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AgeCommit message (Expand)Author
2021-12-29Nodes: Convert shader, shader category nodes to c++Aaron Carlisle
2021-12-29Cleanup: clang-tidyAaron Carlisle
2021-12-29Cleanup: clang-tidyAaron Carlisle
2021-12-29Cleanup: Remove unused node tree "local sync" functionsHans Goudey
2021-12-29Cleanup: Use indices instead of pointersGermano Cavalcante
2021-12-29Cleanup: Return early, organize variable declarationsHans Goudey
2021-12-28Nodes: Enable unity build for function nodesAaron Carlisle
2021-12-28Nodes: Add bf_nodes_function moduleAaron Carlisle
2021-12-28Nodes: Split shader color ramp into its own fileAaron Carlisle
2021-12-28Nodes: Declare function nodes in individual file namespaceAaron Carlisle
2021-12-28Fix: Duplicate link search entries for attribute statistic nodeHans Goudey
2021-12-28Fix T94442: Trim curve node can crash with duplicate pointHans Goudey
2021-12-28GPencil: Avoid crashes calling from pythonAntonio Vazquez
2021-12-28Nodes: Add bf_nodes_composite moduleAaron Carlisle
2021-12-28Fix T94380: Scrolling zooms in spreadsheet data set regionHans Goudey
2021-12-28Cleanup: Loops in VSE effect processingRichard Antalik
2021-12-28Fix T94439: Some GPencil operators crash when calling from consoleAntonio Vazquez
2021-12-28LibOverride: better handling of the "no override of bones' shapes" case.Bastien Montagne
2021-12-28LibOverride: Tweak RNA 'need resync' detection code.Bastien Montagne
2021-12-28Cleanup: Factor in VSE effect processingRichard Antalik
2021-12-28Fix loss of cloth disk cache on reload in library overrides.Alexander Gavrilov
2021-12-28Fix T94408: missing sockets after adding node groupJacques Lucke
2021-12-28Fix T94420: deadlock with subsurf modifiersKévin Dietrich
2021-12-28Revert "LineArt: Intersection function additional clamping"YimingWu
2021-12-28LineArt: Intersection function additional clampingYimingWu
2021-12-28Cleanup: clang formatAaron Carlisle
2021-12-28Nodes: Declare shader nodes in individual file namespaceAaron Carlisle
2021-12-27GPencil: Fix error in previous CleanupAntonio Vazquez
2021-12-27Cleanup: Use vector functionAaron Carlisle
2021-12-27Cleanup: Store cursor location in tGPspoint as an arrayAaron Carlisle
2021-12-27Cleanup: clang tidyJacques Lucke
2021-12-27Render: move editor/render module to c++Jacques Lucke
2021-12-27Fix T93941: geometry proximity breaks with high resolution meshJacques Lucke
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-27Nodes: Support linking to existing group input from link drag search.Jacques Lucke
2021-12-27BLI: add utility to check if type is any specific typeJacques Lucke
2021-12-27LineArt: Protecting bounding area links.YimingWu
2021-12-27LineArt: Remove duplicated edge-boundbox linking.YimingWu
2021-12-26Cleanup: Use array for BKE cursor functionsAaron Carlisle
2021-12-26Cleanup: Fix compile warningAaron Carlisle
2021-12-26Fix T94387: Mesh sequence cache, crash when clicking a panelKévin Dietrich
2021-12-26Docs: Add to and cleanup attribute API docsHans Goudey
2021-12-25Cleanup: Use more common variable nameHans Goudey
2021-12-25Cleanup: Move customdata.c to C++Hans Goudey
2021-12-25Breakdown ImplementationChristoph Lendenfeld
2021-12-25Shader Nodes: Convert bump node to use new socket builderAaron Carlisle
2021-12-25Cleanup: use new c++ guarded allocator API in nodesAaron Carlisle
2021-12-25Blend To Neighbor ImplementationChristoph Lendenfeld
2021-12-25Fix T94362: GPUMaterialTexture references freed ImageUserJacques Lucke
2021-12-25Cleanup: Do not use magic numberAaron Carlisle