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2013-03-17Fix for a crash due to a bug in the handling of singularity in stroke creation,Tamito Kajiyama
where additions of a small offset (to prevent vertices from being at the same point) were not properly done when vertices were shifted in the reverse order. A problem report by Vicente Carro through personal communications, thanks a lot!
2013-03-16Fix for a crash due to mesh faces with wire frame materials not properly ↵Tamito Kajiyama
handled. A problem report by Vicente Carro through personal communications, many thanks!
2013-03-13New implementation of Freestyle edge/face marksTamito Kajiyama
The previous implementation of Freestyle edge/face marks was refactored based on suggestions from the latest code review by Campbell. The new implementation relies on mesh CustomData to store edge/face marks, instead of introducing extra flags in the core Mesh and BMesh data structures. The CustomData-based implementation will allow further additions of new edge/face attributes because of the independence from Mesh/BMesh. This revision is work in progress, mainly intended to address the review comments and ask for further code review in view of the trunk merger in the upcoming 2.67 release.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-03-08A big code clean-up patch from Bastien Montagne, many thanks!Tamito Kajiyama
2013-03-03Merged changes in the trunk up to revision 54992.Tamito Kajiyama
Resolved conflicts: release/scripts/startup/bl_ui/space_view3d.py
2013-03-03Collada: exported normals now based on MPoly instead of MFaceGaia Clary
2013-03-03rigidbody: Revert to running simulation on frame updateSergej Reich
Instead of flagging the rigid body world for frame update just call BKE_rigidbody_do_simulation() recursively for all scenes. This avoids having to constantly check if the simulation needs to be updated.
2013-03-03rigidbody: Fix inconsistency with world rebuildingSergej Reich
The rigid body world could be rebuilt on start frame and one frame after start frame. The latter was necessary sice animation playback usually doesn't start at start frame. This lead to different simulations depending on which frame the simulaton was rebuilt when animation was involved. Now we only rebuild the world on start frame. This is actually tricky to do since, as mentioned above, animation playback starts on second frame. To work around this we rebuild the world before the actual update. The alternative would be to rebuld the world on every simulation change (like the other simulations do it) but this is an expensive operation and would be too slow.
2013-03-03code cleanup: de-duplicate cast modifier logic, had 'optimization' which was ↵Campbell Barton
only saving a NULL check per loop, causing most of the logic to be copied, ~130 lines.
2013-03-03code cleanup: ~400 duplicate lines for AO form factor math.Campbell Barton
2013-03-03code cleanup: de-duplicate ~75 lines copied twice - tsk tsk.Campbell Barton
2013-03-03move toggle drag into a UI handler (was modal operator)Campbell Barton
2013-03-03Fix for exceptions in converting Python float objects to C variables not ↵Tamito Kajiyama
properly handled. Based on review comment from Campbell.
2013-03-03enable triangulation with collada, disable BLI_STATIC_ASSERT for C++.Campbell Barton
2013-03-03partial revert of collada triangulation code due to problems on linuxGaia Clary
2013-03-03Renamed FreestyleLineSet.use to .show_render.Tamito Kajiyama
Based on review comment from Campbell.
2013-03-03Code clean-up: used copy_m4_m4() and unit_m4() instead of verbose loops.Tamito Kajiyama
Based on review comment from Campbell.
2013-03-03Removed redundant definitions of __min and __max macros by replacing them withTamito Kajiyama
std::min() and std::max(), respectively. Based on review comment from Campbell.
2013-03-03Moved operations on blend file data from C++ class destructor to a specific ↵Tamito Kajiyama
method for releasing resources. Based on review comment from Campbell.
2013-03-03Fix Collada build error in sconsGaia Clary
2013-03-02Fix for a buffer overflow, by simply removing the unnecessary string copy.Tamito Kajiyama
Review comment from Campbell.
2013-03-02Removed paths to a browser command and help index that are no longer used in ↵Tamito Kajiyama
Freestyle for Blender. Review comment from Campbell.
2013-03-02fix [#34431] Crash with 2.66 when dyntopo enabled and using view plane modeCampbell Barton
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-03-02fix [#34486] Selection of bones in armature edit mode only toggles between ↵Campbell Barton
two bones
2013-03-02Added typecasts to keep c++ from reporting errorsGaia Clary
2013-03-02now dragging an image onto an empty can be done without holding Ctrl.Campbell Barton
Make it set the empty draw type for existing empty object. change from yakca on IRC also some whitespace cleanup.
2013-03-02code cleanup: clarify comment about virtial-modifiers, also add comments to ↵Campbell Barton
DNA headers when its not so obvious what their purpose is.
2013-03-01Bug fix #34418Ton Roosendaal
Fix for 2.66a Screencast could be started twice in a row, but it then also added two handlers for drawing an overlay circle around mouse cursor. After ending the screencast, this circle then kept being drawn.
