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2013-05-08rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()Campbell Barton
was renamed fairly recently but other similar iterators not negated like this, would prefer to keep it as it was
2013-05-08use bool for customdata functions.Campbell Barton
2013-05-08de-duplicate draw_new_particle_system() particle drawing.Campbell Barton
2013-05-08code clenup: rename BKE_mesh_poly_calc_angles -> BKE_mesh_calc_poly_anglesCampbell Barton
2013-05-08add option to only beauty fill between vertices with non-matching tags,Campbell Barton
useful for beauty filling the result of a bridge between 2 edge-loops.
2013-05-08knife tool: use faster method for sort_by_frac_along(), no need to callCampbell Barton
line_point_factor_v3().
2013-05-08knife tool: use the squared distance for comparison.Campbell Barton
2013-05-08knife tool: use 2d vectors for screen coords.Campbell Barton
2013-05-08use smaller size for uiWidgetTrias.vecCampbell Barton
2013-05-08remove unused define CLAMPTEST, move INPR toCampbell Barton
collision_compute_barycentric(), only place its used.
2013-05-08warn of sign conversions for low level apis - ghash, heap, mempoolCampbell Barton
2013-05-08add matrix multiply for projection that outputs 2d values.Campbell Barton
2013-05-08use static functions for raycast functions.Campbell Barton
2013-05-08use unsigned int, for mask rasterizer.Campbell Barton
2013-05-08code cleanup: use 'const float[2]' where possible.Campbell Barton
2013-05-08use unsigned int's for smallhash, avoids using ABS when converting anCampbell Barton
int from a key.
2013-05-08code cleanup: BKE_mesh_nurbs_displist_to_mdata(), use const bool forCampbell Barton
'conv_polys'
2013-05-08use negative dot product for clipping, rather then doing it inline.Campbell Barton
2013-05-08code cleanup: remove unused 'dm' arg from BVHTreeFromMesh.Campbell Barton
2013-05-08remove unneeded null check in draw_viewport_nameCampbell Barton
2013-05-08fix [#35259] Crash when enabling mesh analysis intersect.Campbell Barton
2013-05-08Fix #35255: build for older OpenCollada versions failed, but don't see a goodBrecht Van Lommel
reason to not keep it working.
2013-05-07Fix OS X 32 bit build error, and bring buildbot config in sync with default.Brecht Van Lommel
2013-05-07Putting undefined versioning to only older than 2.67.Ton Roosendaal
2013-05-07And here's the epic 2.67 splash and version!Ton Roosendaal
Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun!
2013-05-07Fix #35122: Blenderplayer crashes when loading levelSergey Sharybin
Issue was caused by ntreeUpdateTree calling for a ntree which is not in G.main. This lead to issues in ntreeVerifyNodes (which is called from ntreeUpdateTree). Made is so ntreeUpdateTree now accepts main as an argument. Will work for the release, later we could either solve the TODO mentioned in ntreeUpdateTree which will eliminate need in main there or make it so context's main is used from all over where ntreeUpdateTree is called (currently there're still some usages of G.main).
2013-05-07fix for glitch in text editor using ctrl+(backspace / delete), Campbell Barton
for now just don't jump words when theres a selection.
2013-05-07expose bmesh volume calculation to python api (use for print toolbox addon).Campbell Barton
2013-05-06Fix for crash when using 2D stabilization for float movie clipsSergey Sharybin
Also removed unneeded image buffer scaling, it was only needed for "early output" if there was no rotation. That is no longer supported since it used to pixelate result a lot and interpolation is always used now. Saves quite a few of memory and CPU cycles.
2013-05-06Fix missing angle zerolization when 2d stabilization is disabled.Sergey Sharybin
Not sure how it wasn't noticed for so long, probably check happens in callee as well, but better be safe than sorry here.
2013-05-06Fix crash rendering material with "Face Textures" option.Brecht Van Lommel
Example file: lib/tests/materials/crystal_cube.blend
2013-05-06Another correction to svn rev56509Sergey Sharybin
Initial fix was not fully working, because faulty edge shared the same address as screen area. This lead to screen freeing issues -- double free (which was supressed by guarded allocation actually) but also freed memory access when iterating via edges to free them. Solved by a small hack which removes edges with bad vertices from edges list. This prevents double-free and freed memory access cased by corrupted files we're currently fixing. In other cases this tweak is likely be harmless -- in worst case scenario it'll lead to small memory leak, which is not as much lethal as freed memory access.
2013-05-06Fix for uninitialized variable in previous commit.Sergey Sharybin
2013-05-06Bug fix #35179Ton Roosendaal
Added provision for saved corrupt blend files - caused by a startup.blend addressing > 16 GB space, which was read in 32 bits. Now an invalid screen will get removed immediate after read. Might give a memory-not-in-memlist print, but that's quite safe.
2013-05-06Fix #35229: collada crash exporting constraints with no target set.Brecht Van Lommel
2013-05-06fix for cursor jumping error stepping backwards where the the first ↵Campbell Barton
character of a string would be skipped no matter what it was.
2013-05-05correction for uv template, also some doxygen comment corrections. Campbell Barton
2013-05-05Fix #35209: cycles generated texture coordinates did not stick to deforming ↵Brecht Van Lommel
meshes.
2013-05-05correct bmesh api crossref and update uv-operator template.Campbell Barton
2013-05-05revert part of own commit r56476, caused scene unlink button to be removed.Campbell Barton
2013-05-05Fix for non-terminated reading of JPEG metadataSv. Lockal
This commit prevents Blender reading memory next to non-null-terminated JPEG metadata strings
2013-05-04Fix quicktime video export not properly supporting animation of audio ↵Brecht Van Lommel
properties like volume. Patch #35184 by James Yonan, see the report for a detailed explanation of why this failed.
2013-05-04fix for mistake in own recent commit, broke operator search (r56465).Campbell Barton
2013-05-03Second part of fix for regression of nodes UI translation (since new ↵Bastien Montagne
pynodes): add back sockets translation.
2013-05-03correct own recent commit, confused totloop with dm_totloop, rename vars & ↵Campbell Barton
correct even though in this case the error was harmless.
2013-05-03disable view3d dolly, move, pan -- when the view offset is locked, also ↵Campbell Barton
corrected fly modes offset lock check and added ED_view3d_offset_lock_check() to reuse between functions.
2013-05-03knife sort_by_frac_along was re-calculating the reference factor for every ↵Campbell Barton
test, change to only calculate once and use line_point_factor_v3(). also add zero division check for line_point_factor_v3() since the 2d version already checked for this.
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
Patch #35197 by Tyler Seacrest.
2013-05-03Minor code clean-up.Tamito Kajiyama
2013-05-03remove unused random number generator, thanks Bao2 for spotting.Campbell Barton