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2019-08-25Cleanup: remove USE_TESSFACE_DEFAULT defineCampbell Barton
2019-08-25Cleanup: remove tessface loop from set-smooth functionCampbell Barton
2019-08-24GPencil: Fix unreported unable to deselect when masking is OFFAntonio Vazquez
When the mask is disabled, all select operators must be disabled, but the deselect all operator must work or it's impossible to deselect.
2019-08-24Fix crash when snapping rulermano-wii
2019-08-24BKE_bvhutils: implement hiden checkmano-wii
Accidentally unused in rB7c3bbe93aaa2
2019-08-24GPencil: Use evaluated data in selectionAntonio Vazquez
Now the selection is using the position after evaluating the modifiers and makes possible to select a stroke point that has been moved from the original location. Related to T66294
2019-08-24Cleanup: use eval as suffixAntonio Vazquez
Follow conversion already used in most places.
2019-08-24Fix object origin transform with vertex snappingCampbell Barton
2019-08-24GPencil: Fix typo errorAntonio Vazquez
2019-08-24Fix T68807: smoothing group issuePhilipp Oeser
Showed in OBJ export. Caused by comparison mistake in rB2e91fc39ac7. Reviewers: mont29 Maniphest Task: T68807 Differential Revision: https://developer.blender.org/D5561
2019-08-24Fix BKE_bvhtree_from_editmesh_get not setting cached valueCampbell Barton
The stored value was always false because of shadowing. Also disable unused code.
2019-08-24Cleanup: use doxy sections for editfontCampbell Barton
2019-08-24Cleanup: correct use of term 'split'Campbell Barton
2019-08-24Cleanup: use eval as a suffixCampbell Barton
Follow conversion already used in most places.
2019-08-24BKE bvhutils: create and use new `BKE_bvhtree_from_editmesh_get`mano-wii
With this function it is easier to create and have control over editmeshes `BHVtree`s.
2019-08-24UI: Various tooltip corrections and fixesWilliam Reynish
Patch by Yevgeny Makarov (jenkm) Differential Revision: D5514
2019-08-24Transform: option to transform origins in object modeCampbell Barton
Currently supports mesh, armature, lattice, curve & metaballs. Access from pivot popover.
2019-08-24Cleanup: unused argsCampbell Barton
2019-08-24Fix T66924 : Move GPencil Modifiers evaluation to DepsgraphAntonio Vazquez
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place. This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes. Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data. As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5470
2019-08-23Revert "Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading"Brecht Van Lommel
This reverts commit d357e7b06535. This caused crashes in UV editor drawing and updates in lookdev mode. Fixes T69087, T69083, T69088, T69096.
2019-08-23Snapping System: Improve drawing indicating `Perpendicular` snapmano-wii
Since pependicular snap depends on `snapTarget` it is important to indicate where this target is so as not to confuse users. So draw a pivot where the target is and a dotted line toward the perpendicular snap point. Reviewers: campbellbarton, brecht, billreynish Differential Revision: https://developer.blender.org/D5557
2019-08-23LibOverride: Disable the re-parenting of overriding objects to the ↵Bastien Montagne
instancing empty. Does not seems to be that useful... And it's breaking the objects also 'parented' to an armature through a modifier...
2019-08-23UI: layout padding changes to autorun dialog, to match save dialogYevgeny Makarov
Differential Revision: https://developer.blender.org/D5568
2019-08-23UI: layout and text changes for unsaved changes dialogHarley Acheson
Patch by Harley Acheson, with additional changes by Yevgeny Makarov. Differential Revision: https://developer.blender.org/D5133
2019-08-23GPencil: Fix unreported set origin from PythonAntonio Vazquez
The set origin was not working from python because the operator was checking if the stroke was valid in the console area. As the stroke only can be valid for GP obects, this check is not needed.
2019-08-23LibOverride: Fixed bug in removing override op operator.Bastien Montagne
In case the property is a RNA pointer, `RNA_path_resolve()` will try to resolve it and return that pointer, instead of returning expected container... That is a bad inconsistency in the rNA path API, but no proper way to solve it for now...
