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2016-03-24Driver Keyframing: Some tweaks to make inserting keyframes on Driver ↵Joshua Leung
F-Curves easier Now, when trying to insert a keyframe on a driven property (using IKEY, or with autokeying enabled), the keyframes will get created on the Driver's F-Curve (instead of creating a new FCurve that goes into the active action, but will never do anything). Furthermore, the x-value of the new keyframe will be the current result of the driver expression. Why/Motivations: This way, it becomes easier to create corrective drivers, as you can position all the targets the driver depends on, then adjust the driver value until it does what you need, and then you keyframe that value to bake it into the Driver F-Curve (in effect, "training" the computer how to behave in that case). Usage Notes: * In practice, that particular workflow is still quite clunky to achieve, due to some quirks of how the driver system and the UI widgets interact. Specifically, you'll need to disable/mute the driver before trying to edit the setting (to prevent the driver from immediately resetting the value - before even autokey fires!). However, if you're using the Graph Editor to preview/monitor/manage the keying process, you'll then want to re-enable the driver before changing the targets, so that you can see how much of a change you'll want to be applying! * The warning about editing driver values may need to be disabled or selectively knocked out. I had it disabled while testing this functionality, but it's actually harmless in its current state (if just a bit annoying).
2016-03-24Fix T47900: VSE adjustment crashes on blank frameCampbell Barton
Regression, should have been included in previous fix.
2016-03-24Fix dodgy indentationJoshua Leung
2016-03-24Drivers UI: Added name validation/linting for Driver VariablesJoshua Leung
When attempting to change a driver variable name to an "invalid" name, an indicator will now be shown beside the offending variable name. Clicking on this icon will show a popup which provides more information about why the variable name cannot be used. Reasons that it knows about are: 1) Starts with number 2) Has a dot 3) Has a space 4) Starts with or contains a special character 5) Starts with an underscore (Python does allow this, but it's bad practice, and makes checking security of drivers harder) 6) Is a reserved Python keyword
2016-03-24Fix T47896: Scripted Expression string length limit is too short for some ↵Joshua Leung
autogenerated expressions While most scripted expressions are quite short (e.g. "var" or "frame + 1"), those that are autogenerated by scripts (to take into account a wide range of factors) may require a bit more headroom to operate in. By doubling the maximum length here, we now make it possible to combine up to 38 3-letter variables in some linear combination (with all factors expressed to 4 dp). That should be more than enough for anyone or anything for quite a while! Unfortunately, this does increase memory consumption for drivers across the board.
2016-03-23Revert "Fix T47869: OpenColorIO Error with unicode path to config file under ↵Sergey Sharybin
Windows" White the config itself could be loaded this way, lookup tables can not. Additionally, that's not really clear how to solve the issue with search path which is multi-byte only in the API. Reverting for further investigation. This reverts commit ab4307aa0868f2d8389cc0dd500eff38909b08f1.
2016-03-23Fix T47900: VSE adjustment crashes on blank frameCampbell Barton
2016-03-23Fix T47870: Missing viewport update when material output is inside of the groupSergey Sharybin
2016-03-23Fix T47833: View-aligned GPencil strokes move in crazyspace when grabbedJoshua Leung
These fixes "seem" to do the right thing now...
2016-03-23Fix T47869: OpenColorIO Error with unicode path to config file under WindowsSergey Sharybin
2016-03-23AnimEditors: Fuzzy/Multi-Word Name FilteringJoshua Leung
Thanks to D1080 by @rockets, I've now been able to easily implement the ability to type multiple word snippets/partial words into the text filter field (in the Animation Editors), and have it filter the channels which contain just some of those parts (instead of having to match everything). For example, the following search strings will now work: * "loc rot" or "lo ro" will now filter all location and rotation FCurves * "col loc" will filter all location and color FCurves * "scale" will also work as before to filter all scale FCurves But, the following will not work: * "lc rt" will NOT filter all location and rotation, as the fuzzy search only breaks down the search string based on whitespace placement By default, this is not enabled when using name filtering (i.e. magnifying glass is checked, and some filtering text is specified). Instead, you need to enable the "AZ" toggle beside the name field. This fuzzy matching is not enabled by default as it could end up being quite a bit slower on really heavy scenes. (There are probably some optimisation opportunities, but that's only a future option if someone really needs it)
2016-03-23Radial Operator: Tweak number of digits displayed for the different property ↵Joshua Leung
types * As requested by venomgfx, rotations now only display to 2 decimal places (more than enough for rotations in degrees) * Also, made it so that the "factor" types now show 3 dp (previously only 2, which isn't really enough when dealing with values from 0.0 - 1.0)
2016-03-23Radial Control Operator: Always show the property name + value on the headerJoshua Leung
The radial control operator is commonly used for setting sculpt brush Size and Strength settings. However, when using it, it can often be difficult to remember which hotkey is responsible for which setting, meaning that you can often accidentally modify the wrong setting without knowing it (or even what new value you've set it to). This commit makes it so that the property name and the current value are always shown on the header. Previously this info was only shown when the doing numeric input. (It also fixes a bug where the numeric input print would hang around even after it wasn't being used).
2016-03-23Fix T47890: Vertex mask w/ subsurf select failsCampbell Barton
Regression in GL refactor
2016-03-23UI: multi word filtering in search menuCampbell Barton
D1080 by @rockets, with own improvements to tests
2016-03-22Cleanup: styleCampbell Barton
2016-03-22Fix incorrect strncat useCampbell Barton
2016-03-22Fix T47830: Multi-edit w/ ui-list wont highlightCampbell Barton
Regression from 4d6b892.
