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2019-01-28Fix T60840: Serious memleak in solidify modifier.Bastien Montagne
Another one painful to pin down, due to misleading info in report, and more than anything else, waaayyyyy too complex example file!
2019-01-28Fix T60944: Add Tablet eraser support to annotations usin penAntonioya
2019-01-28Fix T60566: Warnings in rigid body and certain conrfigurationSergey Sharybin
Was visible when constraint object is not directly visible via view layers, need to indirectly pull it into the graph.
2019-01-28Fix T60599: Multires crash after doing dyntopo sculptSergey Sharybin
2019-01-28Fix T59963: Can't manipulate hair keys with G, R, S or mirror transformsSergey Sharybin
Need to pass proper evaluated mesh to calculate hair matrix.
2019-01-28DRW: support clipping for object & lamp centersCampbell Barton
2019-01-28makesrna: write files w/ spaces instead of tabsCampbell Barton
We're preparing to move to spaces, having literal tabs in strings complicates conversion a little, move makesrna to spaces now.
2019-01-28Make scene statistics to respect locked interfaceSergey Sharybin
Interface is being locked when some destructive operations are called from non-main thread. This was causing crash with particles in T60065.
2019-01-28Fix T60127: Particles texture mapping coordinates objectsSergey Sharybin
Part of the issue was a missing relation. Other part wes aboud object's inverse matrix never being updated.
2019-01-28Cleanup: unused struct declarationsCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28Fix: use correct units for some bone propertiesScott Spadea
Differential Revision: https://developer.blender.org/D4267
2019-01-28Fix: use pixel as unit for some propertiesScott Spadea
Differential Revision: https://developer.blender.org/D4266
2019-01-27Fix T60908: crash in workbench render after DoF changes.Brecht Van Lommel
2019-01-27Fix: Use correct units in Shrinkwrap modifierŁukasz Kwoska
Differential Revision: https://developer.blender.org/D4261
2019-01-26Fix T59921: RuntimeError:bpy.ops.object.gpencil_modifier_apply()Antonioya
Thanks to Brecht for his help
2019-01-26Merge branch 'blender2.7'Brecht Van Lommel
2019-01-26Fix build error after recent cleanup.Brecht Van Lommel
2019-01-26Cleanup: fix compiler warnings.Brecht Van Lommel
2019-01-26Fix: Use correct units for cloth propertiesValentin
Differential Revision: https://developer.blender.org/D4260
2019-01-26Fix incorrect sizeof use in rna array formattingCampbell Barton
2019-01-26Correct build error removing includesCampbell Barton
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-26Cleanup: redundant definesCampbell Barton
Comment or remove unused defines.
2019-01-26Cleanup: remove blender-internal update flagCampbell Barton
2019-01-26Cleanup: wrapper for built-in shader accessCampbell Barton
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-26Cleanup: avoid static vars to store legacy shadersCampbell Barton
2019-01-26GPU: refactor defines into GPUShaderStagesCampbell Barton
Code comment notes there are "just a few", now there are enough it's useful to include in GPUShaderStages.
2019-01-26Cleanup: order GPUShaderStages (vert, geom, frag)Campbell Barton
Use names for declarations to support adding defines, coming next.
2019-01-25Workbench: Depth Of Field: Add toggle option in shading popoverClément Foucault
Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79.
2019-01-25Workbench: Depth Of Field: CleanupsClément Foucault
2019-01-25GP: Apply scale to particlesAntonioya
The particles were using the scale of the original object and the thickness of the stroke was not correct. Now, the scale is applied by particle.
2019-01-25GP: Set cyclic to OFF when use cutterAntonioya
When cut a stroke, the cyclic must be set to off because keep it gets very weird results.
2019-01-25Ammend to rBea5326df86cb.Bastien Montagne
As suggested by @sergey, better use RECALC flag dedicated to pointcache.