2013-03-01Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node"Sergey Sharybin
Added compatibility option "Straight Alpha Output" to image input node When this option is enabled, image input node will convert float buffer to straight alpha. This is not what you'll usually want with new alpha pipeline, nit this is needed to preserve compatibility with older files saved in 2.65. In that version byte image are resulting with straight alpha passing to the compositor and alpha-overing required extra premultiplication of inputs. So, that's why Straight Alpha Output is needed -- it's set in versioning code for byte node images so they'll still output straight alpha. This option is currently only available in N-panel. Additional change: added Alpha Mode for image input node to N-panel.
2013-03-01style cleanup: braces with multi-line statements, also add some comments.Campbell Barton
2013-03-01Bug fix #34334Ton Roosendaal
For 2.66a Soft shadow was drawing a complete rect, but it should skip the top edge. That allows transparent menus to still have a shadow too.
2013-03-01keymap filter by keybindings in the userpreferences.Campbell Barton
- optional, select between name/keybinding. - when key input can't be parsed, alert red to give the user some feedback. - key shortcut parsing could be improved or swapped out for button which grabs shortcut.
2013-03-01fix for drag-toggle, bit-buttons weren't handled which made drag toggle fail ↵Campbell Barton
for buttons in the graph editor for eg.
2013-03-01code cleanup: minor refactor of button pressed state checking, needed for ↵Campbell Barton
drag toggle fix.
2013-03-01Fix / Workaround for [#34474] "Record Composite" image op segfaults in ↵Thomas Dinges
compositor code * These operators have never been ported to 2.5x and therefore should not come up inside the UI. (as they are not working).
2013-02-28Fix own regression in commit from today -- missing NULL checkSergey Sharybin
Crash happened when sequence image failed to load.
2013-02-28UI/DPI: user preferences window size now takes into account DPI, otherwise theBrecht Van Lommel
buttons don't fit properly.
2013-02-28Fix #34366: mesh.select_mode operator could not be configure the use_extendBrecht Van Lommel
and use_expand properly. These are hardcoded to shift and ctrl to make them work when clicking buttons or menus. Now it checks if the properties are set, which is still not ideal but makes it possible to override them from the key configuration.
2013-02-28Fix #34372: mesh.verts.foreach_set not working with normals, regression due ↵Brecht Van Lommel
to my bugfix for multidimensional arrays.
2013-02-28Fix #34390: quicktime video codec menu showing blank. It's a small miracleBrecht Van Lommel
that this code worked at all at some point.
2013-02-28Fix #34414: python error with frame_change callback and Cycles motion blur.Brecht Van Lommel
Now the RenderEngine.render callback allows writing blender data again, it should not be allowed but in practice the API and render threading code is too limited to make this work at the moment.
2013-02-28More UI messages fixes...Bastien Montagne
2013-02-28Changed a way how RGB images are saving from RGBASergey Sharybin
Before alpha channel was simply ignored causing bad looking straight colors which is pretty much useless. Now saving RGB would alpha-over image on top of black color, which makes final image look really nice. It's also very such the same what other graphics software does this. In the future we could easily support configurable backdrop color, which would be really the same as other SW does it. Also, it'll probably worth adding the same mode to RGB display of image editor.
2013-02-28Draw a checker board as a background for animation playerSergey Sharybin
This makes it easier and useful to investigate alpha channels, without this straight colors are displayed on the screen which are completely useless in case of player.
2013-02-28Fix sequencer crash when pasteing strips after creating new fileSergey Sharybin
Issue happened for scene. movie clip and mask strips, which contains pointers to datablocks which are freeing on loading new file. Also, scene strip would crash when pasted from clipboard after scene was unlinked from file.
2013-02-28Fix memory leak when loading multilayer EXR as movie clipSergey Sharybin
Such kind of image sequences wouldn't be displayed still and supporting them would take some additional time, but for now it'll be no memory leak on attempt opening such images.
2013-02-28Modal (aka tripod) solver reworkSergey Sharybin
Several major things are done in this commit: - First of all, logic of modal solver was changed. We do not rely on only minimizer to take care of guessing rotation for frame, but we're using analytical rotation computation for point clouds to obtain initial rotation. Then this rotation is being refined using Ceres minimizer and now instead of minimizing average distance between points of point of two clouds, minimization of reprojection error of point cloud onto frame happens. This gives quite a bit of precision improvement. - Second bigger improvement here is using bundle adjustment for a result of first step when we're only estimating rotation between neighbor images and reprojecting markers. This averages error across the image sequence avoiding error accumulation. Also, this will tweak bundles themselves a bit for better match. - And last bigger improvement here is support of camera intrinsics refirenment. This allowed to significantly improve solution for real-life footage and results after such refining are much more usable than it were before. Thanks to Keir for the help and code review.
2013-02-28fix [#33466] alt + mouse wheelCampbell Barton
Alt+Mouse Wheel events depended on the button under the mouse being active, else it would change the current frame. Button re-activation wasn't 100% reliable since it depends on fake mousemove events. Now keep button active when its executed if the mouse stays over it.