Age | Commit message (Collapse) | Author |
|
|
|
|
|
the strength of the brush, as it was in 2.49
Layer height used to be controlled with brush radius, quite confusing decision.
Added new property for brushes - height for adjusting affectable brush height
(it could be not only layer height in the future).
|
|
Shift+A "add primitive" menu didn't allow to set shortcuts on the
sublevels.
|
|
Menu Help -> Operator Cheat Sheet crashed, calling function with NULL context.
|
|
also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly.
|
|
|
|
|
|
|
|
render-result doesn't get an ibuf with BKE_image_get_ibuf
added a poll method to grey-out entries if !ibuf for now.
|
|
|
|
* Timeline duplication code freed the original time caches too.
|
|
(warning will be printed).
|
|
|
|
a header every build with the time, date, svn revision.
|
|
also added hide-unselected option to armature mode.
|
|
remain after group execution.
|
|
Shift+Numpad, uses manipulator code.
|
|
from Shane Ambler (sambler)
didnt include change to superlu, prefer to leave external libs out of cleanups.
|
|
update. Please reset the simulation.
* Backwards compatibility code wasn't forwards compatible :)
|
|
multi-dimensional array assignment reads the array 3 times (typecheck, length-check & for-real).
the length check was running sequence checks on every number which would fail, small speedup by avoiding this.
should eventually get this working faster by reading once into an allocated array.
|
|
|
|
functions, found this could be done in a better way which doesnt have to deal with partly initialize instances being freed.
|
|
|
|
|
|
|
|
* inv_ -> inverted_
* flagged image dirty after invert.
* restored properties accidently cut out of unpack operator.
brecht.beers[lmg]++
thanks for paying attention! :)
|
|
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all.
* This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases.
* It cuts quads and tris and creates proper uv's for the new faces too.
* I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc.
|
|
|
|
Having 2 or more windows open, a render in another window made the
other (active) window fail badly on F11 key (show render).
Now things should go smoothly. If a render is being shown in
inactive windows, they get popped to the front nicely.
|
|
initialization, which made it appear as an empty item in the input node category.
|
|
ifdef'd out weakref for blender/py api, worth testing to see if it adds much overhead.
|
|
Invert Image Colors (RGB)
--
Invert Red Channel
Invert Green Channel
Invert Blue Channel
Invert Alpha Channel
mostly because of the recent changes in normalmap channels,
so users can adopt old bakes quickly.
though they might aswell prove useful in other situations.
|
|
was exporting normal maps with red and green channel inverted
relative to the geometry it actually exports.
This change makes blender export normal maps
which are very similar to most tools out there.
patch by Morten S. Mikkelsen
|
|
|
|
* In some cases fluid particles could be born at the exact same locations. Now these cases are just ignored and such particles don't effect each other.
|
|
note: BPY_class_validate() could come in handy later if we need to check classes for properties/functions but for now there is no point in keeping it in.
|
|
|
|
|
|
hash in 2.4x.
available from vertex menu.
|
|
|
|
auto-ik updates are done by notifiers at the moment which are ignored when running bpy.ops.transform.translate(), so add an special_aftertrans_update() check for this case.
|
|
- add info to create_dupli_objects rna function docstring.
- transform snap had bad define, disabling BVH accelerated snap (own fault).
|
|
Fixed join meshes, and an annoying modifier bug (making modifiers
not work in editmode). Also fixed a tesselation bug.
Also got edge slide to work right, yay! Dunno why I couldn't get
it working right before; took me twenty minutes to fix.
|
|
"Calculating previous (frame) vectors"
now it fits better with
"Calculating next frame vectors"
@jesterking: yes you are
@jesterking: yes you are!!
|
|
socket lists don't outgrow the group box any more; the box height is adjusted to fit the length of the socket list instead.
|
|
value to the group sockets. The "expose" function on group inputs/outputs has an optional parameter "add_link", which can be used to prevent the automatic linking.
|
|
|
|
sockets or adding custom sockets by name and type (fixes #26171). Changed a few function names for groups for consistency.
|
|
Node Materials: option "Front/Back" in geometry node failed for
"full osa" case in ZTransp.
|