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2015-04-233D textures: detect if we are pushing OpenGL too hard with the textureAntony Riakiotakis
size.
2015-04-23Correct missing NULL check (own mistake)Campbell Barton
2015-04-23Math Lib: add count_bits_i utility functionCampbell Barton
2015-04-23Fix T44422: Zoom to mouse fails in camera viewCampbell Barton
Camera now supports all zoom styles too.
2015-04-23Fix T44498 - Blender crashes in some files after render slots fixDalai Felinto
This is a temporary fix until I get to investigate it more carefully. It will help if the report could include the steps to reproduce it besides the buggy file. Note: RenderResult should *always* have at least a valid RenderView, which is not what happens here.
2015-04-23Fix T44494 crop node changes values during execution.Antony Riakiotakis
We used the node data as a store for node execution, bad idea, since the data itself is a template from which execution data should be derived, never to be modified during execution.
2015-04-23Display slot menu in Properties Region even if render slot is emptyJulian Eisel
For the records, this one is caused by 31f984bc3ffcc838343, it wasn't implemented at all ;)
2015-04-23Fix slot menu not displayed if render result slot is emptyJulian Eisel
Caused by own mistake in 31f984bc3ffcc83834, reported by @sebastian_k in IRC
2015-04-23BMesh: mesh-data picking, edge+vert improvementCampbell Barton
When zoomed out vert bias over edges meant it wasn't possible to select edges. Now pick the edge if the cursor is closer to its center.
2015-04-23Cleanup: warningsCampbell Barton
2015-04-23Fix T44396 - Compositing render slots don't workDalai Felinto
Note 1: If you go to a render slot previously rendered and change something in the compositing the buffer will still vanish. This is an old bug, T44181, and not addressed here (I'm basically just fixing the regression introduced with multiview) Note 2: I have a work in progress patch to get rid of RenderResult->rectf/rect32/rectz entirely. It still not working, and we should have a working code base before doing refactoring anyways.
2015-04-22Fix broken uiTemplateIconView().Bastien Montagne
Was using enum **value** as **icon id**... tripple sigh! Guess it was working for its only current use (matcaps), but still.
2015-04-22Fix T44472: Stereo 3D save options missing in File BrowserJulian Eisel
2015-04-22Fix T44463 - crash on "Full Sample"Dalai Felinto
2015-04-22Show buttons to change render layer/pass in UV Editor headerJulian Eisel
Previousely this was "hidden" in the Properties Region, this makes it more visible/usable. Requested by @sebastian_k
2015-04-22Tracking: Show plane track outline if image failed to loadSergey Sharybin
2015-04-22Tracking: Fix missing pointer array check when reading plane trackSergey Sharybin
This could cause memory corruption when moving files from system with one bitness to another.
2015-04-22Double click selection on animation channels selects all keyframes of the rangeAntony Riakiotakis
2015-04-22Freestyle: Fixed a crash due to missing call of StrokeShader.__init__() in ↵Tamito Kajiyama
Python. Many thanks to the problem report by flokkievids (Folkert de Vries) through a comment in Patch D963.
2015-04-22Fix crashes when moving game property with invalid index (from py/redoJulian Eisel
panel) Also hides index option in redo panel to be consistent with similar operators
2015-04-22Placeholder image strips feedback session changes no.2:Antony Riakiotakis
Change paths operator can also have the same placeholder logic now
2015-04-22Placeholder image strips feedback session changes no.1:Antony Riakiotakis
Autodetect range of strips.
2015-04-22Placeholders for sequencer take one.Antony Riakiotakis
Placeholder images, means that the image sequence reserves a range for images, displaying black while we wait for them to finish rendering. This is meant as a feature to not break the layout of gooseberry sequence edits while we wait for those frames to arrive.
