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2010-03-29Fix [#21708] Copy/Paste Texture channels for Lamps/World not workingMatt Ebb
2010-03-29Fix [#21679] add_grid "operator's subdivison" Change Dimensions Matt Ebb
2010-03-29* Update histogram on frame change and image swapMatt Ebb
2010-03-28Fix [#21689] for coordinate issue (y flipped) when setting mouse cursor positionDamien Plisson
Mem leak when using BGE fixed too.
2010-03-28[#21802] UVProject Modifier CrashCampbell Barton
fix for bug in recent addition of panorama support
2010-03-28Change \n to more strict \r\n in HTTP headers (plus misc cleanups).Guillermo S. Romero
Reported by Ralph Giles via bug 21797.
2010-03-28Compile fix for scons:Thomas Dinges
Missing pthread include for recent image_draw.c commit. (27799)
2010-03-28External render engines now have option bl_postprocess to determineBrecht Van Lommel
if compositing, sequencer, fields, etc should be rendered, or if the render does that itself. The weak point is that this only applies to rendering, so if you open the compositor, it will still run on the rendered result. Enabled by default, set to False to disable.
2010-03-28[#21767] Project Vert. on the Surf. of Other Obj. enabled causes crash when ↵Martin Poirier
trying to Crease some edges Don't want to project for Crease (and others).
2010-03-28External render engines can now render previews as well, disabled byBrecht Van Lommel
default, set RenderEngine property bl_preview = True to enable it.
2010-03-28Attempt to fix #21796: render crash on windows after slots commit.Brecht Van Lommel
2010-03-28bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome ↵Dalai Felinto
post_draw (it draw only for the last overlayed scene) 1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml 2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window): http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
2010-03-28Fix for a possible deadlock with render result drawing.Brecht Van Lommel
2010-03-28fix for writing out of buffer bounds when drawing to a buffer (most obvious ↵Campbell Barton
with new grid type but could probably crash with stamp render option too)
2010-03-27Second attempt at committing the different render slot implementation. ThisBrecht Van Lommel
has a fix that hopefully solves the problem on mac/win. Also fixes #21322, render slots not working well with FSA.
2010-03-27Fix #20717: sculpt not working with ortho view + certain object scale.Brecht Van Lommel
2010-03-27Fix #21700: particles do not collide with linked objects.Brecht Van Lommel
2010-03-27Fix [#21765] File-Dialog: "New Directory" gives no visual feedbackAndrea Weikert
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
2010-03-27Fix #21792: changed subdivide operator properties order to reflectBrecht Van Lommel
the order in which smooth and fractal are applied.
2010-03-27Fix #21741: changing scenes didn't update layers in 3d view, patch by Elia ↵Brecht Van Lommel
Sarti.
2010-03-27Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that doBrecht Van Lommel
not support it.
2010-03-27Check result of object_add_duplicate_internal() before using it.Sergey Sharybin
This prevents segmentation fault when object in pose mode is duplicating.
2010-03-26Fix for [#21773] Cast Modifier cant use empties as centersElia Sarti
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26Fixed incorrect rendering result when bevel object has got modifiersSergey Sharybin
enabled only for realtime display or only for rendering
2010-03-26Buttons Window Notifier Listener:Thomas Dinges
* Update several Property Windows for Physic Modifiers in the Physic Tab. * Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
2010-03-26- game engine checking for autoexec was using the wrong global flag.Campbell Barton
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26Fix vertex paint not getting restored after exiting editmode,Brecht Van Lommel
and fix the opposite problem when going to object mode from the menu. (commit 27747 by Brecht from render25 branch)
2010-03-26Cloth simulation can now use a group to specify which objectsBrecht Van Lommel
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
2010-03-26fix rendering another scene from the compositor not working.Brecht Van Lommel
(commit 27745 by Brecht from render25 branch)
2010-03-26Optimization for pose channel name lookups using a hash, makesBrecht Van Lommel
playback in one particular scene with 3 characters go from 10 to 13 fps. (commit 27728 by Brecht from render25 branch)
2010-03-26Fix [#21759] Toggle all layers doesn't workMatt Ebb
Toggling all layers will revert back to the active layer.
2010-03-26Fix [#20829] "Select Vertex Path" EDGE LENGTH not selecting the proper Matt Ebb
vertices (as it did in 2.49b) Removed popup and fixed code to actually use the operator properties.
2010-03-26Fix [#21745] file that opens in 2.4* crashes 2.5 while trying to openMatt Ebb
Only convert old multires data to multires modifier if there are actually subdivisions stored. Patch by Elia Sarti, thanks!
