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2021-02-18Make the different weight paint code paths exclusive to each othertemp-weight_mirrorSebastian Parborg
Before you could have the new sculpt symmetry code and the older weight paint symmetry code active at the same time. This would lead to users easily trashing their weigh paint data if they were not careful when switching between modes. Now the specific weight paint symmetry code is an exclusive toggle so the user can't accidentally mirror strokes and vertex groups at the same time. This also paves the way of supporting Y and Z symmetry in the future for weight groups mirroring if we decide to add it in the future. (As the UI part for it is done) See https://developer.blender.org/D10426
2021-02-18Cleanup: return const reference instead of copyJacques Lucke
There isn't really a reason for why this has to return a copy of the data instead of a reference.
2021-02-18Cleanup: rename AttributeInfo to AttributeKindJacques Lucke
"Kind" is a bit less generic than "Info" for me. Especially, it implies that the struct does not contain the name of a specific attribute (for me anyway).
2021-02-18Merge branch 'blender-v2.92-release'Philipp Oeser
2021-02-18Fix flashing eevee render passes in viewportPhilipp Oeser
Caused by rB85fe12071ad7. When looking at a render pass in viewport and move the camera, there's a "flash" effect in this AOVs test file: {F9753476} {F9753473} The cause seems to be that taa_current_sample when rendering (DRW_state_is_image_render()) is ok because it has been incremented in EEVEE_temporal_sampling_draw but taa_current_sample is wrong when we are not rendering. D10375 by Ulysse Martin (youle) with clang format changes. Reviewed By: jbakker, lichtwerk, also blessing from fclem Differential Revision: https://developer.blender.org/D10375
2021-02-18Geometry Nodes: support adapting point to corner domainJacques Lucke
This allows accessing per-point attributes on the corner domain, which can be useful e.g. when adding per-point displacement to per-corner uv coordinates. Also it is required to make an upcoming patch work well, that makes the Point Distribute node use density weights per corner instead of per point, giving the user more precise control over the distribution.
2021-02-18Geometry Nodes: support accessing vertex colorsJacques Lucke
This makes vertex colors available in geometry nodes similar to how uvs are available. They can be used using the attribute system. Vertex colors are stored per corner (as are uvs, but not like vertex weights). Ref T84297. Differential Revision: https://developer.blender.org/D10454
2021-02-18Geometry Nodes: convert point cloud to mesh vertices for modifiersJacques Lucke
Previously, when a Geometry Nodes modifier outputs a point cloud (e.g. generated using the Point Distribute node), other modifiers could not use that data. Now, the point cloud data is converted to mesh vertices for such modifiers. Ref T85281. Differential Revision: https://developer.blender.org/D10451
2021-02-18Cleanup: Python: naming mismatch in bvh.ray_cast.Jeroen Bakker
2021-02-18Cleanup: Decrease variable scopeHans Goudey
2021-02-18Cleanup: Use const argument, decrease variable scopeHans Goudey
2021-02-18Cleanup: Use Vector instead of of raw arrayHans Goudey
2021-02-17Cleanup: Comment formatting in node_draw.ccHans Goudey
2021-02-17Fix: Attribute randomize node broken for integer attributesHans Goudey
The integer mode still needs a random value in a 0 to 1 range, just like floats. So slightly refactor to let the integer randomization use the float implementation and then round to an int afterwards.
2021-02-17Blender 2.92 bcon4 - change release cycle to release candidateDalai Felinto
This is still a rolling release candidate with new builds every day as a preparation to the final release.
2021-02-17Fix OpenColorIO 2.0 GPU shader error in uniform assignmentBrecht Van Lommel
And fix a (harmless) compiler warning.
2021-02-17GPU Python: Rename 'uniform_buffer' to 'uniform_block'Germano Cavalcante
From the the opengl wiki: > Buffer objects are associated with a program's uniform block similarly to the way that texture objects are associated with sampler uniforms.