2019-01-25Fix Freestyle (ASAN detected) crashDalai Felinto
This was very simple to reproduce, just turn on Freestyle and press render. Now to the truth of things. Most (if not all) of ~BlenderStrokeRenderer() can be removed. I believe this was done back when freestyle was using G.main, and since we gave freestyle its own main we can just leave the cleanup for later. I will leave this for freestyle maintainers to think over though. Note: There is a chance this was the issue reported on T57890. I will wait for the reporter to confirm this as fixed though.
2019-01-25Fix T60783: (Certain) shapekeys stopped working in 2.8.Bastien Montagne
This commit adds another optional check (when `--debug-io` is set) on write .blend process, to check and ensure all shape keys have their 'from' pointer properly set to their respective user ID. This is intended to be used as debuging tool mostly (to try to detect when/why some of those pointers can become NULL). For now, it also systematically perform same checks/fixes when loading a .blend file, to fix all broken ones laying around. Later we might move that usage to a do_version instead, but for now think it's safer to always perfom it (and it's rather cheap process anyway).
2019-01-25ShapeKey: add utils to say whether given ID type supports shapekeys.Bastien Montagne
Those kind of checks are handy to have for generic processing...
2019-01-25Cleanup: BLO: move validate code into own header.Bastien Montagne
Does not make sense to keep that with BLO_writefile.h, this can also be used by read code, and some other parts of Blender (like ed_undo.c currently)...
2019-01-25Fix T55462: Ungroup in Node editor crash BlenderSergey Sharybin
If ID doesn't want to do user counting it shouldn't be in main.
2019-01-25Fix T60775: Stereo drawing in image editor broken (shows only right eye)Dalai Felinto
2019-01-25Fix T60204: Crash when opening a FileSergey Sharybin
Missing code from 3d083f37. Need to ensure that ID properties are properly allocated and restored on read.
2019-01-25Workbench: Depth Of Field: OptimisationClément Foucault
- Compute samples positions on CPU. - Use 3x3 Box blur instead of 2x2. - Implement bokeh parameters. With this commit, dof performance is almost negligeable. The quality is a bit lower than before but can be improve. Also now big Circle of confusion are supported (up to 200px). Cost is ~1.25ms on AMD Vega with a 2560p viewport than full HD and pretty shallow depth of field. Coc downsampling and dilation is not used anymore for now (commented).
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
The algorithm used is borrowed from : http://tuxedolabs.blogspot.com/2018/05/bokeh-depth-of-field-in-single-pass.html This makes it possible to have a decent blur for foreground over defocused background in one pass only. The algorithm is using a gather approach that is much faster than the scatter approach used in Eevee. This makes it possible to have custom bokeh shapes (not implemented yet) which would be impossible with a separable gaussian technique. The blur is done in 2 steps. The first one define the shape of the bokeh and the second that fill the undersampling. A downsample max-CoC tile texture speed up the gathering process.
2019-01-25T60745: GPU texture alloc failed when opening Preference WindowsClément Foucault
Was generating INVALID_FRAMEBUFFER here instead of failled texture alloc. Add safety asserts in gpu_texture.c and clamp minimum size to 1 inside GPU_offscreen_create.
2019-01-25GP: Use Fill color when drawing strokes for no stroke materialsAntonioya
Artists requested to show the stroke while drawing a new stroke using a material with fill color only, because it's very difficult to see the stroke. Now the stroke shows always but using the fill color, not the stroke color because maybe is not set.
2019-01-25Fix crash happening with hair stepSergey Sharybin
The issue was caused by the hair step checking whether particle system needs to have path cache. This was done in a way which was traversing an entire scene and was checking every object for particle instance modifier. Ideally, path cache should be an own operation in the dependency graph. Or at least, this flag should be set by dependency graph builder, similar to curve's path. Since the code was broken already (it was only checking first particle instance modifier), it is easier to remove the buggy code, solve the crash and move on for now. If this causes an issue, simply set particle system to be rendered as path. Fixes crash with playback of Spring scenes.
2019-01-25Fix texture paint accessing freed memoryCampbell Barton
Part of T60660