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2019-09-02Fix T69404: Merge by distance crash with UnselectedCampbell Barton
Error introduced when removing the automerge bmesh operator.
2019-09-02UI: Don't show button context menu for drag-labelsJulian Eisel
While the vast majority of labels would never get a button context menu (as opposed to the regular context menu of this region), draggable labels would still reach code for such context menu creation. From what I can tell only file browser icons/thumbnails and the properties editor data path would be affected. The button context menu doesn't make sense for them, so let the region context menu show up instead. If at some point we want button context menus for specific labels, we can make checks more granular.
2019-09-02GPencil: New Strength mode for Opacity modifierAntonio Vazquez
This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material. Tested in greasepencil-object branch {F7712796} The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode. {F7713147} Reviewers: pepeland, mendio Reviewed By: mendio Differential Revision: https://developer.blender.org/D5650
2019-09-01GPencil: Set fill material when curve is 2D and has fillingAntonio Vazquez
Now the material is set as fill if the curve is 2D and is filled with a material. This is done in the Convert operator only, because the SVG add-on works totally different due the SVG has more parameters to determine the type of filling.
2019-09-01UI: Active Default Button HighlightHarley Acheson
Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code. Differential Revision: https://developer.blender.org/D5574 Reviewed by Campbell Barton
2019-09-01Fix transforming origin affecting unselected childrenCampbell Barton
2019-09-01Copy Rotation & Transform: add Euler order override options.Alexander Gavrilov
For reasons similar to drivers, it should be possible to set an explicit Euler rotation order in constraints that use Euler angles. The Transform constraint in a way approaches drivers in its use, in that it effectively alters channels using values of other channels after applying a fixed form mathematical expression. For this reason, instead of just specifying the euler order for its inputs, it uses the same enum as driver variables. However Quaternion components are converted to a weighted pseudo-angle representation as the rest of the constraint UI expects angles.
2019-09-01Fix T69364: GPencil Array Modifiers causes crashAntonio Vazquez
This bug was introduced when adding the support for default materials.
2019-08-31Drivers: support accessing Quaternion rotation channels.Alexander Gavrilov
After adding the Euler order option, it's an easy addition to the enum. The list of channels had of course to be expanded too.
2019-08-31Fix non-functional return argument in new gpencil codeCampbell Barton
Also remove unused arguments.
2019-08-31Fix T66452: Convert Curve to Grease Pencil StrokesAntonio Vazquez
This commit adds support to convert curves to Grease Pencil strokes and create the materials too. Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065). All curves selected in one operation are converted in the same Grease Pencil object.
2019-08-31Drivers: support explicit euler rotation order for transform channels.Alexander Gavrilov
The meaning of the euler angles completely depends on the rotation order. Currently the rotation order is taken from the target of the driver variable, which somewhat makes sense if it uses euler, but if it's quaternion, then the order is always set to XYZ. Add a new option for the rotation channels of the Transform Channel driver variables that defaults to the old behavior, but allows setting an explicit rotation order.
2019-08-31Cleanup: rename natural string comparisonCampbell Barton
2019-08-31Outliner: fix unnecessary syncingNathan Craddock
Depending on the outliner display mode and the outliner dirty state, a sync may not be needed on each draw. This commit adds a check before syncing to prevent syncing when not needed.
2019-08-31Outliner: always sync object selectionNathan Craddock
This changes from-outliner selection syncing to always sync the selection state of objects. This allows selecting objects while in edit mode for parenting or adding hooks. This also fixes a few issues where the sync algorithm would fail when no active object existed.
2019-08-30Cleanup: clang-formatRay Molenkamp
2019-08-30MSVC: Fix BlendThumb debug build.Ray Molenkamp
Spotted by @deadpin on chat
2019-08-30Transform: use recalc geometry depsgraph tagCampbell Barton
Better be specific with the data that needs updating.
2019-08-30Fix T69299: Transform origin & skip-children jittersCampbell Barton
2019-08-30Cleanup: 2 space indentationCampbell Barton
2019-08-30Windows: Fix compatibility with older cmakeRay Molenkamp
Older cmake did not find the BlendThumb sub project.
2019-08-30Fix possible crash with new sculpting cursor, due to stack overflowBrecht Van Lommel
2019-08-30Cleanup: Silence debug prints in readfile code.Bastien Montagne
Not sure since when that one has been enabled, but there is no reasons to print all that for regular users...
2019-08-30Cleanup: redundant lowercase in BLI_natstrcmpCampbell Barton
2019-08-30Fix BLI_array macro so can use BLI_strict_flags.h.Howard Trickey
Was doing int comparision against size_t, so added casts.
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
This patch continue the efforts to split the `gpu_shader_material` file started in D5569. Dependency resolution is now recursive. Each shading node gets its own file. Additionally, some utility files are added to be shared between files, like `math_util`, `color_util`, and `hash`. Some files are always included because they may be used in the execution function, like `world_normals`. Some glsl functions appeared to be unused, so they were removed, like `output_node`, `bits_to_01`, and `exp_blender`. Other functions have been renamed to be more general and get used as utils, like `texco_norm` which became `vector_normalize`. A lot of the opengl tests fails, but those same tests also fail in master, so this is probably unrelated to this patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D5616
2019-08-30Cleanup: spellingCampbell Barton
2019-08-30UI: Outliner Natural SortHarley Acheson
Collection contents alphabetical sort now uses a Natural Sort that takes number magnitude into account. Differential Revision: https://developer.blender.org/D5636 Reviewed by Brecht Van Lommel
2019-08-30Sculpt: New brush cursor, active vertex and normal radiusPablo Dobarro
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes. -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal. -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry. -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting. Reviewed By: campbellbarton, brecht Differential Revision: https://developer.blender.org/D3594
2019-08-30Windows: Move building of blendthumb into the blender codebase.Ray Molenkamp
Previously this was done in the deps builder due to the fact we needed both 32 and 64 bit versions of this dll and CMAKE does not support that in a single build folder. Now that 32 bit support has been dropped, this can be safely moved into the codebase. Reviewers: brecht Differential Revision: https://developer.blender.org/D5633
2019-08-30Cleanup: Fix typo errorAntonio Vazquez
2019-08-30DrawManager: UV StretchingJeroen Bakker
Calculating UV Stretching on large meshes showed garbage. The reason is that the calculation is not thread save. Temporarily disable threading for UV Stretching
2019-08-30UI: assert on invalid click-step for integer buttonsCampbell Barton
Avoids T69305 going by unnoticed.