2021-02-17Cleanup: Use static struct for work scheduler.Jeroen Bakker
2021-02-17Cleanup: Use struct for WorkScheduler.Jeroen Bakker
2021-02-17Cleanup: Use snake case for method names.Jeroen Bakker
2021-02-17Cleanup: Remove definition in header without implementation.Jeroen Bakker
2021-02-17Cleanup: Abbreviate enums with 'UNSIGNED_' in the nameGermano Cavalcante
2021-02-17Python: gpu module: add new submodules and typesGermano Cavalcante
This commit extends the gpu python API with: ``` gpu.types.Buffer #"__init__", "to_list" gpu.types.GPUTexture #"__init__", "clear", "read", "format" gpu.types.GPUFrameBuffer #"__init__", "bind", "clear", "is_bound", "viewport", ("__enter__", "__exit__" with "GPUFrameBufferStackContext") gpu.types.GPUUniformBuf #"__init__", "update" gpu.state #"blend_set", "blend_get", "depth_test_set", "depth_test_get", "depth_mask_set", "depth_mask_get", "viewport_set", "viewport_get", "line_width_set", "line_width_get", "point_size_set", "color_mask_set", "face_culling_set", "front_facing_set", "program_point_size_set" ``` Add these methods to existing objects: ``` gpu.types.GPUShader #"uniform_sample", "uniform_buffer" ``` Maniphest Tasks: T80481 Differential Revision: https://developer.blender.org/D8826
2021-02-17Cleanup: fix compiler warningsBrecht Van Lommel
2021-02-17BLI: use sse2neon to emulate SSE instructions with Arm NeonBrecht Van Lommel
* WITH_CPU_SSE was renamed to WITH_CPU_SIMD, and now covers both SSE and Neon. * For macOS sse2neon.h is included as part of the precompiled libraries. * For Linux it is enabled if the sse2neon.h header file is detected. However this library does not have official releases and is not shipped with any Linux distribution, so manual installation and configuration is required to get this working. Ref D8237, T78710
2021-02-17BLI: add BLI_simd.h header to wrap SSE includesBrecht Van Lommel
In preparation of adding Neon support. Ref D8237, T78710
2021-02-17Merge branch 'blender-v2.92-release'Nathan Craddock
2021-02-17Cleanup: Missing word in rna descriptionNathan Craddock
One of the sentences changed recently in rBc63df3b33f01 was missing a word. No functional changes.
2021-02-17Merge branch 'blender-v2.92-release'Philipp Oeser
2021-02-17Fix T85722: missing updates adding modifiers via pythonPhilipp Oeser
Was reported for Geometry Nodes Editor "New" button, but was true for any modifier added via modifiers.new(). Now just add appropriate nofifier. Maniphest Tasks: T85722 Differential Revision: https://developer.blender.org/D10450
2021-02-17Cleanup: Split COM_compositor into multiple functions.Jeroen Bakker
2021-02-17Geometry Nodes: Expose material index attributeHans Goudey
The `material_index` attribute can adjust which material in the list will be applied to each face of the mesh. There are two new things about this attribute that haven't been exposed by the attribute API yet. Each comes with limitations: 1. Integer data type: Most attribute nodes are currently written to use float data types. This means that they can't write to this attribute because they can't change the type of a built-in attribute. 2. Polygon domain: This is our first attribute using the polygon domain, meaning until some of the interpolations are implemented, some operations may not work as expected. Currently the two nodes that work with this attribute are Attribute Fill and Attribute Randomize. Differential Revision: https://developer.blender.org/D10444
2021-02-17Cleanup: make local vars const.Jeroen Bakker
2021-02-17Cleanup: Bundle static globals in structJeroen Bakker
2021-02-17Cleanup: Comment styleJeroen Bakker
2021-02-17Cleanup: Allocate Execution System on stack.Jeroen Bakker
2021-02-17Cleanup: Make ChunkOrderHotspot a structJeroen Bakker
2021-02-17Cleanup: Make ChunkOrder a struct.Jeroen Bakker
2021-02-17Cleanup: Use 'pygpu_' prefix in the cpython GPU moduleGermano Cavalcante
`py_` prefix can be confused with the Python's own API's.
