Age | Commit message (Collapse) | Author |
|
the difference between RAM and HD sound.
|
|
(chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
|
|
* SoundActuator update
|
|
modifiers in edit mode etc.
|
|
* When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive.
* Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above.
|
|
|
|
also fixed smoke comparing a float's mem-location rather then its value.
|
|
|
|
* Fix for bug reported by Brian Staub, sculpt on transformed objects wasn't working.
|
|
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker
Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
|
|
|
|
gcc 4.4.1 reported by mrunion
|
|
* Added notifier.
|
|
|
|
Another Makefile fix for smoke
|
|
|
|
metaball type.
|
|
first step at adding Makefiles for smoke
NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a
to source/Makefile to make it link
|
|
* Put Smoke Modifier in the right alphabetical order in RNA and py file.
* Some small naming changes.
Commit approved by Genscher. :)
|
|
Wavelet Turbulence for Fluid Simulation
Copyright 2008 Theodore Kim and Nils Thuerey
Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/
|
|
Not working:
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of
So please do not report any bugs on this one yet :-)
|
|
|
|
|
|
The second tweak made (for the case without an icon) was causing superfluous spacing all over the UI for things like checkboxes + combo-boxes + text widgets. This was quite ugly and gave readability issues with the checkboxes in particular.
|
|
|
|
you can copy operator strings from buttons or the reporting interface and run them in the console.
- Ctrl+C over an operator button copies its python string to the clipboard.
- Paste in the console (1 line only for now).
- operators run from python no longer require all arguments.
|
|
Other code will eventually move out of armature editor (to help reuse).
This solves the issue reported by Cambo on the ml about kernel code calling editor functions.
|
|
|
|
only show operator args in the tooltip that are different from the defaults.
|
|
|
|
|
|
operators, there are massive :|)
- WM_operator_pystring can now be used with an operator type and properties (rather then a wmOperator instance)
- removed menus from file selector
|
|
* When resizing the window, the top position is now preserved,
instead of the center position.
* Fix zoom level not being preserved in various cases, when
changing both with and height. This replaces some earlier code
which did this at screen level but wasn't very reliable.
* Different tabs now each preserve their own scroll.
* When switching between tabs, it now scrolls to show as many
buttons as possible, instead of possibly showing empty space.
There is a trade-off here between doing that keeping the
buttons in the same place, no ideal solution exists I think.
* Change zooming in/out to be symmetric, for example doing
numpad + then - did not give the original zoom level back.
* Added some calls to avoid hanging tooltips when manipulating
the view.
Internals:
* Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom
rather than the center.
* Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate),
and make V2D_KEEPZOOM preserve the zoom level.
|
|
|
|
* Attempt to better filter file systems, it displayed all kinds
of devices which are not interesting to the user. The trick
used is now to use mounts starting with "/dev".
* Add / at the end to properly highlight directories in the list.
* Fix for non-linux unixes, this now falls back to showing / again.
|
|
Added icons in menu, moved type setting at top of panel. Need to make the size widgets only show the relevant options.
|
|
Removed all related code. Talked with Ton about this and agreed to postpone it at indefinite time in the future, when things get more relaxed.
Files saved since my first commit should not break although I'm not 100% sure.
|
|
* Layout tweaks by nudelZ. Thanks!
|
|
Two bugfixes, reported by Sebastian Skejo in IRC:
- File operator poll wasn't secure, search for it crashed
- Knife tool depends on having view3d context, fixed poll for it
|
|
On 2nd thought: added back undopushes on every button use.
Operator re-use works with it now!
|
|
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
|
|
- Change name of OBJECT_OT_object_add operator
- Use new OBJECT_OT_object_add operator in space_info.py
|
|
- It is possible to work with MetaBalls in edit mode now
- Added basic UI to the button window (feel free to change it :-))
- Header menus should work
- Undo & redo should work
- Removed global variable editelems and lastelem (moved it to the MetaBall struct)
- All tools from old editmball.c was converted to the operators
- Added lastelem to the RNA
- Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode.
Tested with scons at Linux and mac OS X
TODO:
- Recalc data after Undo or Redo
- Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold)
- Fix orientation of manipulator in "Normal mode"
|
|
to have more consistent layout
|
|
Small fix: SHIFT+D caused transform to move with more precision, as if
shiftkey was pressed.
|
|
Readded scrubbing.
|
|
to reduce stroke complexity.
Divergence limit is 4 pixels (could be tweakable but 4 is a nice number).
|
|
- povray file removal was uncommented
|
|
|
|
* small tweak for tab completion of directory: make TEX button interactive again
Note1: only TAB key triggers update (see ui_do_but_textedit, line 1599)
|