Age | Commit message (Collapse) | Author |
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also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value.
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else if's
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else if's
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else if's
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else if's
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other editmesh_ files.
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remove bmesh_selecthistory.c, only wrapped a few functions.
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setting was getting saved which caused save to fail when not caused by double click afterwards.
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* Preview Background is now themeable. Patch by Pablo Vazquez (venomgfx).
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The cube test, used by the clay strips brush, now smooths the corners
of the cube using the brush curve.
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* Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits.
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getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
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In fact, problem was in vec_roll_to_mat3(), which has to detect when the bone is aligned with its Y axis, using a threshold. This one have been raised to quite a high value due to bug [#23954], then lowered a bit due to [#27675] (which is imho in fine the same problem as 30438).
Reset it to its org value (very low 1e-13), as testing file given with firt bug did not show any problem anymore... So now, instead of 1/1000 of bone length from Y axis, we have about 3.25*10-7... Only (hardly) noticeable at max zoom level in 3D view.
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bug was caused by modifying loops vert value in a BM_LOOPS_OF_VERT iterator.
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reason it had a 'numcuts' option.
add edge split to mesh edge menu.
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changes.
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scripts are using this to modify the mesh and its confusing that the edits are not kept.
This also makes it clearer that the faces are for tessellated results only.
Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace.
and spesifically how to upgrade importers and exporters for 2.63+.
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from luke frisken (lfrisken), with some edits.
some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
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start frame = end frame which is useful in some cases.
Also made behavior of S/E operators equal to sliders in timeline.
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function for dissolving, detaching and muting nodes a bit. Instead of only linking a single, perfectly matching socket pair it now connects all outputs of a type to the first input of the same. Also if no such connections can be made it simply links the first connected input to the first connected output. This is the previous behaviour of the delete_reconnect operator (ctrl+x).
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re-use system.
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Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks!
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object types, and armature have no boundbox).
This commit:
* Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas.
* Adds a basic bounding box drawing (and computing) for armatures.
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(also fixes special request from Ian for Mango)
Added operator to update actual content length of all selected strips.
Can be useful for scenes and movies as well after doing making changes to
scene/movie.
Can be improved further to deal better with cases when strip has got effect
and it's get reshuffled because of overlapping after changing it's length.
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Graph Editor
Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
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added BMFace.material_index
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Clipping functions used for drawing weren't using stepping and always were assuming
letters are single byte encoded. Now they're using correct stepping.
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this layer is now also used for various preview tasks in Object mode.
“Cleanup” commit, no functional changes.
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BM_mesh_validate()
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state, also set object.vertex_group_assign.new to false when accessed from blenders UI
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this report exposed multiple bugs in blender when using a non utf8 compatible home directory.
- bpy.utils.script_paths() would crash when homedir wasn't utf8 (reported bug)
- PyC_DefaultNameSpace() - would raise an error when running when __file__ was non utf8.
- preset filepath property was not set to accept non utf8.
- bpy.paths.display_name would raise an error on non utf8 paths, (used for preset draw)
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Added generic secondary hash to walker. In faceloop select it is used to remember if edge has been previously visited, in addition to the hash used for faces. This solves the case where walker stops if it finds an already added face.
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