2021-02-17Cleanup: Fix typo errorAntonio Vazquez
2021-02-17Fix T80862: Small stroke opacity modulation is best done in the fragment shaderJamell Moore
To avoid anti-aliasing artifacts on GPencil strokes that have a size smaller than 1 the thickness is clamped and the opacity reduced. This was done in vertex shader but this had the side effect of causing strokes that go from large to small to fade across their lengths. **Solution** The opacity modulation has now been moved to the fragment shader as advised by Clément Foucault. The strokeThickness that was passed to the shader was clamped to prevent it from being too small so an additional unclamped thickness has been passed to the fragment to calculate the opacity modulation. Alternatively I could have chosen strokeThickness and clampedThickness but I decided against renaming the variables in the current code. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10438
2021-02-17Geometry Nodes: realize instances before deform modifierJacques Lucke
This is a follow up commit for rB96da8e9ca302b8d879744. Ref T85281.
2021-02-17Geometry Nodes: realize instances before passing geometry to constructive ↵Jacques Lucke
mesh modifier Previously, when the output of a Geometry Nodes modifier would contain instances, those could not be accessed by other existing modifiers (e.g. the Array modifier). That is because those modifiers don't know about instances. Upcoming commits will improve an this in two ways: * Also realize instances before deform modifiers. * Convert a point cloud in the geometry to mesh vertices so that they can be accessed as well. Note, making instances real can result in loosing some information that we do not support in Geometry Nodes yet. That includes some special builtin attributes like bevel weights. Ref T85281. Differential Revision: https://developer.blender.org/D10432
2021-02-17Fix: NLA Blend Domain Enable All TypoWayde Moss
Introduced by my recent commit: rBc48360c2559a Accidentally used 4 instead of `necs->length`.
2021-02-17Geometry Nodes: Support integer type in the Attribute Fill NodeHans Goudey
This will be used by the material index attribute when it is added.
2021-02-17Fix T85716: "Applied Modifier:" report hides more important messageHans Goudey
Since "Applied Modifier" was always added last, it obscured more important messages when using the shortcut to delete modifiers. The purpose of the report when using the shortcut was to make it clear that something happened. Since another report does that anyway, only display the "Applied Modifier" report if the report list length hasn't changed.
2021-02-17Fix: NLA Blends Non-Animated Upper Channel ValuesWayde Moss
Issue introduced by my commit: rB40b7929cc040 **User-level Problem**: The issue resulted in a full-replace upper strip with only a Z location channel full-replacing the XY location channels of the lower stack. replaced to default. The expected behavior is that only the Z location channel is affected. **Technical-level Problem**: Before the problematic commit, fcurves were blended as they were read. So only existing animated channels would blend. My recent commit changed the process to read all fcurve values into an isolated upper_snapshot then blend with the lower stack. There is no data stored to know whether the upper snapshot channel values were sampled from fcurves or were default values. Only those sampled from fcurves should be blended. **Solution**: Added a `blend_domain` bitmask member to NlaEvalChannelSnapshot. The blending function only blends values within the `blend_domain`. Sampled fcurve values are now marked as within the `blend_domain`. We also now always copy the lower snapshot to the result snapshot which only matters when they aren't the same. Currently, it's always the same so the change is more for future unseen cases. Reviewed By: sybren, #animation_rigging Differential Revision: https://developer.blender.org/D10339
2021-02-17Cleanup: Return bool instead of intHans Goudey
2021-02-17Cleanup: use edituv prefix for stretch area/angle dataCampbell Barton
2021-02-17Merge branch 'blender-v2.92-release'Campbell Barton