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2022-01-10Fix T94409: GPencil smooth stroke thickness operator weird resultAntonio Vazquez
The smooth was not working "smoothly" and any change in the factor produced a weird result.
2022-01-10Fix compile error in gpu test.Jeroen Bakker
2022-01-10Fix T94600: Apply single shrinkwrap constraint failsPhilipp Oeser
rBd6891d9bee2b introduced a way to apply a single constraint from the constraint stack. For this we want to work in the evaluated domain, in particular the constraint target should be evaluated (the shrinkwrap constraint needs to have access to the target's evaluated mesh). Thx a lot to @sergey for handholding here! Maniphest Tasks: T94600 Differential Revision: https://developer.blender.org/D13765
2022-01-10Fix out of bounds memory access displaying the compositor crop gizmoCampbell Barton
Regression from typo in cbca71a7cff394b0c5d670f87f2b480f526ba6dd.
2022-01-10Compositing Convert color space nodeJeroen Bakker
Compositor node to convert between color spaces. Conversion is skipped when converting between the same color spaces or to or from data spaces. Implementation done for tiled and full frame compositor. Reviewed By: Blendify, jbakker Differential Revision: https://developer.blender.org/D12481
2022-01-10Cleanup: note that compositor vector blur shares logic with zbuf.cCampbell Barton
Note that some functions have been copied between these files. De-duplication isn't trivial as there are differences in some functions.
2022-01-10Cleanup: typos in comments, remove libnumaapi referenceCampbell Barton
2022-01-10Cleanup: Missing internationization for socket descriptionAaron Carlisle
2022-01-10Fix mistake in previous commitAaron Carlisle
2022-01-10Cleanup: redundent semicolons after function bracesAaron Carlisle
2022-01-10Cleanup: Use new socket builder APIAaron Carlisle
2022-01-09UI: Make uiTemplateNodeLink work for all socket typesAaron Carlisle
Currently the node link ui template only works with a few socket types. This commit addes support for the rest of the socket type declarations. As pointed out in D13776 currently after recent refactors Shader nodes no longer display in the menu. In the future more socket types will be used in the shader nodes and makes the UI template work better for other node trees. Differential Revision: https://developer.blender.org/D13778
2022-01-09Cleanup: Remove no op socket templatesAaron Carlisle
2022-01-09Cleanup: Nodes: Begin splitting shader node buttons into individual filesAaron Carlisle
Currently, most node buttons are defined in `drawnode.cc` however, this is inconvenient because it requires editing many files when adding new nodes. The goal is to minimize the number of files needed to add or update a node. This commit moves most of the node layout functions for shader nodes into their respected source/blender/nodes/shader/nodes file. In the future, these functions will be simplified to node_layout. Some nodes were left in `drawnode.cc` as this would require duplicating code while this is likely fine it is best to leave that to a seperate commit.
2022-01-09Cleanup: Use new socket builder APIAaron Carlisle
2022-01-09Cleanup: Remove no op socket templatesAaron Carlisle
2022-01-08Fix T94713: Alembic crash with empty frames and velocitiesKévin Dietrich
Some software or processing tools (videogrammetry in this case) may export malformed files with velocity data even when the frame is empty for some reason. We need to explicity compare the data size with the vertex size, and refuse to load the attribute if there is a data size mismatch.
2022-01-08Fix T94534: dangling pointer in internal link after removing socketJacques Lucke
The dangling pointer caused errors further down the line. The solution is to simply delete an internal link when one of the corresponding sockets is removed (just like normal links are removed as well).
2022-01-08Cleanup: Use new socket builder APIAaron Carlisle
2022-01-08Cleanup: Loop through socket listbase instead of arrayAaron Carlisle
The socket arrays will be removed when using the new socket builder. So instead we have to loop through the node outputs list.
2022-01-08Fix Cycles compile error after last own commitJulian Eisel
We can't include `BLI_utildefines.h` in `RNA_types.h` since Cycles includes that, but duplicates some of the util defines. So you'd have duplicated definitions.
2022-01-08Cleanup: Remove unused code from BKE_node.hHans Goudey
Remove a variety of unused functions, declarations without definitions, incorrect comments, and defines that have been commented for years
2022-01-08Fix Adjust Last Operation panel showing session UUID number buttonJulian Eisel
This is implementation specific data that should never be exposed to regular users. Also make sure this data is not saved to presets.
2022-01-08RNA: Support bitwise operators for property flags in C++Julian Eisel
Needed for the following commit.
2022-01-07Cleanup: Use forward declaration of struct in headerHans Goudey
This meant that BKE_mesh.h couldn't be used without the DNA headers first.
2022-01-07Fix: connecting hair fails on meshes with no generative modifiersAleksi Juvani
Fixes a bug introduced in rB5dedb39d447b. `mesh_original` is not set if the mesh has no generative modifiers, in which case we can use `mesh_final`, which would seem to be consistent with the rest of the particle code. An alternative approach would be to make sure that `mesh_original` is always set in `deformVerts`. Differential Revision: https://developer.blender.org/D13754
2022-01-07LibOverrides: small refactor of resync main public function.Bastien Montagne
Simplify signature of `BKE_lib_override_library_resync` and make it a shallow wrapper around new internal `lib_override_library_resync` that can then be easily extended for other internal needs. Not functional changes expected here.
