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AgeCommit message (Expand)Author
2015-12-12Knife: use BM_face_split_edgenet for detecting holesCampbell Barton
2015-12-12Correct own mistake in 3e499c1aCampbell Barton
2015-12-12Use material remapping for bmesh-booleanCampbell Barton
2015-12-12Fix T46958: NLA Editor's 'Add Modifier' button is the wrong size on Retina Di...Joshua Leung
2015-12-12Cleanup: style/spellingCampbell Barton
2015-12-12BMesh: editmode booleans ignored when no faces cutCampbell Barton
2015-12-12Correct error in last boolean commitCampbell Barton
2015-12-11Fix T46945: Mesh Deform binding to a cage object with modifiers is unreliable.Bastien Montagne
2015-12-11Fix for invalid void* to typed pointer assignment in bmesh when used in C++ c...Lukas Tönne
2015-12-11Commend timing prints for booleanCampbell Barton
2015-12-11BMesh: boolean wasn't ignoring hidden facesCampbell Barton
2015-12-11BMesh: Add option to use BMesh boolean modifierCampbell Barton
2015-12-11Mistake in last commitCampbell Barton
2015-12-11BMesh: Boolean as an edit-mode toolCampbell Barton
2015-12-11Correct error in recent commit w/ hole-fillingCampbell Barton
2015-12-11Fix T46951: GLSL draw mode missing some textures.Brecht Van Lommel
2015-12-11BMesh: hole support for intersect toolCampbell Barton
2015-12-11BMesh: Add BM_face_kill_looseCampbell Barton
2015-12-11Math Lib: 2d ray-segment intersection functionCampbell Barton
2015-12-10MSVC 2015 fix, /WX warnings as errors is to restrictive for msvc 2015 current...Martijn Berger
2015-12-10Fix for mistake in intersect duplicate list checkCampbell Barton
2015-12-10BMesh: minor optimization for intersectCampbell Barton
2015-12-10Begin to add some MSVC 2015 supportMartijn Berger
2015-12-10Use 'peek' instead of 'last' for stack macroCampbell Barton
2015-12-10Eigen: fold remaining OpenNL code into intern/eigen.Brecht Van Lommel
2015-12-10Eigen: move C API into intern/eigen.Brecht Van Lommel
2015-12-09CMake: include eigen as a system headerCampbell Barton
2015-12-09BMesh: move BM_face_split_edgenet to its own fileCampbell Barton
2015-12-09Math Lib: add axis_dominant_v3_ortho_singleCampbell Barton
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08Correct recent OpenGL cleanupCampbell Barton
2015-12-08OpenGL: use extension form of FBOsMike Erwin
2015-12-08OpenGL: use sized texture internal formatsMike Erwin
2015-12-08disable old Mac OpenGL workaroundMike Erwin
2015-12-08OpenGL: simple cleanupMike Erwin
2015-12-08OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)Mitchell Stokes
2015-12-08Python: remove support for Python 3.4Campbell Barton
2015-12-07Usual UI messages fixes.Bastien Montagne
2015-12-07Added a comment to our use of the term 'adjoint' in BLI_math.Lukas Tönne
2015-12-07BLI_linklist: add alloca append macroCampbell Barton
2015-12-07Minor changes needed for standalone mathutilsCampbell Barton
2015-12-07OpenGL: remove old version checkMike Erwin
2015-12-07OpenGL: new GPU_legacy_support() functionMike Erwin
2015-12-06Fix (unreported) Ocean modifier assuming all its faces are quads.Bastien Montagne
2015-12-06Cleanup in main Ocean modifier code.Bastien Montagne
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: use simple shader for texture drawing in a few places.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: use simple shader for armatures.Brecht Van Lommel