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AgeCommit message (Expand)Author
2021-09-24Fix T91192: Context.copy() crashes on file loadCampbell Barton
2021-09-24Cleanup: old-style-declaration warningCampbell Barton
2021-09-24Asset Catalogs: fix trailing slash test caseSybren A. Stüvel
2021-09-24LibOverride: deprecate Proxies: Remove 'Make Proxy' operator.Bastien Montagne
2021-09-24LibOverride: Deprecate Proxies: Add auto-conversion on file load.Bastien Montagne
2021-09-24LibOverride: Add utils to convert all proxies to overrides.Bastien Montagne
2021-09-24Geometry Nodes: new Distribute Points on Faces nodeJacques Lucke
2021-09-24BLI: expose more noise hash functions in headerJacques Lucke
2021-09-24BLI: make noise hash functions available in headerJacques Lucke
2021-09-24Fix: incorrect socket shape for noise texture inputJacques Lucke
2021-09-24Cleanup: clang formatPhilipp Oeser
2021-09-24Cleanup: asset catalogs, fix clang-tidy warningSybren A. Stüvel
2021-09-24Cleanup: clang-tidyJacques Lucke
2021-09-24FileBrowser: Reduce Overhead Browsing Libraries.Jeroen Bakker
2021-09-24Hair Info Length AttributeJeroen Bakker
2021-09-24Fix T91661: Vector rotate output socket diconnects on file loadHans Goudey
2021-09-24Fix: Incorrect field visualization for some shader nodesHans Goudey
2021-09-24Cleanup: spelling in commentsCampbell Barton
2021-09-24Fix: Curve fill node doesn't fill real geometry with instancesHans Goudey
2021-09-23Geometry Nodes: Initial socket visualization for fields.Jacques Lucke
2021-09-23Fix build error caused by typoHans Goudey
2021-09-23Fix T91638: image editor Open Cached Render not loading some passesBrecht Van Lommel
2021-09-23Fix: Build issue with MSVCCharlie Jolly
2021-09-23Paint: prevent RenderResults and Viewers where unappropriatePhilipp Oeser
2021-09-23Cleanup: Use const in previously committed functionJulian Eisel
2021-09-23UI: Tree-View API for easy creation of tree UIsJulian Eisel
2021-09-23Fix D12533: Simplify curve object to mesh conversionHans Goudey
2021-09-23bUUID: make it explicit the default constructor produces the nil valueSybren A. Stüvel
2021-09-23Cleanup: UUID, fix clang-tidy warningsSybren A. Stüvel
2021-09-23Geometry Nodes: remove old method to iterate over attributesJacques Lucke
2021-09-23Geometry Nodes: simplify looping over attributes in geometry setJacques Lucke
2021-09-23UUID: add `!=` operator for comparing UUIDsSybren A. Stüvel
2021-09-23UUID: place C++ code in correct namespaceSybren A. Stüvel
2021-09-23Cleanup: bUUID, document the constructorsSybren A. Stüvel
2021-09-23Cleanup: asset catalogs, correct assertion messageSybren A. Stüvel
2021-09-23Cleanup: Remove hardcoded values and rename keyframe shape shadersDalai Felinto
2021-09-23Fix T91557: Texture Paint Stencil doesnt use assigned UV LayerPhilipp Oeser
2021-09-23Asset Catalogs: explicit version number in catalog definition filesSybren A. Stüvel
2021-09-23Fix unused variable warning in release buildsJulian Eisel
2021-09-23Assets: add Asset Catalog systemSybren A. Stüvel
2021-09-23Asset Browser: Disable metadata editing for external asset librariesJulian Eisel
2021-09-23Fileops: call `BLI_path_slash_native()` in `BLI_dir_create_recursive()`Sybren A. Stüvel
2021-09-23WM: gestures now activate immediately on mouse pressCampbell Barton
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-23LibLink: Modify WM API to link/append one ID to take flag parameter.Bastien Montagne
2021-09-23Geometry Nodes: add utility to print an attribute id.Jacques Lucke
2021-09-23Fix T91629: Crash in "Open Cached Render" functionSergey Sharybin
2021-09-23LibLink Append: Expose 'reuse ID' through new BLO flag, and add basic tests.Bastien Montagne
2021-09-23LibLink Append: Fix 'reused ID' case keeping linked data around.Bastien Montagne
2021-09-23Cleanup: proper handling of `LIB_TAG_DOIT` in append code.Bastien Montagne