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AgeCommit message (Expand)Author
2016-06-16Fix ruler crash using stale snap-contextCampbell Barton
2016-06-15BMesh Decimate: support ngonsCampbell Barton
2016-06-15Fix error splitting convex facesCampbell Barton
2016-06-15Fix T48654: outline text visible while renamingCampbell Barton
2016-06-14Text Editor: auto-complete removed entire word on undoCampbell Barton
2016-06-14VSE: minor drawing glitch with meta'sCampbell Barton
2016-06-14Correct update issue caused by recent commitCampbell Barton
2016-06-14Fix VSE updating effects within metasCampbell Barton
2016-06-14FileSpace cleanup: make ED_path_extension_type public.Bastien Montagne
2016-06-14Write .blend file: refactor & fixes re ID block itself.Bastien Montagne
2016-06-14Fix T48649: VSE meta-strip overlap shuffles recursivelyCampbell Barton
2016-06-14Correct sequencer transform checkCampbell Barton
2016-06-14fix T48602: Changed The Collada validator to treat faces with < 3 verts as Wa...Gaia Clary
2016-06-14Fix T48613: Bump mapping in cycles is not shown on the viewport when the mate...Sergey Sharybin
2016-06-14Fix T48154: Decimate topology changes with scaleCampbell Barton
2016-06-14Usual UI/i18n message fixes.Bastien Montagne
2016-06-13Made incremental snapping intervalls smaller for UV editorPhil Gosch
2016-06-13Curve Fitting: add high-quality flagCampbell Barton
2016-06-13Fix T48595: UI glitch with driver menu re-openingCampbell Barton
2016-06-13Bevel segments also changeable with mouse (S toggle).Howard Trickey
2016-06-13Fix misleading indentation in ImBufSergey Sharybin
2016-06-13Fix own error w/ undefined behaviorCampbell Barton
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-13Fix T48616: Auto-merge selects extra edgesCampbell Barton
2016-06-12Fix T48604: Crash on undo due to bad drawing code.Bastien Montagne
2016-06-12BLI_math: cleanup arg namesCampbell Barton
2016-06-12bmesh py api: expose BM_face_calc_tangent_*Campbell Barton
2016-06-11Fix T48617: VSE: Do not draw backdrop in Seq + Preview mode, only makes sense...Bastien Montagne
2016-06-11BLI_rand: add BLI_rng_get_char_nCampbell Barton
2016-06-11Fix T48634: Interpolation and distribution of Children Particles breaks.Bastien Montagne
2016-06-10VSE: select by group: add option to select by group on same channel only.Bastien Montagne
2016-06-10GPU: use basic-shader for line-stippleCampbell Barton
2016-06-10Remove redundant GL attribute push/popCampbell Barton
2016-06-10Fix GPU logical error changing stippleCampbell Barton
2016-06-09GPU: only call glShadeModel when neededCampbell Barton
2016-06-09GPU: avoid multiple bind calls in GPU_draw_pbvh_buffersCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Fix T48614: Blender from buildbot crash when Separate selection in this parti...Bastien Montagne
2016-06-09Compilation error fix after recent cleanupSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-08GPU: avoid disabling basic-shader for lassoCampbell Barton
2016-06-08Fix armature stick draw, unpack-alignment was set but never restoredCampbell Barton
2016-06-08glutil: add glaGetOneInt helperCampbell Barton
2016-06-08Depsgraph: Avoid redundant connection from IK solver to chainSergey Sharybin
2016-06-08Depsgraph: Remove unused codeSergey Sharybin
2016-06-08Depsgraph: Optimize flush update when there's few objects and fewzillions of ...Sergey Sharybin
2016-06-08GPU: fix texface image w/ basic-shaderCampbell Barton
2016-06-08Make uiLists placed in popups usableJulian Eisel
2016-06-08Fix FPE exception happening when converting linear<->srgb using SIMDSergey Sharybin