2010-03-26Fix [#21744] cannot open old file 1 1/2 year old with 2.49 and 2.5 v670Matt Ebb
Works around a bizarre situation when an object is it's own parent. Patch by Elia Sarti, thanks!
2010-03-26#21728: Grease pencil at cursor gives wrong results when the object is not ↵Joshua Leung
at location 0,0,0. Removed some code that I never finished working on to try and make the sketches get added relative to the owner. Perhaps will come back to that someday, but maybe we can just do without.
2010-03-26Purging compiler warningsJoshua Leung
2010-03-264 Devs in Agreement - End of the Road for Old Track Joshua Leung
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade. I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too? Misc notes: * Fixed compiling error with constaints from harkyman's Maintain Volume patch. * Subversion of 2.52 now bumped up to .2
2010-03-26Fix for ben dansie, incorrect gamma with render baking.Matt Ebb
Linear/gamma issues weren't really considered in baking yet.
2010-03-26Bugfix #21757: Crash when setting up cyclic tracking dependencies (with old ↵Joshua Leung
tracking) Note that users should not be doing this anyway (and to some degree, I wish that they have to learn this the hard way - i.e. a crash as was before) since it is always bound to cause troubles of various sorts. Having said this, the old tracking code was previously crashing if this sort of setup was created since a stack overflow would happen while bouncing between each object being recursively recalculated. I've fixed this by commenting out that recursive recalculation (solving the cyclic problems for n >= 2, while n=1 should still be fine without this pre-depsgraph hack), and also removing such cyclic dependencies in the n=2 case. (PS: Perhaps this is just a good opportunity to just remove this old feature instead ;)
2010-03-26Bugfix #21739: Extend in the NLA crashes (Ekey)Joshua Leung
2010-03-25Fix #21764: bezier curve render resolution slider min value 1Sergey Sharybin
Render resolution set to 0 is correct in both of U and V cases (if render resolution is set to 0 values from resolution_* will be used while rendering)
2010-03-25Fix #21761: Curve+"Fill deformed"+modifier ( not all)= not renderedSergey Sharybin
Incorrect displist base was passed to curve_to_filledpoly().
2010-03-25Bugfix #21738: Flatten keys doesn't workJoshua Leung
Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
2010-03-25Adding menu entries for the new hotkeys (change keying set)Joshua Leung
2010-03-25More assorted Keying Sets changes for Cessen (mainly api stuff):Joshua Leung
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit) * KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info * Added ks.remove_all_paths() function to remove all the paths for a Keying Set. --- These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing: <code> ks = bpy.context.scene.active_keying_set if ks.absolute==False and ks.type_info: ksi = ks.type_info # remove existing paths to fill with new ks.remove_all_paths() # check if Keying Set can be used in current context if ksi.poll(bpy.context): # call iterator() which calls generate() and re-populates paths list ksi.iterator(bpy.context, ks) </code> And then, once this has been done, the paths that the Keying Set will operate on can be accessed as <code> paths = bpy.context.scene.active_keying_set.paths </code>
2010-03-25Remove object type check in Cast Modifier deformation, was wrong now that ↵Elia Sarti
Curves support modifiers. Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object
2010-03-25Restored Fluid Sim bakingMatt Ebb
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for a while, and was previously almost completely non-functional. The old code was quite complicated and specific to the 2.4 animation system, so I've pretty much rewritten most of it. This includes: * Animated variables work again - just key them in the UI. Non-animateable values should be already set non-animateable in RNA, hopefully I got them all. Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / Object initial velocity / Deforming meshes / Fluid control Attract strength / Fluid control Attract radius / Fluid control Velocity strength / Fluid control Velocity radius / Object Active status (checkbox next to fluid type) The Domain time scale is still not yet implemented. * Fluid sim now use global scene units data by default - when enabled, the scene's global gravity value is used and when units are set (metric/imperial) the simulation real world size is taken from the object's actual measurements. * The baking process is now done in the background, using the nifty threaded Jobs system. It's non-blocking and your domain object will show the simulated fluid as it becomes available for that frame. A nice extra thing for the future would be to improve the visualisation of the object's state while baking, and also the jobs system/ui could do with some touchups - currently it has to share a bit from the 'render' job, and appears as 'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25temporary comment out for matt_eTom Musgrove
2010-03-25Patch from Francois Tarlier: extend colour balance node 'lift' value to ↵Matt Ebb
0.0-2.0 range (default 1.0), like the other controls. Thanks!
2010-03-24Fixed incorrect memcpy in subdivide operator.Sergey Sharybin