Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Mem leak when using BGE fixed too.
|
|
fix for bug in recent addition of panorama support
|
|
Reported by Ralph Giles via bug 21797.
|
|
Missing pthread include for recent image_draw.c commit. (27799)
|
|
if compositing, sequencer, fields, etc should be rendered, or if the
render does that itself. The weak point is that this only applies to
rendering, so if you open the compositor, it will still run on the
rendered result. Enabled by default, set to False to disable.
|
|
trying to Crease some edges
Don't want to project for Crease (and others).
|
|
default, set RenderEngine property bl_preview = True to enable it.
|
|
|
|
post_draw (it draw only for the last overlayed scene)
1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml
2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window):
http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
|
|
|
|
with new grid type but could probably crash with stamp render option too)
|
|
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
|
|
|
|
|
|
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
|
|
the order in which smooth and fractal are applied.
|
|
Sarti.
|
|
not support it.
|
|
This prevents segmentation fault when object in pose mode is duplicating.
|
|
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
|
|
enabled only for realtime display or only for rendering
|
|
* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
|
|
- 'Trusted Source' option was being overwritten on read making it usless.
|
|
and fix the opposite problem when going to object mode from the menu.
(commit 27747 by Brecht from render25 branch)
|
|
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
|
|
(commit 27745 by Brecht from render25 branch)
|
|
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
|
|
Toggling all layers will revert back to the active layer.
|
|
vertices (as it did in 2.49b)
Removed popup and fixed code to actually use the operator properties.
|
|
Only convert old multires data to multires modifier if there are actually subdivisions stored.
Patch by Elia Sarti, thanks!
|
|
Works around a bizarre situation when an object is it's own parent.
Patch by Elia Sarti, thanks!
|
|
at location 0,0,0.
Removed some code that I never finished working on to try and make the sketches get added relative to the owner. Perhaps will come back to that someday, but maybe we can just do without.
|
|
|
|
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.
I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?
Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch.
* Subversion of 2.52 now bumped up to .2
|
|
Linear/gamma issues weren't really considered in baking yet.
|
|
tracking)
Note that users should not be doing this anyway (and to some degree, I wish that they have to learn this the hard way - i.e. a crash as was before) since it is always bound to cause troubles of various sorts.
Having said this, the old tracking code was previously crashing if this sort of setup was created since a stack overflow would happen while bouncing between each object being recursively recalculated. I've fixed this by commenting out that recursive recalculation (solving the cyclic problems for n >= 2, while n=1 should still be fine without this pre-depsgraph hack), and also removing such cyclic dependencies in the n=2 case.
(PS: Perhaps this is just a good opportunity to just remove this old feature instead ;)
|
|
|
|
Render resolution set to 0 is correct in both of U and V cases
(if render resolution is set to 0 values from resolution_* will
be used while rendering)
|
|
Incorrect displist base was passed to curve_to_filledpoly().
|
|
Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
|
|
|
|
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)
* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set.
---
These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
ksi = ks.type_info
# remove existing paths to fill with new
ks.remove_all_paths()
# check if Keying Set can be used in current context
if ksi.poll(bpy.context):
# call iterator() which calls generate() and re-populates paths list
ksi.iterator(bpy.context, ks)
</code>
And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
|
|
Curves support modifiers.
Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object
|
|
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old
code was quite complicated and specific to the 2.4 animation system, so I've
pretty much rewritten most of it.
This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.
Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale /
Object initial velocity / Deforming meshes / Fluid control Attract strength /
Fluid control Attract radius / Fluid control Velocity strength /
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)
The Domain time scale is still not yet implemented.
* Fluid sim now use global scene units data by default - when enabled, the
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.
* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.
A nice extra thing for the future would be to improve the visualisation of the
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
|
|
|
|
0.0-2.0 range
(default 1.0), like the other controls. Thanks!
|
|
|