Age | Commit message (Collapse) | Author |
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YCbCr conversion function according to ITU-R BT.601/709 and JFIF
Clarifies color space usage in rgb->ycc conversion, doesn't change existing results.
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Curve Object
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option is switched off. This fixes trouble when user converts curve which is
set as taper/bevel object to mesh (scene kept unchanged until object
recalculation).
- Moved checking of taper/bevel objects type to RNA property update handlers.
- Added resetting taper/bevel object in do_makeDispListCurveTypes it this
objects aren't curves.
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Deny user to select non-curve objects for taper and bevel lists, also
added some checking into displist and curve modules - object could be
converted from curve to mesh (would be better to unset bevel/taper
object in this case -- will try to implement a bit later).
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- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis
note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
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* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
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mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.
(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
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to specify different spring lengths.
Implementation is quite ugly because the shape key has to be pulled
through the modifier stack somehow, need a more flexible data mask
system to solve this properly.
(commits 27773,27775,27778 by Brecht from render25 branch)
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This fixes only the crash, which was due to buffer overrun for col Hex char buffer. It doesn't actually fix the real issue of overflowing the color values up to infinity.
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DispList->rt is used by render stuff to set vlak flags. This rt field is setting
to nurbs's flags in displist creation function. Possible flags for nurbs are
CU_SMOOTH and CU_2D. CU_SMOOTH is ok, but CU_2D conflicts with R_NOPUNOFLIP.
I cleared rt's CU_2D flag. Don't forget about possible conflicts if new
nurbs flags will be added.
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instead of the entire area (eg. so panning tool shelf doesn't lag when 3d view
redrawing is slow).
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in uv/image editor properties panel
Note: Moved UV editor 2d cursor to SpaceImage rather than View2d, so it's
more accessible to RNA.
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Theme colours were getting overwritten on startup with defaults (as in 2.4
system). Changed this to allow changing the default theme, and added a
'Reset to defaults' operator in user prefs. Perhaps next step to look into the
py presets system for themes too (nice and easy to share).
If you're using a custom B.blend you may get some strange theme colours on
startup if they weren't saved properly before. 'Reset to default' button in theme
preferences should fix it back to defaults.
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Also added a filter category for COLLADA files to the file selector.
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of the overlapped node
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Mem leak when using BGE fixed too.
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fix for bug in recent addition of panorama support
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Reported by Ralph Giles via bug 21797.
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Missing pthread include for recent image_draw.c commit. (27799)
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if compositing, sequencer, fields, etc should be rendered, or if the
render does that itself. The weak point is that this only applies to
rendering, so if you open the compositor, it will still run on the
rendered result. Enabled by default, set to False to disable.
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trying to Crease some edges
Don't want to project for Crease (and others).
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default, set RenderEngine property bl_preview = True to enable it.
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post_draw (it draw only for the last overlayed scene)
1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml
2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window):
http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
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with new grid type but could probably crash with stamp render option too)
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has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
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- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
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the order in which smooth and fractal are applied.
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Sarti.
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not support it.
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This prevents segmentation fault when object in pose mode is duplicating.
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Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
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enabled only for realtime display or only for rendering
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* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
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- 'Trusted Source' option was being overwritten on read making it usless.
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and fix the opposite problem when going to object mode from the menu.
(commit 27747 by Brecht from render25 branch)
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to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
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