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2020-06-08Cleanup: Move TransDataSeq declaration to its TransData fileGermano Cavalcante
2020-06-08Cleanup: Move TransDataNla declaration to its TransData fileGermano Cavalcante
2020-06-08Cleanup: Move each recalcData to their respective TransData fileGermano Cavalcante
2020-06-08Cleanup: Split transform conversion of edge and uv to their own filesGermano Cavalcante
2020-06-08Cleanup: Move TransSeq declaration to tansform_convertGermano Cavalcante
2020-06-08Cleanup: Rename functionJacques Lucke
I forgot to remove the "_access" suffix in a previous rename.
2020-06-08Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpuClément Foucault
We limit this fix to Windows Intel GPU whose driver reports at most GL 4.4 support. This limits the fix to the range of reported GPU.
2020-06-08Revert "UI: Bevel: Show Offset type before offset amount"Aaron Carlisle
This reverts commit f50222ba2e3e4aa461c23b4f0b3f3382a9e0632c.
2020-06-08Modifiers: fix copy paste mistake in recent refactorJacques Lucke
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
This removes some fragment shader hacks and improve the support of different repeat & filtering modes. This fix T77453 Image texture not repeating in viewport
2020-06-08GPencil: Show only first frame if current frame is equals or greater than ↵Antonio Vazquez
current frame Previously, the first frame was displayed from frame 0, but now, the first frame is only displayed when the current frame is equal or greater than the keyframe number. The previous system was logical when the grease pencil was not an object, but now it seems more logical to display the keyframe if the current frame is equal to or greater than the keyframe number. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7851
2020-06-08UI: use term 'Merge Distance' instead of 'Merge Limit'Aaron Carlisle
2020-06-08UI: Fix Wrong UI Label after recent modifier changesAaron Carlisle
2020-06-08UI: Bevel: Show Offset type before offset amountAaron Carlisle
Because this controls how the amount is used in should be set first and is more important therefor place it at the top. This is also consistent with other areas in Blender
2020-06-08UI: Modifiers: Use Falloff subpanel for Weight ProximityAaron Carlisle
This makes the UI consitent with the weight edit modifier
2020-06-08Fix: Wrong UI Label for mesh cache play modeAaron Carlisle
2020-06-08UI: Use Proper Title CaseAaron Carlisle
2020-06-08UI: Do Use term 'Subsurf'Aaron Carlisle
2020-06-07Fix T77487: Only disable Multires Buttons in Edit ModeHans Goudey
Previously the operator buttons were disabled in every mode but edit mode and sculpt mode.
2020-06-07GPencil: Fix unreported Shift+F OPacity key not workingAntonio Vazquez
This wa snot working since the new scale thickness was included.
2020-06-07Fix T77520: GPencil viewlayer filter produce crash with masking layersAntonio Vazquez
If a layer is used for masking, it cannot be filtered by viewlayer because the masked layer needs to have the mask layers in the draw pipeline. This check is only done in final render.
2020-06-07Refactor: use new api for some remaining functions in writefileJacques Lucke
2020-06-07Cleanup: remove unused functionsJacques Lucke
2020-06-07Refactor: use new api in remaining direct linking codeJacques Lucke
2020-06-07Refactor: use new api for direct linking pointcache and particle systemJacques Lucke
2020-06-07Refactor: use new api for direct linking customdataJacques Lucke
2020-06-07Refactor: use new api for direct linking packedfile and dvertsJacques Lucke
2020-06-07Refactor: use new api to check if endian switch is requiredJacques Lucke
2020-06-07Cleanup: remove unused test_pointer_array functionJacques Lucke
2020-06-07Refactor: use new api for direct linking movie clip dataJacques Lucke
2020-06-07Refactor: use new api for direct linking id propertiesJacques Lucke
2020-06-07Refactor: use new api to simplify IDP_DirectLinkGroup_OrFreeJacques Lucke
2020-06-07Refactor: use new api for direct linking bones, view layer and userdefJacques Lucke
2020-06-07Refactor: use new api for direct_link_id_commonJacques Lucke
2020-06-07Refactor: use new api for direct linking preview imageJacques Lucke
2020-06-07Refactor: use new api for direct linking curvemapping and its callersJacques Lucke
2020-06-07Refactor: use new api for direct linking gpencil modifiers and shaderfxsJacques Lucke
2020-06-07Refactor: use new api for direct linking modifiersJacques Lucke
2020-06-07Refactor: use new api for direct linking keying sets, node sockets and poseJacques Lucke
2020-06-07Refactor: use new api for direct linking animdataJacques Lucke
2020-06-06Fix T77456: Broken vertex paint undo on high-poly objects.Bastien Montagne
This is a critical fix that should also be backported to 2.83.1 Fairly stupid bug in fact, code detecting changes across undo steps was assuming that each BHEAD (a block of data in blendfiles) would not be larger than one memory chunk... Which is the case in alsmost every situation, besides some super-heavy geometries, and other similar things (images would also be affected e.g.).
2020-06-06Cleanup: Fix typo and other issues in some comment.Bastien Montagne
2020-06-06Fix typo in recent bone selection refactorCampbell Barton
Thanks to @jbakker for pointing this out.
2020-06-06Refactor: use new api for direct linking paint curve, cachefile and workspaceJacques Lucke
2020-06-06Refactor: use new api for direct linking particlesettings, movieclip, mask, ↵Jacques Lucke
linestyle and palette
2020-06-06Refactor: use new api for direct linking armature, action, nodetree and brushJacques Lucke
2020-06-06Refactor: use new api for direct linking lattice, world, camera, speaker, ↵Jacques Lucke
sound, lightprobe and collection
2020-06-06Refactor: use new api for direct linking light, vfong, text, ipo and keyJacques Lucke
2020-06-06Refactor: use new api for direct linking mball, material, texture and imageJacques Lucke
2020-06-06Refactor: use new api for direct linking mesh and curveJacques Lucke