2019-08-30UI: Remove Colons From Number FieldsHarley Acheson
Removes the colon separating label and number inside some number fields. Differential Revision: https://developer.blender.org/D5628 Reviewed by Brecht Van Lommel
2019-08-30GPencil: Use default material when slot material is emptyAntonio Vazquez
When a material slot is empty, the default material is used. The default color used is Gray to get a good contrast in dense scenes with dark and white background. Reviewers: brecht, dfelinto, mendio, pepeland Differential Revision: https://developer.blender.org/D5625
2019-08-30Fix (unreported) 'Duplicate Particle System' operator not ensuringPhilipp Oeser
unique name This was leading to equally named particle systems, causing problems later on. Spotted while looking into T67958. Reviewers: brecht Differential Revision: https://developer.blender.org/D5632
2019-08-30GPencil: Fix unreported problem with Move to Layer popupAntonio Vazquez
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again. Reviewers: mendio, pepeland Differential Revision: https://developer.blender.org/D5630
2019-08-30Fix interger number buttons increment/decrement arrows not working inPhilipp Oeser
some cases Since rB78b56fa7d973 defining a button with 'but->a1 = 0' wasnt automatically setting its step value to 1 in 'ui_do_but_NUM' anymore. Instead of handling this more forgiving in 'ui_do_but_NUM', went over the remaining cases of buttons and and defined them with a step value of 1. Fixes T69305 Reviewed By: brecht Maniphest Tasks: T69305 Differential Revision: https://developer.blender.org/D5631
2019-08-30GPencil: Set active layer when click in Dopesheet keyframe areaAntonio Vazquez
Now, when clicking in the keys area, the layer is synchronized, not only in the left area with the names. This is one of the most requested feature by artists. Also, removed some old comments. Reviewers: brecht, angavrilov Reviewed By: brecht Subscribers: pepeland, mendio Differential Revision: https://developer.blender.org/D5627
2019-08-30GPencil: Make visible active layer when hide othersAntonio Vazquez
To make more consistent the UI, when hide all other layers, the active layer is always set to visble.
2019-08-30Cleanup: clang-format, spellingCampbell Barton
2019-08-30Cleanup: no need to zero the area in beautify calculationCampbell Barton
Also correct comment.
2019-08-29GPencil: Minor Menu tweaksMatias Mendiola
- Added 'Hide Inactive Layers' operator and reordered 'Show/Hide' menu items - Move 'New Layer' to bottom in 'Move to Layer' operator for consistency. - Removed extra end points in some menu items (...) Reviewers: antoniov, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5626
2019-08-29LibOverride: Create override operator: various fixes.Bastien Montagne
* `make_override_library_exec` was not properly cleaning `LIB_TAG_DOIT` from all IDs in the Main DB. * `BKE_override_library_create_from_tag` was doing dangerous things (like iterating over a BMain listbase while adding items to it...). * It would remap *all* local usages of overridden linked IDs to new overriding local IDs, which was very inconvinient. New handling of remapping now allows to only remap inside of the group of IDs that is being overridden, in other words you can still have e.g. other empties still instancing the same linked collection...
2019-08-29BKE_libblock_relink_ex: pass all remapping flags instead of a single boolean.Bastien Montagne
There is no reasons to limit access to remapping flags here, we may want to use other options than only the ID_REMAP_SKIP_NEVER_NULL_USAGE one...
2019-08-29Copy Scale: support copying arbitrary non-uniform scale as uniform.Alexander Gavrilov
Uniform scale is superior to non-uniform scale in that it works with parenting without causing shear. Thus it is a valid desire in some cases to turn arbitrary scale into guaranteed uniform scale. Implementing this in the Copy Scale constraint allows one for instance to 'inherit scale as uniform' by disabling Inherit Scale, and using Copy Scale from parent with Offset and Make Uniform. Reviewers: brecht Differential Revision: https://developer.blender.org/D5614
2019-08-29UI: Correct Sequencer Text Alignment TooltipsAaron Carlisle
Pointed out in rBM5719
2019-08-29Fix T56532: Boolean locks up BlenderCampbell Barton
Actual issue is with triangle beautify, avoid precision error by scaling the epsilon by the face area when it's over 1 The mesh in the report was very large (approx 2000 on each side), causing precision issues with a fixed epsilon.
2019-08-29LibOverride: Fix use-after-free error when freeing whole Main DB.Bastien Montagne
We do not want to touch to other ID pointers in that case, those might have already been freed...
2019-08-29GPencil: For Stroke select don't display pointsAntonio Vazquez
Now, when it's selected the stroke select mode, the points are not displayed and the stroke is fully selected automatically extending the selection. Differential Revision: https://developer.blender.org/D5622