2016-03-22Weight Paint: support accumulate for blur brushCampbell Barton
This re-applies smoothing based on the previous update. Can smooth more but harder to get such even distribution.
2016-03-22Fix for crash of point density textures due to undefined `point_data` on ↵Lukas Tönne
loading.
2016-03-22Weight Paint: blur now smooths connected weightsCampbell Barton
Previously it would average all points under the brush, giving an off feedback loop that often depended on the direction of the brush stroke, giving not-very-useful smearing effect. Now blend brush smooths between connected edges.
2016-03-22Mesh API: add BKE_mesh_vert_edge_vert_map_createCampbell Barton
Handy when you need to reference connected verts directly.
2016-03-22Fix T47882: startup camera not uprightCampbell Barton
2016-03-22Cleanup: reduce scope for versioning varsCampbell Barton
2016-03-22GPU compositing:Antony Riakiotakis
Minor optimization: Store the uniform interface of shaders instead of re-querying every frame.
2016-03-21Fix T47842: UV sculpt brush widgets are available when not in uv sculpt mode.Philipp Oeser
rB5b3af3dd made the poll function here slightly too laxist. To be backported to 2.77 should we make an 'a' release. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D1861
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
This patch implements Mirror influence for environment textures. Approach matches the one from BI. {F281871} See the video https://youtu.be/BskgCv6dcIE Example: {F281876} Alexander (Blend4Web Team) Reviewers: campbellbarton, merwin, brecht Reviewed By: brecht Subscribers: TwisterGE, blueprintrandom, youle, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1786
2016-03-21Fix T47862: VSE hard cut failsCampbell Barton
Regression caused by changing how video length is calculated, however similar problems could be caused by strip length changing on-disk.
2016-03-21Fix T47848: Fix regression in sequencer GL renderCampbell Barton
Own changes in 2.77 broke off-screen render with scene render size doesn't match output.
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-21Fix for non spot lamps calculating spot valuesCampbell Barton
Logical error in D1378, also incorrectly used lamp type as a flag.
2016-03-21Fix T47868: Check Box shape doesn't scaleCampbell Barton
2016-03-20Docs: add missing bmesh.ops descriptionsCampbell Barton
2016-03-19Fix T47837: Filtering UIList broken with recent master.Bastien Montagne
Using 32nd bit of integer with our int RNA prop is not a good idea, it does not really support unsigned int even with PROP_UNSIGNED type... Most likely this has been unveiled by recent work over property clamping in RNA. Not critical, but should be backported should we make an 'a' release.
2016-03-19mathutils.bvhtree: Add find_nearest_range API callCampbell Barton
Returns all elements within a radius. Similar to kdtree.find_range
2016-03-19BLI_kdopbvh: Pass center to to range callbackCampbell Barton
Useful when BLI_bvhtree_range_query callback calculates a new position to measure from.
2016-03-19Fix: "pchan_name" field in SDNA for names of bone targets for drivers was ↵Joshua Leung
too short When all the names in Blender were updated to go from having 32 characters to 64, the "pchan_name" field in the DriverTarget struct was missed. This meant that if you had a bone with a suitably long name, it would have been impossible to use values from this bone in a driver. The only reason this probably hasn't been discovered yet is because the standard/old depsgraph doesn't work that well for bones in the same armatures, so setups where this may have occurred are not that common. To prevent this problem from happening in future, I've added the standard "MAX_ID_NAME-2" comment to the comments on each line likely to be impacted by such changes, making it easier for whoever does a search and replace in future :)
2016-03-18Fix T47806: Blender animation player stop working correctly with XVID codecSergey Sharybin
Something weird, seems some buffers _might_ be shared between codec context and frame, which is quite weird. Could be a bug in FFmpeg or could be wrong API usage somewhere else..
2016-03-17Fix T47827: Single Channel Preview ErrorCampbell Barton
Fix by @sergey with own fix for big endian.
2016-03-17ImBuf: Some tweaks to FFmpeg frame free policySergey Sharybin
Th intention is to make sure we don't free buffers which were not allocated by FFmpeg. This is a possible fix for T47806.
2016-03-16Fix missing 'anim_data' in RNA API of Freestyle's linestyle.Bastien Montagne
Reported by Manuel Rais on ML, thanks.
2016-03-16Sequencer: Alt-RMB select handle now always selects stripCampbell Barton
Was possible to do Alt-RMB on a strips handle - which only make the strip active (but didn't select). This isn't really useful, so just select the strip and its handles in this case.
2016-03-16Fix T47818: GPencil Sculpt Brush settings update when adjusted using ↵Joshua Leung
scrollwheel while sculpting
2016-03-16Fix text on collapsed node not positioned correctly with high DPIJulian Eisel
Reported by @JacquesLucke via IRC, thx!
2016-03-16Fix T47807: Toggle header shortcut doesn't workCampbell Barton
2016-03-15Fix T47734: Rest Position is not working with new DepsSergey Sharybin
2016-03-15Fix T47780: Icons don't update in floating panelsCampbell Barton
2016-03-15Fix T47577: Movie clip uses too much memory with still image sequencesSergey Sharybin
2016-03-15movieclip: Cleanup around cacheSergey Sharybin
Should be no functional changes.
2016-03-15Cleanup some warningsSergey Sharybin