2019-08-23Fix potential issues when loading files with missing librariesSebastian Parborg
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38 Now all the fields where we check for object type in RNA (like rna_Curve_object_poll) will have a safe guard for when this isn't the case. For example when loading files that has missing object libraries and all missing objects are replaced with empties (placeholders). Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5425
2019-08-23UI: use consistent "Color Burn" name for blend modeEitanSomething
Previously it was named just "Burn" in some places. Differential Revision: https://developer.blender.org/D5186
2019-08-23Fix T67140: transforming bone does not update bone tab in properties editorBrecht Van Lommel
2019-08-23LibOverride: Add some basic non-nodal material properties to override realm.Bastien Montagne
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-23Armature: use BKE_armature_transform when applying transformationCampbell Barton
Keep ED_armature_transform for RNA Armature.transform since it operates on edit-bones in edit-mode. Rename ED_armature_transform_bones to ED_armature_edit_transform since it wasn't obviously an edit-mode function.
2019-08-23Armature: add BKE_armature_transformCampbell Barton
ED_armature_transform uses edit-mode conversion which re-creates bones. Needed for efficiently transforming object-data in object-mode.
2019-08-23Cleanup: const args, naming, doxy groups, clang-formatCampbell Barton
2019-08-22Outliner: new icons for sequences and contraintsNathan Craddock
Adds a new icon for the action constraint so the icon draws with the constraints color. Also adds two new icons for sequencer meta strips and duplicate strips for use in the outliner sequence display mode. The meta strip icon could be used in the sequencer sidebar.
2019-08-22UI: Changes to Area Options MenuHarley Acheson
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap. Differential Revision: https://developer.blender.org/D5459 Reviewed by Brecht Van Lommel
2019-08-22Cleanup/Refactor: Simplify/deduplicate bvhutils codemano-wii
This is a step that allow using `bvh_cache` for `EditMeshe`s.
2019-08-22Cleanup: undeclared variable warningsCampbell Barton
Forward declare variables, or make them static.
2019-08-22GPencil: Fix missing variable due typo errorAntonio Vazquez
2019-08-22UI: Remove "Show Frame Indicator" optionJacques Lucke
This option was doing nothing in Blender 2.80. I don't really see a reason for keeping it around. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5552
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22NodeTree: also assign the owner pointer when copying.Alexander Gavrilov
2019-08-22Snapping System: Return element type in ↵mano-wii
'ED_transform_snap_object_project_view3d_ex'
2019-08-22Cleanup: Split some code out of rna_access.cBastien Montagne
That file was getting out of control, now comparison/override RNA code is in `rna_access_compare_override.c`. 1K lines of code for now, but that area is likely to grow more in the future... Note that we can probably split more out of `rna_access.c`, but for now that will do.
2019-08-22Fix missing argument.Alexander Gavrilov
Missed because of broken dependency tracking in msvc build process.
2019-08-22Fix T68971: Copy As New Driver from Material node creates a bad reference.Alexander Gavrilov
NodeTree structures of materials and some other data blocks are effectively node group data block objects that are contained inside the parent block. Thus, direct references to them are only valid while blender is running, and are lost on save. Fix Copy As New Driver to create a reference that goes through the owner data block, by adding a new runtime field to bNodeTree.
2019-08-22LibOverride: Enforce full override operations check on file save.Bastien Montagne
We try to avoid diffing too much things during edition, but when saving a file we need to check all possible overridable IDs to ensure we have all needed override operations... Was pretty sure that was already in code, but apparently not (or it got lost at some point...).
2019-08-22LibOverride: Cleanup: tget rid of G.main usage when we can get it from context.Bastien Montagne
2019-08-22LibOverride: Fix broken logic in code checking and adding new override ops.Bastien Montagne
When we wanted to force all overidable IDs to be checked, code would end up checking the whole Main DB, instead of only overrideable ones.
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
The object color property is added as an additional output in the Object Info node. Reviewers: brecht Differential Revision: https://developer.blender.org/D5554