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2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-11-22Doversion: We should always add the old RenderLayerDalai Felinto
2017-11-22Bitflag tests simplificationDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Convert Z-MaskDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Convert samples_overrideDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Convert material_overrideDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Remove light_overrideDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Remove exclude_layerDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-21Depsgraph: Fix warning with Empty objectsSergey Sharybin
2017-11-21Depsgraph: Use evaluation context to get time fromSergey Sharybin
2017-11-21Depsgraph: Fix/workaround crash when toggling edit modeSergey Sharybin
2017-11-21Depsgraph: Tag evaluated mesh as suchSergey Sharybin
2017-11-21Depsgraph: Report pointer from object evaluation functionsSergey Sharybin
2017-11-21Depsgraph: Fix crash removing object when CoW is enabledSergey Sharybin
2017-11-21Depsgraph: Remove workarounds used for cyclic dependenciesSergey Sharybin
2017-11-21Eevee: SSS: Fix error in profile computation.Clément Foucault
2017-11-20Avoid passing context to motion path calculationCampbell Barton
2017-11-20Merge branch 'master' into blender2.8Campbell Barton
2017-11-20UV Cube Project: improve default behaviorCampbell Barton
2017-11-20Fix T53342: Outliner 'select hierarchy' brokenCampbell Barton
2017-11-20Fix crash accessing line-styleCampbell Barton
2017-11-20Fix crash w/ NULL freestyle configCampbell Barton
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-19Fix T53343: Custom Normal Data Transfer Crashes when some vertexes have no fa...Bastien Montagne
2017-11-19Option not to select with un-hideCampbell Barton
2017-11-19Cleanup: remove BKE_utildefinesCampbell Barton
2017-11-19Fix: Undo pushes were missing for Add/Remove Driver Variable buttons, and Rem...Joshua Leung
2017-11-19Cleanup - StyleJoshua Leung
2017-11-19Fix T53300: Bone Extrude via Ctrl + Click is not done from active bone tailJoshua Leung
2017-11-19Fix compiler warningJoshua Leung
2017-11-19Fix: "Lock Markers" option was not being obeyed by the "Sync Markers (when tr...Joshua Leung
2017-11-19Tweaks to make it easier to update bone motion paths (without the active bone...Joshua Leung
2017-11-19Pasting poses now updates motion pathsJoshua Leung
2017-11-19Fix T53229: "Sample Keyframes" errors with multiple pairs of keyframes selectedJoshua Leung
2017-11-19Merge branch 'master' into blender2.8Julian Eisel
2017-11-19Swap priority of system path overrides for dev buildsJulian Eisel
2017-11-19Fix T53347: Vertex paint crash on undo/exitCampbell Barton
2017-11-19Eevee : Fix bug with SSS and SSR active node selectionClément Foucault
2017-11-18Cleanup: outdated commentCampbell Barton
2017-11-18Cleanup: styleCampbell Barton
2017-11-18Add select similar custom bone shapeCampbell Barton
2017-11-17Depsgraph: Fix assert/crash when transforming from redo systemSergey Sharybin
2017-11-17Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-17Depsgraph: Add missing checks from previous commitSergey Sharybin
2017-11-17Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-17Depsgraph: Don't make non-dynamic hair dependent on timeSergey Sharybin
2017-11-17Fix UV Projection Center CalculationCampbell Barton
2017-11-17Cleanup: warningsCampbell Barton