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2019-02-13Namingtemp-dna-renameCampbell Barton
2019-02-13Rename 'elem_dna' to 'elem_full'Campbell Barton
2019-02-13Detect duplicate namesCampbell Barton
2019-02-13Rename var, commentsCampbell Barton
2019-02-13Correct namingCampbell Barton
2019-02-13Rename softupdate -> softpatchCampbell Barton
2019-02-12Correct mistakes, also simplify namesCampbell Barton
2019-02-12Remove TODOCampbell Barton
2019-02-12Use RNA ifdef'sCampbell Barton
2019-02-12Use new struct names in versioning_dna.cCampbell Barton
2019-02-12More renamingCampbell Barton
2019-02-12Correct missing filesCampbell Barton
2019-02-12Minor editsCampbell Barton
2019-02-12Reviewers: brecht mont29 sergey dflintoCampbell Barton
Differential Revision: https://developer.blender.org/D4342
2019-02-12Cleanup: move utility functions into dna_utilsCampbell Barton
Rename old/new to src/dst since renaming happens in both directions when versioning.
2019-02-12makesdna: add shared utility moduleCampbell Barton
Currently only a single function was duplicated which isn't so bad, this change is to allow DNA versioning code to be shared between dna_genfile.c and makesdna.c.
2019-02-12makesdna: use memarena for string allocationsCampbell Barton
Include it since versioning code will need to perform small string allocations too, which doesn't fit will into the currently used fixed size buffers.
2019-02-12BLI_memarena: remove use of BLI_linklistCampbell Barton
Preprare for using memarena w/ makesdna, BLI_linklist depends on BLI_mempool. Since linked list use in here is simple, do it inline.
2019-02-12Cleanup: use printf define in makesdnaCampbell Barton
2019-02-12DNA: support versioning structs & struct membersCampbell Barton
This is only to be used rarely because it's not forwards compatible. Replace version patching of old 2.80 DNA with a more generic API.
2019-02-12WM: default to opening maximizedCampbell Barton
Blender is typically used maximized or fullscreen, load maximized instead of attempting to fill the screen bounds. To load un-maximized use '--window-border' argument. See D4332
2019-02-11Fix T61391: MeshDeform Modifier does not work on a solidified planar mesh.Bastien Montagne
`BKE_modifier_get_evaluated_mesh_from_evaluated_object()` used by modifiers needing access to other objects' geometry probably skipped out of the radar when cage and final evaluated meshes were added to BMEditMesh? In any case, we do not need to duplicate (and then free!) a temp mesh from editdata anymore, and we can even add instead a parameter to get cage instead of final. Also makes modifiers code a bit simpler.
2019-02-11Fix T61376 Group Node Node Editor theme property is missing alpha channelSebastian Parborg
It is now possible to adjust the group node background alpha. The defaults are the same as before, but you can now adjust the alpha level via the theme preferences (and the alpha value is no longer hard coded).
2019-02-11GP: Avoid crash when bruhs setting are invalidAntonioya
This change avoids crashes for wrong settings, but we need find why the settings were wrong. Related to T61413
2019-02-11Cleanup: commentsCampbell Barton
2019-02-11Fix T61362: Hair particles does not appear when renderingSergey Sharybin
Fix T61406: Particles don't render Consider initial dependency graph evaluation as a file load. Is still resetting too much, but that we can solve later.
2019-02-11Depsgraph: Use proper tag source for special caseSergey Sharybin
Special case of handling update tag of 0 was using wrong update source, causing unwanted point cache resets on file load.
2019-02-11Fix: Eevee SSS not rendering as expectedClément Foucault
Remove forcing separate albedo when rendering. It was creating confusion.
2019-02-11Fix T61374 : vertex not visible/selectable if it is at objects originClément Foucault
It was caused by Null normal if the vertex is at origin. Just add a small bias to avoid this case.
2019-02-11Cleanup: avoid string copy for comparing int id'sCampbell Barton
More direct and readable.
2019-02-11Fix T61185: Missing modifiers update on changes to texturePhilipp Oeser
Also update relations when modifier texture changes. Basically same as rB6e00415a85a9, rBca2680aaeb1 but this time for VertexWeight modifiers Reviewers: sergey Maniphest Tasks: T61185 Differential Revision: https://developer.blender.org/D4305
2019-02-11readfile: skip negative sized thumbnailsCampbell Barton
We may want to use 'TEST' BCode in the future for including data besides thumbnails. This allows negative values to be used w/o attempting to load a thumbnail.
2019-02-11Cleanup: unused speaker flagCampbell Barton
2019-02-11Cleanup: RNA boolean names (use prefix conventions)Campbell Barton
2019-02-11Cleanup: move runtime vars into Camera_RuntimeCampbell Barton
2019-02-11Cleanup: use "_Runtime" suffix for DNACampbell Barton
Was done everywhere except bPoseChannel.
2019-02-11Preferences: remove tweak/drag threshold distinctionCampbell Barton
Currently the preferences have both tweak and drag threshold, this is confusing because most actions users would consider dragging use the 'tweak' setting. Now one drag threshold is used for both, with a maximum limit of half the button unit-size in case of dragging UI elements.
2019-02-11WM: command line args to start blender maximizedCampbell Barton
Part of D4323 by @DragMZ
2019-02-11Cleanup: use 'struct Main' in headerCampbell Barton
Causes errors including in some cases.
2019-02-11DNA: remove Object.display structCampbell Barton
We have a display flag already, use it instead. Object.display is kept in RNA, exposed via a nested struct, we can move other display options there.
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-11Bevel: Make modal keymap instead of hardcoded.Howard Trickey
Also added keys for toggling harden normals, and cycling through miter types. Still to do: add some shortcuts for affecting the spread value for arc miters.
2019-02-10UI: Color Picker, make HSV default.Pablo Vazquez
Most artists agree that RGB by default is not as flexible as HSV. It's just the first time it opens anyway, since it will remember whatever was set last like it always does.
2019-02-10Link/Append: Instantiate collection rather than objects.Bastien Montagne
When one is indirectly linking collections, better add collection to the scene, than instantiating its objects into master collection of the scene. That is much cleaner. Noted/related to T61141.
2019-02-10Fix T61141: Append Particle Settings doesn't append the collection properly.Bastien Montagne
ParticleSettings' duplicollection is now a proper refcounting user of its collection, which will avoid losing it on save/reload.
2019-02-10Cleanup: unused struct memberCampbell Barton
Also replace intptr_t -> int (no good reason to cast to intptr here).
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
Also compare clipping with the draw context instead of accessing the RegionView3D, currently they're matching but this might not always be the case.
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
The struct name is descriptive, this isn't going to be confused with other variables.
2019-02-09Cleanup: Use ID_IS_LINKED instead of id.libDalai Felinto
2019-02-09Fix: objects in outliner cannot be disabledDalai Felinto
But introduced on 191b8951f7a. Reported on tracker as a comment on 3f537f30e6b0.