Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-08 | Cleanup: Move TransDataSeq declaration to its TransData file | Germano Cavalcante | |
2020-06-08 | Cleanup: Move TransDataNla declaration to its TransData file | Germano Cavalcante | |
2020-06-08 | Cleanup: Move each recalcData to their respective TransData file | Germano Cavalcante | |
2020-06-08 | Cleanup: Split transform conversion of edge and uv to their own files | Germano Cavalcante | |
2020-06-08 | Cleanup: Move TransSeq declaration to tansform_convert | Germano Cavalcante | |
2020-06-08 | Cleanup: Rename function | Jacques Lucke | |
I forgot to remove the "_access" suffix in a previous rename. | |||
2020-06-08 | Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpu | Clément Foucault | |
We limit this fix to Windows Intel GPU whose driver reports at most GL 4.4 support. This limits the fix to the range of reported GPU. | |||
2020-06-08 | Revert "UI: Bevel: Show Offset type before offset amount" | Aaron Carlisle | |
This reverts commit f50222ba2e3e4aa461c23b4f0b3f3382a9e0632c. | |||
2020-06-08 | Modifiers: fix copy paste mistake in recent refactor | Jacques Lucke | |
2020-06-08 | Workbench: Use eGPUSamplerState to change texture sampling behavior | Clément Foucault | |
This removes some fragment shader hacks and improve the support of different repeat & filtering modes. This fix T77453 Image texture not repeating in viewport | |||
2020-06-08 | GPencil: Show only first frame if current frame is equals or greater than ↵ | Antonio Vazquez | |
current frame Previously, the first frame was displayed from frame 0, but now, the first frame is only displayed when the current frame is equal or greater than the keyframe number. The previous system was logical when the grease pencil was not an object, but now it seems more logical to display the keyframe if the current frame is equal to or greater than the keyframe number. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7851 | |||
2020-06-08 | UI: use term 'Merge Distance' instead of 'Merge Limit' | Aaron Carlisle | |
2020-06-08 | UI: Fix Wrong UI Label after recent modifier changes | Aaron Carlisle | |
2020-06-08 | UI: Bevel: Show Offset type before offset amount | Aaron Carlisle | |
Because this controls how the amount is used in should be set first and is more important therefor place it at the top. This is also consistent with other areas in Blender | |||
2020-06-08 | UI: Modifiers: Use Falloff subpanel for Weight Proximity | Aaron Carlisle | |
This makes the UI consitent with the weight edit modifier | |||
2020-06-08 | Fix: Wrong UI Label for mesh cache play mode | Aaron Carlisle | |
2020-06-08 | UI: Use Proper Title Case | Aaron Carlisle | |
2020-06-08 | UI: Do Use term 'Subsurf' | Aaron Carlisle | |
2020-06-07 | Fix T77487: Only disable Multires Buttons in Edit Mode | Hans Goudey | |
Previously the operator buttons were disabled in every mode but edit mode and sculpt mode. | |||
2020-06-07 | GPencil: Fix unreported Shift+F OPacity key not working | Antonio Vazquez | |
This wa snot working since the new scale thickness was included. | |||
2020-06-07 | Fix T77520: GPencil viewlayer filter produce crash with masking layers | Antonio Vazquez | |
If a layer is used for masking, it cannot be filtered by viewlayer because the masked layer needs to have the mask layers in the draw pipeline. This check is only done in final render. | |||
2020-06-07 | Refactor: use new api for some remaining functions in writefile | Jacques Lucke | |
2020-06-07 | Cleanup: remove unused functions | Jacques Lucke | |
2020-06-07 | Refactor: use new api in remaining direct linking code | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking pointcache and particle system | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking customdata | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking packedfile and dverts | Jacques Lucke | |
2020-06-07 | Refactor: use new api to check if endian switch is required | Jacques Lucke | |
2020-06-07 | Cleanup: remove unused test_pointer_array function | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking movie clip data | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking id properties | Jacques Lucke | |
2020-06-07 | Refactor: use new api to simplify IDP_DirectLinkGroup_OrFree | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking bones, view layer and userdef | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct_link_id_common | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking preview image | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking curvemapping and its callers | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking gpencil modifiers and shaderfxs | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking modifiers | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking keying sets, node sockets and pose | Jacques Lucke | |
2020-06-07 | Refactor: use new api for direct linking animdata | Jacques Lucke | |
2020-06-06 | Fix T77456: Broken vertex paint undo on high-poly objects. | Bastien Montagne | |
This is a critical fix that should also be backported to 2.83.1 Fairly stupid bug in fact, code detecting changes across undo steps was assuming that each BHEAD (a block of data in blendfiles) would not be larger than one memory chunk... Which is the case in alsmost every situation, besides some super-heavy geometries, and other similar things (images would also be affected e.g.). | |||
2020-06-06 | Cleanup: Fix typo and other issues in some comment. | Bastien Montagne | |
2020-06-06 | Fix typo in recent bone selection refactor | Campbell Barton | |
Thanks to @jbakker for pointing this out. | |||
2020-06-06 | Refactor: use new api for direct linking paint curve, cachefile and workspace | Jacques Lucke | |
2020-06-06 | Refactor: use new api for direct linking particlesettings, movieclip, mask, ↵ | Jacques Lucke | |
linestyle and palette | |||
2020-06-06 | Refactor: use new api for direct linking armature, action, nodetree and brush | Jacques Lucke | |
2020-06-06 | Refactor: use new api for direct linking lattice, world, camera, speaker, ↵ | Jacques Lucke | |
sound, lightprobe and collection | |||
2020-06-06 | Refactor: use new api for direct linking light, vfong, text, ipo and key | Jacques Lucke | |
2020-06-06 | Refactor: use new api for direct linking mball, material, texture and image | Jacques Lucke | |
2020-06-06 | Refactor: use new api for direct linking mesh and curve | Jacques Lucke | |