to my attention while investigating related issues.
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-21Cleanup: unused variable warningCampbell Barton
2022-09-21Fix T101188: Fluid modifier doesn't workHans Goudey
05952aa94d33eeb504fa modified this area incorrectly, transforming vertices outside of the mesh. That would have been fine, but the mesh is used to retrieve the bounding box. Instead just avoid duplicating the positions and normals completely, and avoid using referenced layers just to be extra safe.
2022-09-21Cleanup: Remove BKE_ prefix for local functionsHans Goudey
2022-09-20Fix T101220: UV proportional editing not working correctly with UV Sync ↵Germano Cavalcante
Selection Regression introduced in rb2ba1cf4b40fc. The `MLOOPUV_VERTSEL` flag only indicates UV selection without sync.
2022-09-20Fix T101208: Missing original index handling in extrude nodeHans Goudey
The extrude node must set the original indices for new faces to "None" in edge mode as well. Same for new edges in vertex mode.
2022-09-20Fix: BMesh to Mesh conversion does not create all necessary layersHans Goudey
Even meshes without any faces must have MPoly and MLoop layers, etc. This caused a crash in the extrude node when the edit mesh had no faces (see T101208). Issue with f94130c94b24ac6578.
2022-09-20Fix T101196: constraint plane failing in side orthographic viewsGermano Cavalcante
Caused due to an inaccuracy when the values of `in` and `out` are too close. The solution is to project the value of `in` directly onto the plane.
2022-09-20Cleanup: Improve consistency when nodes run without OpenVDBHans Goudey
Use a consistent order of expressions and formatting. Also use consistent error message text.
2022-09-20Sculpt: Fix T100479: Boundary expand crashJoseph Eagar
Face sets were not being initialized. I had also forgotten to remove a dead struct member from SculptBoundary which was being accessed.
2022-09-20Sculpt: Fix memory corruption with reading masks from PBVH_BMESHJoseph Eagar
Feeding -1 to BM_ELEM_CD_GET_VOID_P will not return NULL.
2022-09-20GPencil: Add `offset` parameter to reproject operator Redo PanelAntonio Vazquez
Now it's possible to set an offset in the surface reprojection. Before, this was only possible while drawing, but not in the reproject operator. Differential Revision: https://developer.blender.org/D15610
2022-09-20Cleanup: Strict compiler warningSergey Sharybin
Resolves -Wunneeded-internal-declaration warning generated by Clang.
2022-09-20Animation: Fix operator properties for redo panelRedMser
After the redo panel is added to animation editors in D14960, many operators have now been adjusted to appear and function correctly. A full list of changes is tracked in T98195. This patch only includes actual usability fixes. It does not do any changes for the user's convenience, like adding other helpful properties to operators. This can be done in a follow-up patch. Reviewed By: sybren Maniphest Tasks: T98195 Differential Revision: https://developer.blender.org/D14977
2022-09-20Animation: Add redo panel to Dopesheet and NLARedMser
Add the Redo panel to the dopesheet & NLA editors. This also implicitly adds it to the timeline editor, since it's a kind of action editor internally. This feature is needed for changing advanced properties of animation operators, such as select grouped (see D14811). But it can also be useful for existing operators, like precise keyframe position tweaking. Changes are basically the same as in D6286 (which added the redo panel for Graph Editor). Some operators have internal properties that should be hidden. A full list can be found in T98195. These will be fixed in a follow-up patch. Reviewed By: sybren Differential Revision: https://developer.blender.org/D14960
2022-09-20Move workspace.c to C++Jacques Lucke
Differential Revision: https://developer.blender.org/D16020
2022-09-20Fix T101214: hidden link can cause cycle in node treeJacques Lucke
Links that are linked to unavailable sockets should be ignored.
2022-09-20Geometry Nodes: improve evaluator with lazy threadingJacques Lucke
In large node setup the threading overhead was sometimes very significant. That's especially true when most nodes do very little work. This commit improves the scheduling by not using multi-threading in many cases unless it's likely that it will be worth it. For more details see the comments in `BLI_lazy_threading.hh`. Differential Revision: https://developer.blender.org/D15976
2022-09-20Fix misleading operator name in the dope-sheet and action editorSebastian Parborg
The operator did not set the any extrapolation mode of the individual keyframes, it sets it for the whole f-curve. Change the operator name to reflect that.
2022-09-20Cleanup: add hint that typedef is used as compiler bug workaroundJacques Lucke
https://developercommunity.visualstudio.com/t/Alias-template-inside-fold-expression-fa/10040507