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This implements the initial core framework for fields and anonymous
attributes (also see T91274).
The new functionality is hidden behind the "Geometry Nodes Fields"
feature flag. When enabled in the user preferences, the following
new nodes become available: `Position`, `Index`, `Normal`,
`Set Position` and `Attribute Capture`.
Socket inspection has not been updated to work with fields yet.
Besides these changes at the user level, this patch contains the
ground work for:
* building and evaluating fields at run-time (`FN_fields.hh`) and
* creating and accessing anonymous attributes on geometry
(`BKE_anonymous_attribute.h`).
For evaluating fields we use a new so called multi-function procedure
(`FN_multi_function_procedure.hh`). It allows composing multi-functions
in arbitrary ways and supports efficient evaluation as is required by
fields. See `FN_multi_function_procedure.hh` for more details on how
this evaluation mechanism can be used.
A new `AttributeIDRef` has been added which allows handling named
and anonymous attributes in the same way in many places.
Hans and I worked on this patch together.
Differential Revision: https://developer.blender.org/D12414
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rB8cc3d2d6f51f introduced option to force make_local code to either copy
or actually make a linked ID local, but logic of boolean options
handling was broken.
This commit simplifies logic here and fixes the issue.
NOTE: Since those new options were not used yet this was a harmless bug.
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Mistake in {rB459974896228}.
To use Object Fonts, (vertex) instancing needs to be enabled.
So bring back the instancing panel and improve the instancing choice
(similar to rB6c0c766bcaa0) by just giving the 'Vertex' choice (or
'None') and explain this is only used for Object Fonts on characters.
Was reported in D11348 itself.
Differential Revision: https://developer.blender.org/D12438
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Seems like an oversight in {rB86635402d516}?
Stumbled over this while investigating another report, but this line in
its current form does not make sense (was taking derivedFinal - not
derivedDeform - prior so I assume this has to be
BKE_object_get_evaluated_mesh now).
(it is now only used for vertex parenting where this should not be an
issue, but best keep this generic).
Differential Revision: https://developer.blender.org/D12425
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Line endings are already added.
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View operations that left the cursor over a gizmo were not being updated
because the mouse-move event was added while the view was animated
instead of once the animation had completed.
Mouse-move events were also missing when smooth-view was disabled.
This fixes a glitch with the 3D view navigation gizmo where multiple
clicks on the view aligned axis failed to switch to the opposite side
unless the user moved the cursor between clicks.
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Allow blending the imported cache with the modifiers stack above the
MeshCache modifier.
This is particularly useful for instance when dealing with cloth
simulations performed in another software, where some parts of the cloth
are completely pinned (non-simulated, following the armature). Indeed,
this would allow modifying the animation in some areas without having to
rebake the other parts or the cloth, resulting in a much more flexible
workflow.
Reviewed By: #modeling, campbellbarton, mont29
Ref D9898
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Add a warning to quickly pinpoint the problem.
This would have simplified tracking down this problem in D12105.
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Error in format passed in `PyArg_Parse`
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Another typo in this section of code.
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The panning angle allows a more intuitive panning when the output is
surround sound. It sets the angle on the horizontal plane around the
listener. 0 degrees is to the front, negative values go to the left and
positive ones to the right. +/-180 degrees is directly from the back.
Technical detail: the panning value is linear with the panning angle
with a factor of 90 degrees. For stereo this means that -1 is left and
+1 right, since the speakers are exactly 90 degrees to either side.
Differential Revision: https://developer.blender.org/D12275
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`nodeAddSocket` expects the name and identifier in a
different order.
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Removed unused usd_reader_instance.cc and .h files.
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Makes naming consistent with image_gpu.c
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Improve texture painting/uv editing performance when limited scale is active.
Cause of the slow down is that the image editor draws the image in maximum resolution,
but the 3d viewport uses the limited scale. The variation reuses the same GPU texture
and needed to be uploaded/scaled twice to the GPU.
This patch will adds texture slots that can hold the scaled down and the maximum
resolution image. This would allow better cache hits and reuse of existing caches.
Maximum resolution textures are reused for limited scale when they fit to reduce memory
and CPU footprint.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D12388
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This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.
For consistency it is chosen to do this in any shading mode as the tooltip shows
what is exactly going to happen during release.
The feature also works for other object types than Meshes as it uses the drawn surface on the
GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0
cards and are very responsive.
Reviewed By: fclem, Severin
Differential Revision: https://developer.blender.org/D12190
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Caused by {rB3e4d720ae483}.
Before above commit, this had a different path handling and
RNA_path_from_ID_to_struct() was always used [which kind of took care of
this]. Now this is only used if ptr represents an ID itself, so we are
"loosing" part of the path.
