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After rB47276b847017, for certain socket types such as object or
material, the name of the item is not obtained correctly leading
the tooltip to display random non-character memory values as text.
Differential Revision: https://developer.blender.org/D14762
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When the object's position depends on the geometry and the geometry
depends on the object's position, we can't count on the object's
evaluated geometry to be available. Lattices and mesh objects have
equivalent checks in this vertex parenting function.
Differential Revision: https://developer.blender.org/D14781
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Simple Straight forward port.
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Along with the port to createInfo this also:
- Packs constant uniforms in a UBO.
- Share enum declaration and unify names
- Makes codeflow easier to undestand.
- Split grid data to its own struct.
# Conflicts:
# source/blender/draw/engines/overlay/overlay_grid.c
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For properties exposed to the geometry nodes modifier, decorators didn't
work at all for colors and it only worked on the X component of vectors.
The fix is to use -1 for the RNA index of the decorator button instead
of 1, which lets the UI code figure out what to do with arrays.
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This patch modifies tooltips of attributes and UV maps to resolve
inconsistencies. It also restores the vertex color icon that went
missing from the UI lists when color attributes replaced vertex colors.
Fixes T97614
Differential Revision: https://developer.blender.org/D14768
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The node is meant to consider all curves cyclic, which means that it
shouldn't account for one fewer segment on non-cyclic curves.
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Recent cleanups 9a8669ac81b99b2 and 1c790555a02bfc3
incorrectly interpereted the bitfield width syntax as a default
value. Also resolve two other compilation warnings.
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The export had missing the `FILE_TYPE_FOLDER` flag.
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Allow the session to save the choice for domain and data type since
it is highly likely that the user intends to use the same settings
for subsequent color attributes.
Use expanded button selectors for domain and data type since there
are only two options for each.
Differential Revision: https://developer.blender.org/D14785
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A snap state can be replaced by another snap state of a gizmo or cursor.
The snap gizmo should only change its state, not the current state.
It's not really a problem currently.
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Thanks to Germano Cavalcante for finding the solution.
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If the measure gizmo is enabled, its snap state is used in the snap update.
As it does not require a plane, the orientation of the plane is not
calculated.
However, the calculation of the plane's orientation must prevail over
the states.
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Split 'ED_view3d_cursor_snap_data_get' into 'update' and 'get' functions
Sometimes we just want to update and sometimes we just get the result.
Make it clear.
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When height is limited, it is defined by space occupied by strips,
but at least channels 1 to 7 will be always visible. This allows it to
easily overview timeline content by zooming out to maximum extent in Y
axis and panning in X axis.
More channels can be "created" on demand by moving strip to higher
channel. When strip is removed and highest channel becomes empty, view
will stay as is until it is moved down. Then new highest point is
remembered and it is not possible to pan upwards until strip is moved to
higher channel.
Limiting takes into account height of scrubbing and markers area as
well as scrollers. This means that when zoomed out to maximum extent,
no strips are obstructed by fixed UI element.
Fixes T57976
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D14263
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This complex comment was hard to parse visually.
There was some odd line breaking going on, and together with no
indentation for the continued lines, it was just a blob of text with no
visual structure. You wouldn't see easily where the description of an
argument started or ended.
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Caused by not using the proper duplicated `MVert` array.
Error in b0aaf6ff4a9731e9142d8.
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Geometry node group inputs and outputs get a new property that controls
the attribute name used for that field input/output when assigning the
node group to a modifier for the first time. If the default name is assigned
to an input, the default "Use attribute name" is true .
In order to properly detect when a node group is first assigned,
the modifier now clears its properties when clearing the node group.
Ref T96707
Differential Revision: https://developer.blender.org/D14761
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This patch adds the drag and drop strip previews in the VSE.
It also adds two new functions to the drag and drop API.
1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates
2. "on_drag_start" that can be used for prefetching data only once at the start of the drag.
Reviewed By: Julian, Campbell
Differential Revision: http://developer.blender.org/D14560
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When using an offset modifier on a grease pencil object, the performance
could be impacted due to the randomize option introduced by rB6a2bc40e0131.
Even if the option was not used (offset, rotation, scale set to zero), the modifier
would still compute the random transformation matrix.
The patch checks if the randomization is used and only then caluclates the matrix.
