Age | Commit message (Collapse) | Author |
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The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.
I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
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texture panel (field missing?)
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- makesrna would crash on Windows with this malloc business (writing wrong places).
- The one malloc never got freed (apart from not being MEM_callocN - which should be used instead of vanilla malloc/calloc!)
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Converted Command+LMB to send a RMB click event on Mac OS X, if Emulate 3 Button Mouse is switched on.
Also fixes for previous commit, didn't all go through.
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a 3D View from being used outside the 3D View (i.e. the info header
search button)
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(within 5 degrees), it uses vertical motion of the mouse instead of normal axis projection. This behavior isn't new, but the 5 degrees limit is (it's also the limit at which manipulator axis disappear), it used to be much lower than that making small angles hard to manage.
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So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).
Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.
I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.
(also fix for interface divisor bug)
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being done for select-all so not sure why its there, commented it out for now.
Aligorith, please check.
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RNA notifiers don't have a window and didn't get picked up correctly by the animation redraw system. If there's no window defined in a scene notifier, handle it anyway if the scene matches (or if there aren't any).
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in modes other than object and edit
Was caused by event emulation (numpad and mmb) happening separately at each level of the keymap, so brush selection was latching on the event before it had time to test emulated values with view navigation entries (at a lower level in the hierarchy).
After discussion with Matt, decided that event emulation should be done at the root of the event loop, replacing the event with the emulated values. This is much more predictable and more logical as far as event emulation goes.
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remove unused operator property
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relation to the underlying form of the head.
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show where verts are.
only way to do this previously was to have a UV layer, be in textured mode, not have any lights or textures and then set weight paint mode.
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causing various issues with constraints and duplis.
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Caused by my previous commit here.
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painting and selection.
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long hairs movement.
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translate/rotate/scale, for people to bind to shortcut keys.
wm.context_set doesn't work well here since it just toggles each component on/off.
Fixes [#19730] Missing/conflicting keymaps for "Change Manipulator Mode" function
Good defaults for this can be decided on for an updated 2.5 key layout.
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views too
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on new screens. Was preventing openGL render and possibly other
things from working
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duplicate linked + move macro as in the default key map (alt d).
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continue redraw in
opposite direction
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draws an image user template. someone else might want to look over the UI stuff, hopefully it's ok. also added some ffmpeg .dlls to the SConscript to install.
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Also, nice harmless typo (only because KM_SHIFT|KM_CLICK (1|3) == KM_SHIFT|KM_CTRL (1|2))
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Seemed simple but actually turned out to be quite complex.
ND_MODE notifier was being misused, changed to ND_TOOLSETTINGS
Note: Although the fix itself doesn't involve this much, debugging uncovered
that listeners can't rely on notifier->swinid to be correct, since notifiers can
now be added from RNA without a region context.
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(caused by my recent color management commit)
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Texture handling really needs deeper improvement, this fix doesn't really help for
other situations like modifiers, but solves the inconvenient case of sculpting with
no material at least.
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Patches by Jonathan Smith (jaydez)
Add a Cursor Center entry in the snap menu (Shift-S) to reset the cursor to 0,0,0. Also rename the view_center operator to view_selected to reflect better what it does (in the code only, description and name were already ok).
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Opened preference window caused a crash (context pointing to freed screen) when Load UI was turned off.
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building with NAN_BUILDINFO
enabled
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WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission.
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but no menu in timeline for this)
needed for linking in scenes and copying markers about
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the verts & faces were bening freed.
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at all. Now you
can switch between them too.
Wrapped group nodes in RNA as part of this.
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unresponsive to keystrokes
Outliner isn't able to rename things in datablocks view, disabled it from the UI.
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Was only updating the animation system for the render process - if scene render was skipped
(as is the case for comp trees without renderlayer nodes) then the animation system wouldn't
update.
Added in an update here, Aligorith, maybe you'd like to doublecheck.
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Fileselect handlers are added to window's modalhandlers, and contain references to
other areas/regions/etc... Still seems a little bit dodgy, but fixes file selectors for now.
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Also restored copy/paste for color swatches
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expansion icons overlap
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