This patch adds the path back on the member_id in
wm_context_member_from_ptr() for everthing related to space_data, so
WM_context_path_resolve_property_full() can construct a full path even
for these.
Maniphest Tasks: T91225
Differential Revision: https://developer.blender.org/D12418
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There isn't enough space for this label at the default node width, and
it was obvious what the drop-down is doing anyway.
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Operator combines more features and it wasn't very transparent which
properties are used in which feature and how they are used.
Features linked_time, side_of_frame and linked_handle are
isolated, logic moved into own function.
deselect_all property was removed as it practically equals to
!extend in all cases.
Functional change: Dragging existing selection will not change active
strip. Previously this could happen if click happened on strip that
wasn't active.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12320
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Even if `snap_targets` `SeqCollection` is empty, there can be static
snap points defined, so don't condition snapping on non-zero target
count.
Differential Revision: https://developer.blender.org/D12400
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This patch implements the generic slider from
`ed_draw.c` to the `GRAPH_OT_decimate` operator
This draws a useful UI and enables precision mode and stepping
Overshoot is disabled
The status message is moved to the workspace footer
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9361
Ref: D9361
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The bug existed in the Curve Resample and Curve to Points node.
Differential Revision: https://developer.blender.org/D12416
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Caused by {rBb0d9e6797fb8}
Ideally `td->loc` should always be set and point to a 3d array.
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Caused by {rB5a9a16334c57}
Linking/appending an asset made from a collection containing certain
types of objects lacking bounding boxes (camera, light) would crash.
Add simple bbox check to prevent the crash.
Maniphest Tasks: T91236
Differential Revision: https://developer.blender.org/D12415
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them local.
This is to be used when calling code already knows whether the 'made
local' linked ID should be copied, or can directly be converted to a
local one.
Currently unused , this is preparation for rewrite of append code.
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It was missing to change the modifier itself, not only RNA enum list.
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This patch just changes the mouse cursor to a "stop sign" when dragging
to an unsupported location during Join or Split operations.
See D11396 for details and examples.
Differential Revision: https://developer.blender.org/D11396
Reviewed by Campbell Barton
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Previously, the Point Instance node in geometry nodes could only instance
existing objects or collections. The reason was that large parts of Blender
worked under the assumption that objects are the main unit of instancing.
Now we also want to instance geometry within an object, so a slightly larger
refactor was necessary.
This should not affect files that do not use the new kind of instances.
The main change is a redefinition of what "instanced data" is. Now, an
instances is a cow-object + object-data (the geometry). This can be nicely
seen in `struct DupliObject`. This allows the same object to generate
multiple geometries of different types which can be instanced individually.
A nice side effect of this refactor is that having multiple geometry components
is not a special case in the depsgraph object iterator anymore, because those
components are integrated with the `DupliObject` system.
Unfortunately, different systems that work with instances in Blender (e.g.
render engines and exporters) often work under the assumption that objects are
the main unit of instancing. So those have to be updated as well to be able to
handle the new instances. This patch updates Cycles, EEVEE and other viewport
engines. Exporters have not been updated yet. Some minimal (not master-ready)
changes to update the obj and alembic exporters can be found in P2336 and P2335.
Different file formats may want to handle these new instances in different ways.
For users, the only thing that changed is that the Point Instance node now
has a geometry mode.
This also fixes T88454.
Differential Revision: https://developer.blender.org/D11841
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New icons for LIneArt and Length modifier
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Designed by @mendio
The new icons are:
* Dot-Dash modifier
* Length Modifier
* Line Art modifier
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The issue was that the entire socket was rebuild, even though
only its `SOCK_HIDE_LABEL` flag changed. This broke e.g.
Object sockets from old files.
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Some GPU's have support for compute shaders, but don't support
GLSL 4.3. This resulted in compiler errors and crashes.
This issue could have been solved by supporting older GLSL languages but
that would have been a hassle to get it right. We already have a
fallback in place for GPU's that don't support compute shaders at all.
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This makes it easier to use these types as keys in Map, Set and VectorSet.
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Oversight in a0912ff5663b950222ef00485a3853bfb6001db4
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Avoids duplicating the image buffer when saving thumbnails.
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Also remove IB_metadata flag from the resulting imbuf as this image
has no meta-data.
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Unfortunately the UNUSED_FUNCTION macro doesn't work for pointer types.
Add UNUSED_FUNCTION_WITH_RETURN_TYPE to workaround this limitation.
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Scaling didn't clamp above zero, see T89868.
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This adds an option to use a capture of the entire main window as the
blend file preview thumbnail.
See D10492 for details and examples.
Differential Revision: https://developer.blender.org/D10492
Reviewed by Campbell Barton
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