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AgeCommit message (Expand)Author
2020-07-17Simulation: extract node tree parsing code to separate fileJacques Lucke
2020-07-17Simulation: separate code from node tree parsing and solverJacques Lucke
2020-07-17Fix T78959: Show current frame indicator when interface is lockedHans Goudey
2020-07-17Transform: use GHASH_ITER when restoring customdataGermano Cavalcante
2020-07-17Cleanup: Removed incorrect `// namespace DEG` commentSybren A. Stüvel
2020-07-17Refactor: move ParticleFunction to separate fileJacques Lucke
2020-07-17Cleanup: avoid static initialization order issues when accessing CPPTypesJacques Lucke
2020-07-17Simulation: move initial simulation code from bf_blenkernel to bf_simulationJacques Lucke
2020-07-17Fix T77867: Link Duplicate Object crashes during batch creationJeroen Bakker
2020-07-17Cleanup: silence unused variable warningAnkit Meel
2020-07-17BLI: add StringRefNull.c_str() methodJacques Lucke
2020-07-17Simulation: use better api for adding and removing simulation statesJacques Lucke
2020-07-17Cleanup: avoid warning about redundant access specifierSybren A. Stüvel
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-17Cleanup: consistent ordering for scene argument to UV functionsCampbell Barton
2020-07-17Fix vertex selection error from recent refactorCampbell Barton
2020-07-17Cleanup: extract draw cache sanity checks to own functionJeroen Bakker
2020-07-16UI: Add shortcuts for constraint panelsHans Goudey
2020-07-16Fix link error in bf_nodesJacques Lucke
2020-07-16Simulation: rename bf_physics to bf_simulationJacques Lucke
2020-07-16Tests: move tests from USD test directory into `io/common` and `io/usd`Sybren A. Stüvel
2020-07-16Cleanup: Gizmo: Remove non matched glDisableClément Foucault
2020-07-16Cleanup: WM: Use GPUTexture API instead of raw ogl callsClément Foucault
2020-07-16Cleanup: GPU: Move depth/color masks functions to GPU_stateClément Foucault
2020-07-16Cleanup: GPU: Move XOR logic op to gpu_state.cClément Foucault
2020-07-16Cleanup: GPU: Remove GL_DITHER usageClément Foucault
2020-07-16Cleanup: GPU: Move quad buffer stereo check to GPU moduleClément Foucault
2020-07-16Cleanup: GPU: Replace all glReadPixels by GPU equivalentClément Foucault
2020-07-16Cleanup: Port glClear calls to GPU module functionsClément Foucault
2020-07-16Cleanup: DRW: remove uneeded double bindClément Foucault
2020-07-16Particles: avoid crash when connected unimplemented nodeJacques Lucke
2020-07-16Particles: add implicit covnersions between Vector and ColorJacques Lucke
2020-07-16Particles: simplify adding new implicit conversions between socketsJacques Lucke
2020-07-16Particles: change initial velocity of particlesJacques Lucke
2020-07-16Particles: support Separate/Combine RGB nodesJacques Lucke
2020-07-16Particles: simplify Combine XYZ nodeJacques Lucke
2020-07-16Particles: support Color Ramp nodeJacques Lucke
2020-07-16Fix T78537: too much memory usage rendering animation with persistent imagesBrecht Van Lommel
2020-07-16Particles: support Map Range nodeJacques Lucke
2020-07-16Simulation: Change BPH prefix to SIMJacques Lucke
2020-07-16Simulation: Rename `physics` directory to `simulation`Jacques Lucke
2020-07-16Particles: implement more vector math operationsJacques Lucke
2020-07-16Particles: support for most math node operationsJacques Lucke
2020-07-16Nodes: support default function for partially implemented nodesJacques Lucke
2020-07-16T73268: Link C/C++ unit tests into single executableSybren A. Stüvel
2020-07-16Fix T78920: missing depsgraph relation when using sound strips in VSESybren A. Stüvel
2020-07-16BLI: move inline include to the bottom to avoid redeclaration warningJacques Lucke
2020-07-16BLI: move safe math functions to separate headerJacques Lucke
2020-07-16BLI: add safe_divide, safe_modf and safe_logfJacques Lucke
2020-07-16LibOverride: Fix getting proper RNA path and ID from embedded ones.Bastien Montagne