Age | Commit message (Collapse) | Author |
|
further fixes for 'RECENT' files panel in filebrowser:
* Also add the recent folder at the head if it is not yet in the list
* since we now insert at the head, we need to remove the skipping of the first entries if there are too many. Now correctly leaving the last elements unwritten.
* Another consequence of inserting at the head is that we don't want to reverse the list in the recent panel anymore - got rid of the corresponding code.
|
|
|
|
|
|
* Bump BLENDER_VERSION_CYCLE to rc. BCon4, bugfixes only.
|
|
Was simple copy pase error.
|
|
preprocessor ambiguity for MinGW
|
|
|
|
Happens when there's no strip under current frame. Simply added NULL-check.
|
|
of another shape key.
|
|
between big/little endian systems would break), also set attributes to BLI_endian_switch_* functions.
|
|
fsm_head / fsm_iter / fsm_prev
|
|
|
|
top if used again
|
|
|
|
|
|
cursor clipping which made it a bit confusing, split into 2 functions. ui_text_clip_left(), ui_text_clip_cursor().
|
|
in the UI
|
|
|
|
warning WITH_DDS.
|
|
in already clipped output slots names
|
|
with other similar funcs, mainly copy-safe [i.e. you can use the same matrix as operand and result, saves lines in some already over-complicated code!]).
|
|
disabled buildtime
|
|
|
|
with GHOST_SDL
|
|
wasn't needed for lattice and curves, and in some cases meshes.
do dirrect array lookups instead where possible.
|
|
Since the transform values for bones in protected layers can be animated again
using many of the common tools, it makes sense that the transform properties for
these are allowed to be edited too.
I've left the rotation mode setting as a "proxy locked" value for now, since
this seems more like something that's defined as part of the rig creation (and
best left alone by animators).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
|
|
|
|
|
|
unneeded size_t -> int conversions.
|
|
|
|
|
|
of the vars were in fact NULL)
|
|
|
|
if (ob->mat == NULL && ob->totcol)
|
|
|
|
|
|
make RegisterBlendExtension_Fail a static func
u
|
|
C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
|
|
|
|
|
|
be used as alpha multiplier for icon
|