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2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-25Outliner: Make search always workDalai Felinto
This was a flag in early 2.8 to allow users to hide the entire search prop. Now since we want it fully expanded at all times, it makes no more sense.
2018-06-25UI: Right align check-box for extra text spaceCampbell Barton
See: T54951
2018-06-25Cleanup: code styleCampbell Barton
2018-06-25Cleanup: Few more validation of G_MAIN usages...Bastien Montagne
2018-06-25Depsgraph: Add missing nodes and relations for speakerSergey Sharybin
2018-06-25RigidBody: Replaced 'if' with 'switch'Sybren A. Stüvel
2018-06-25Rigid body: compute looptris on original mesh instead of CoW copySybren A. Stüvel
2018-06-25Silence warning for release buildsDalai Felinto
2018-06-25Merge branch 'master' into blender2.8Campbell Barton
2018-06-25Add back header needed win32Campbell Barton
2018-06-25Merge branch 'master' into blender2.8Campbell Barton
2018-06-24UI: internal changes to user-menu storageCampbell Barton
- Use per context menu lists to support menu editing. - Support for different kinds of menu items since this may be needed in the future. Only use operator types for now.
2018-06-24Nuke DM out of collada code.Bastien Montagne
Also, now use out-of-main temp copy of mesh for export, and fixed a potential memleak (return without freeing temp copy of mesh, tsst).
2018-06-24Fix most of 'disappearing' first letter in right-aligned labels.Bastien Montagne
BLF' blf_font_width_to_strlen() could easily generate strings with up to nearly two pixels length over requested limit! Note that the fiddling between floats and ints values make things really confusing here... :/ There is still a few limit cases where, even though computed str length is now always below reauested limit, we still get first letter disappearing, no idea why currently.
2018-06-24Lamps: Make default size more usableClément Foucault
This way the area light shapes are more visible (and usable) by default. Changes were discussed with @venomgfx
2018-06-24Object Mode: Add Shape visual for spot and point lampsClément Foucault
Since Eevee and Cycles both use lamp size for point lamps, displaying the shape is now more relevant than before.
2018-06-24Cycles: change AO node color default to 1.0.Brecht Van Lommel
2018-06-24Merge branch 'master' into blender2.8Campbell Barton
2018-06-24Cleanup: move UI context menus into own fileCampbell Barton
2018-06-24Wireframe Overlay: Add back the per edge hidingClément Foucault
This method is a bit more optimized than the very first one because it does not rely on the adjacent faces properties. That said it's still a bit slower than the per vertex method.
2018-06-23Eevee: Fix wrong depth test in main shading pass.Clément Foucault
2018-06-23Typo in last commitCampbell Barton
2018-06-23UI: Add user defined context menuCampbell Barton
- Add/Remove from RMB context menu. - Stored in user preferences. - Access from Q key. See T55027.
2018-06-23Keymap: Add F3 key back for searchCampbell Barton
Keeping tilder, adding back F3 since some platforms still don't have hardware scan-codes for tilder key on non-US keyboards.
2018-06-23Manipulator: fix issue refreshing transform toolCampbell Barton
Changing manipulator types failed.
2018-06-23Merge branch 'master' into blender2.8Campbell Barton
2018-06-23UI: alternate fix for empty context menuCampbell Barton
block and layout could be NULL and checking this everywhere wasn't practical. Instead of lazy initializing, add UI_popup_menu_end_or_cancel which cancels empty popup menus.
2018-06-23UI: naming of cursor optionsCampbell Barton
2018-06-22Blenfont: Fix texture not being initialized in recent refactor.Ray Molenkamp
Caused some gpus to have issues with the font shadows. thanks @fclem for helping tracking this one down.
2018-06-22Missed last commitCampbell Barton
2018-06-22Tool System: transform can now toggle loc/rot/scaleCampbell Barton
2018-06-22Depsgraph: cache effector relations, for performance and stability.Brecht Van Lommel
To find all effectors in the scene, we need to loop over all objects. Doing this during depsgraph evaluation caused crashes because not all objects are guaranteed to be evaluated yet. To fix this, we now cache the relations as part of the dependency graph build. As a bonus this also makes evaluation faster for big scenes, since looping over all objects for each particle system is slow. Fixes T55156.
2018-06-22Cleanup: nuke (nearly) all remaining usages of DM from RNA.Bastien Montagne
Only case remaining is a nasty ccgdm/opensubdiv update case, TBD once subsurf case is addressed.
2018-06-22Port DM_debug stuf to BKE_mesh_runtime.Bastien Montagne
2018-06-22Fix crash reading toolsettingsCampbell Barton
2018-06-22Cleanup: use standard BKE_object_free_derived_caches in BKE_mesh_to_curve.Bastien Montagne
...Instead of doing own dirty/risky version of the same thing!
2018-06-22Cleanup: misc DrivedMesh stuff.Bastien Montagne
2018-06-22StudioLights: APIJeroen Bakker
- get spherical harmonics coefficients
2018-06-22Cleanup: Moar DM busting from editor code area.Bastien Montagne
2018-06-22Cleanup: nuke another DM usage in paint code.Bastien Montagne
2018-06-22Cleanup: useless BKE_cdderivedmesh includes...Bastien Montagne
2018-06-22Modifiers: port shapekey modifier, some cleanup.Bastien Montagne
2018-06-22Modifiers: port UV_unwarp from DM to Mesh.Bastien Montagne
Pretty trivial...
2018-06-22Add depth and orientation options to 3D cursor toolCampbell Barton
2018-06-22Cleanup: unused valueCampbell Barton
2018-06-22Modifiers: Remove remaining parts of md->sceneSergey Sharybin
2018-06-22Modifiers: Remove lots of usages of md->sceneSergey Sharybin