2022-01-07Fix T94078: Wrong Bound Box calculated for curvesGermano Cavalcante
`DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN` creates temporary objects that correspond to duplicates or instances. These temporary objects can share same pointers with the original object as in the case of Bounding Box. Bound Box of temporary objects is marked dirty in `BKE_object_replace_data_on_shallow_copy` since `ob->data` is different. This causes the original Bounding Box, calculated for the evaluated geometry, to be lost. The solution in this commit is to change the boundbox reference of the temporary objects, so the boundbox of the non-temporary object (with the data curve) is not marked dirty. Differential Revision: https://developer.blender.org/D13581
2022-01-07Remove dead numaapi code in blenlibSergey Sharybin
It it rather an old experiment now which didn't pay off. The initial idea was to have main and jobs threads on fast nodes of TR2 processors. This didn't really work reliably because in Blender we need to be able to create nested threads without their affinity set. This is not how some of OS are creating nested threads, and we don't always have access to child threads to reset their affinity. So overall complexity of the initial idea implementation became too much compared to the performance gain.
2022-01-07LibOverride: Add tag to libraries that had to be recursively resynced.Bastien Montagne
Request from studio, to help identify quickly libs that need update. NOTE: Currently only outputing INFO log in console, display of this info in the outliner will come in a separate commit.
2022-01-07Fix T86952: Buffer overflow reading specific DDS imagesSergey Sharybin
Add a data boundary check in the flipping code. This code now also communicates the number of mipmap levels it processed with an intent to avoid GPU texture from using more levels than there are in the DDS data. Differential Revision: https://developer.blender.org/D13755
2022-01-07Fix T94659: crash when deleting instances (part 2)Jacques Lucke
This was missing from rB3e92b4ed2408eacd126c0. Before only the Separate Geometry node was fixed, because that node was used in the file from the bug report. The same issue existed in the Delete Geometry node as well though.
2022-01-07Fix T94707: inverted output of separate geometry node incorrectJacques Lucke
This was an oversight in rB3e92b4ed2408eacd126c0.
2022-01-07Cleanup: exclude uiFont from DNA, rename filename -> filepathCampbell Barton
This isn't saved to the preferences, so there is no need to store in DNA. Also remove unused `r_to_l` member.
2022-01-07Fix T94708: negative reference count error with Python API callbacksCampbell Barton
Regression in 7972785d7b90771f50534fe3e1101d8adb615fa3 that caused Python callback arguments to be de-referenced twice - potentially accessing freed memory. Making a new-file with a circle-select tool active triggered this (for example). Now arguments aren't de-referenced when Blender it's self has already removed the callback handle.
2022-01-07Cleanup: use the ELEM macroCampbell Barton
2022-01-07Fix T94629: The IMB_flip API would fail with large imagesJesse Yurkovich
Fix IMB_flip[xy] to handle cases where integer overflow might occur when given sufficiently large image dimensions. All of these fixes were of a similar class where the intermediate sub-expression would overflow silently. Widen the types as necessary. Differential Revision: https://developer.blender.org/D13744
2022-01-07Fix BKE_image_ensure_tile_token being called with a full pathCampbell Barton
Assert that only the file name component is passed in since special handling for UDIM should only be applied to the file name. Also remove an unnecessary NULL check on the filename argument.
2022-01-07Cleanup: rename sculpt_brushes.c -> sculpt_brush_types.cCampbell Barton
This better differentiates sculpt brush types with brush data-blocks, since the same sculpt brush type may be used for many brushes.
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2022-01-07Cleanup: Fix spelling in filenameAaron Carlisle
2022-01-07Cleanup: Add `bf_nodes_texture` libraryAaron Carlisle
For sake of consistencey with other node tree types, create its own cmake module. This change helps keep `bf_nodes` focused on generic nodes files. Texture nodes are end of life and hopefully for Blender 4.0 they can be removed. It is not expected that these will see the updates that the other nodes are getting. This change also helps isolate the end of life files, we may move some texture specific node tree execution code out of `node_exec` and into a `node_texture_exec` files. Differential Revision: https://developer.blender.org/D13743
2022-01-07Cleanup: Use new socket builder APIAaron Carlisle
This commit converts most shader or bsdf nodes.
2022-01-06Fix T94635: Sculpt Smooth in Surface mode with Anchored Stroke crashPhilipp Oeser
Sculpt Smooth in Surface mode (as opposed to Laplacian) needs a cache initialized on first time. In anchored stroke mode with spherical falloff this was skipped though (because this starts of with no PBVH nodes and an early return checks for this) and `first_time` was set to false before cache initialization. Now move the cache initalization to happen earlier (same as the cache initialization for automasking). Maniphest Tasks: T94635 Differential Revision: https://developer.blender.org/D13746
2022-01-06Geometry Nodes: Experimental Scale Elements node (WIP).Jacques Lucke
This node is best used in combination with e.g. the Extrude node. Differential Revision: https://developer.blender.org/D13757
2022-01-06progressJacques Lucke
2022-01-06Fix T94672: incorrect Workbench shadows with GPU subdivisionKévin Dietrich
The `lines_adjacency` IBO build in the GPU subdivision case was missing edges at the boundaries of open meshes. As it is used for the shadow pass, the shadows were then not clipped properly. This would also make X-Ray mode render differently in those cases. To fix this, we can simply reuse the buffer finalization routine from the non-subdivision case, as such edges are handled there.
2022-01-06GPU subdiv: fix wrong data sizes used for lines adjacency IBOKévin Dietrich
Function parameters were mismatched, causing an assertion failure in debug builds.
2022-01-06progressJacques Lucke
2022-01-06progressJacques Lucke