Reviewed By: #grease_pencil, antoniov
Differential Revision: https://developer.blender.org/D14553
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This warning exists in gcc 9.4.0, apparently because the variable
is not used in some `constexpr` code paths.
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As the default handle type in Blender is 'Auto Clamped' the Equalize
Handles operator will often appear to have no affect on the selected
keyframes on which it is run. If either of the keyframes' handle types
are 'Auto', 'Auto Clamped', or 'Vector', this patch will convert the
handles to 'Aligned'.
Reviewed By: sybren
Maniphest Tasks: T96476
Differential Revision: https://developer.blender.org/D14345
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Also use back-slashes for doxy commands.
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Caused by db622b5a0bea32cb3a78c0a4c7d4372a9178d27e
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Use "transform" instead of "obmat", because the meshes
don't necessarily come from objects.
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Since rBfa43c47c7cb8446b632a4c0f712162ba615fe51f the progress bar do not
show the compilation progress. This was misleading as users could think
it could be canceled or prevent rendering.
Now we just show how many shaders are still in the compilation queue inside
each viewport. This number is more accurate than the percentage that was
previously displayed in the progress bar.
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This uses refcounter instead of double thread mutexes. This should be
more robust and avoir use after free situation.
Also remove redundant structures and the use of scene as the job owner.
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Removal of the `WM_redraw_windows` call in `wm_file_write` introduced
in rB7a9cfd08a8d7415ff004809cf62570be9152273e as that can cause
crashing while saving from a script.
See D14780 for more details.
Differential Revision: https://developer.blender.org/D14780
Reviewed by Campbell Barton
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Addressing the TODO from the comment isn't a priority at the moment,
and should be solved a bit more generally anyway.
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The PBVH draw cache wasn't being invalidated in
all cases. It is now invalidated whenever a PBVH
node's draw buffers are freed.
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At least on the Mac, `std::sort` sometimes passes the same value in the
`a` and `b` parameters.
The `true` return is only for cases where `a` is less than `b`.
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rB08731d70bf66 was not properly checking if subdivision needs to be
evaluated on the CPU.
Thanks Ray Molenkamp for noticing.
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This is to avoid use after free when the `GPUPass` gets compiled after the
original `GPUMaterial` used to create it was freed.
The issue was introduced by rBfa3bd17ae873
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This is not performance critical so using the same global lock should not
pose any issue.
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The subdivision is always recomputed on the CPU when displaying stats
if the mesh is animated which leads to bad performance.
This caches the subdivision topology counters from the draw code in the
mesh runtime and uses them for the viewport statistics.
Differential Revision: https://developer.blender.org/D14774
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The crash is caused as the subdivision wrapper does not have loop
normals, which are generally computed at the end of the modifier stack
evaluation via `mesh_calc_modifier_final_normals`. (Note that they are
initially computed, but deleted by the subdivision wrapper creation.)
This records in the mesh runtime whether loop normals should have been
computed and computes them alongside the subdivision wrapper.
Differential Revision: https://developer.blender.org/D14489
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There are a number of shaders, most notably grid_frag.glsl, which rely on default assignments to uniform values within shaders. This is not currently supported by the shader uniform push model implemented for the Metal backend, wherein uniform updates are pushed as a singular block of data. Any default assignment would become over-written.
As such, adding assignments of these default values in the high-level, to ensure the correct value is written for all APIs. This likely impacts Vulkan push-constants as well.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D14555
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surrounding functionality.
This covers implementation of the GPUTexture abstraction for the Metal backend, with additional utility functionality as required.
Some components have been temporarily disabled pending dependencies on upcoming Metal backend components, and these will be addressed as the backend is fleshed out.
One core challenge addressed in the Metal backend is the requirement for read/update routines for textures. MTLBlitCommandEncoders offer a limited range of the full functionality provided by OpenGLs texture update and read functions such that a series of compute kernels have been implemented to provide advanced functionality such as data format conversion and partial/swizzled component updates.
This diff is provided in full, but if further division is required for purposes of code review, this can be done.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D14543
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When more than one, consecutive, subdivision modifier is used on a Mesh,
the last subsurf modifier is used for GPU subdivision even though it
might be disabled. This is because retrieving the last subsurf modifier
in the draw code did not check whether the modifier was disabled or not.
To fix this, the session UUID of the modifier which delegated evaluation
to the GPU code is cached and used in the draw to select the right subsurf
modifier.
Differential Revision: https://developer.blender.org/D14488
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