2015-04-22Fix T44476: Hiding Grease Pencil from Outliner RMB doesn't update 3DJulian Eisel
View
2015-04-22Fix T44477: Overlapping tooltips in OutlinerJulian Eisel
Tooltips for buttons in the Outliner could overlap the Outliner's RMB menu in some cases (and there's no way to get rid of the tooltip again). This disables the button's tooltip before creating the menu (as we do it for the normal RMB menu)
2015-04-22Fix and simplify vertical positioning and calculation of metadataAntony Riakiotakis
display more.
2015-04-22Fix stamp missing after multiview merge.Antony Riakiotakis
Was not using acquired render result correctly, most likely a copy paste error.
2015-04-22Stamp cannot be written to file.Antony Riakiotakis
Make sure stamp data is avaliable before writing stamp to image - this still does not fix stamp, looks like issue is availability of the images themselves for the view, investigating next.
2015-04-22Tracking: Some more code de-duplicationSergey Sharybin
2015-04-22Tracking: Code cleanup, de-duplicate some code in tracking context finishSergey Sharybin
2015-04-22Cleanup: pep8, spellingCampbell Barton
2015-04-22Fix T44470: File Selection sometimes surpresses last Character.Bastien Montagne
Tweak hack of `file_draw_string()` (there may be better solution, but not worth spending time on this, the whole filebrowser drawing code is to be rewritten anyway).
2015-04-22Fix T44475: Merge option of Mirror Modifier behavior reversed.Bastien Montagne
Glitch in rB57d9badc.
2015-04-22Logic Editor: Buttons for moving game properties up/downTristan Porteries
D1163 by @panzergame, with minor edits by me (@Severin)
2015-04-22Tracking: Add missing plane track remapping when joining two point tracksSergey Sharybin
2015-04-22Tracking: Cleanup, move some plane tracks code to utility functionsSergey Sharybin
2015-04-21Tracking: Fix over-allocation in plane track's point tracks pointers when ↵Sergey Sharybin
removing point track
2015-04-21Fix T44474: Rotation manipulator not hidden completely with all axesJulian Eisel
locked Really doesn't look like a bug on a first glance but the line of code that was there previously seemed to be there to prevent the manipulator from drawing in this case.
2015-04-21BLI_string: add BLI_snprintf_rlenCampbell Barton
use when the length of the destination string is needed.
2015-04-21Math Lib: handling bits handling into own fileCampbell Barton
2015-04-21Minor edits to metadata commitCampbell Barton
No need to calculate height of each line, just use height of font.
2015-04-21Initialize and use the theme for metadata textAntony Riakiotakis
2015-04-21Stamp refactoring:Antony Riakiotakis
Write those on render result during rendering, so we can cleanly write a render result image after rendering.
2015-04-21Metadata:Antony Riakiotakis
* Theme support for metadata display * Increase text DPI with scaling.
2015-04-21Metadata display support - patch by Julian and me.Antony Riakiotakis
Basically, blender adds a few metadata fields to images when we render an image. Those metadata can now be viewed in the image editor. Also, made sure metadata are available when we write imbufs to disc with "Save As". There may be more cases here that need fixing, but this means that loading an image with metadata will now properly preserve them in blender.
2015-04-21VSE: Allow GPencil drawing without having a strip loadedJulian Eisel
Previously the GPencil strokes were just not drawn (even though they were generated) until a strip was loaded.
2015-04-21Minor edit to edit-mesh selection biasCampbell Barton
only choose verts over edges (not faces)
2015-04-21Cleanup: minor correctionsCampbell Barton
2015-04-21Fix T44465: Crash using VSE OGL render + Grease PencilJulian Eisel
Likely caused by rBd5f1b9c22233
2015-04-21BMesh: mesh-data picking, general improvementsCampbell Barton
Generalize logic for vert/edge/face selection: - index cycling. - selection bias with mixed modes. Details: - Edges now support index cycling (as verts/faces did already) - Cycling over near elements is now only enabled when the mouse position remains the same. - No longer do 2 selection passes to perform index cycling. Fixes: - Edges behind the view could be selected (surprising nobody reported!) - Selection bias now only changes the element that gets picked without interning the return distance (was buggy with mixed modes).