Age | Commit message (Collapse) | Author |
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rendering
The issue was caused by missing indirect dependencies from other scenes in the
current scene depsgraph, which was causing some threading conflicts.
Not sure what would be ideal solution here, for now use stupid but rather robust
approach to solve that. Maybe there's something better to do here tho.
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Currently a lot of the nodes in the new dependency graph are empty placeholders
for organizational purposes. These nodes would, however, still be assigned a task
which gets scheduled and takes up some time for worker threads to pop from the
queue and run. This can be avoided by skipping these nodes during depsgraph
scheduling, and scheduling their childrent right away. Gives a few percent speedup
in BlenRig.
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Some of the tagging functions would be called for every operation, and then
in turn tag their ID nodes with all their operations again. With extensive rigs
we get ID nodes with a lot (10,000+) operation nodes, which leads to millions
of unnecessary tagging calls.
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Redundant and causes complications when improving text code.
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Now fit the selection with a 1.4x margin (matching 3d view).
Also move border fitting into own function.
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Recent degenerate check crashed on chains of wire edges
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Reviewed By: lukastoenne, dingto, Severin, carter2422
Differential Revision: https://developer.blender.org/D1957
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D1930 by @NiKoZLaB
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Previously, adding a new vertex with Ctrl-LMB would move an existing
when there was an active spline but no active point.
This function is used as a fallback, extending an existing active point is already handled.
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default in userpref.
Reported by Leon Cheung over IRC, thanks.
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Request by Andy, should help him a lot doing weird and wonderful hair styles.
A bit experimental yet, details of behavior might be changed after some real
usage feedback.
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Edges currently don't use a BVH-tree,
but would still create and attempt to free the tree.
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Annoying bug caused by temp nature of looptri layer for CCGDM.
Fixed in a similar to CCG loops by using lock when allocating and
filling looptri arrays.
Real fix would be to make sure this array is allocated on object
evaluation using DAG's eval_flag, but that's more involved change
which we'll work on later.
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Operator would call `WM_file_read()` directly whith G.main->name as filepath, which
gets freed whith main during new reading of file... Now use a local copy instead.
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This is a follow-up fix for rBa10b2fe. The Action constraint uses a hackish
stub object and pose, which doesn't have a hash table for fast lookups.
This doesn't seem to be a big issue with the old depsgraph, but in the new
depsgraph it creates a large number of cache misses and significant slowdown,
possibly because of additional threading and less simple bone loops.
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Normal Map node support for GLSL mode and the internal render (multiple tangents support).
The Normal Map node is a useful node which is present in the Cycles render.
It makes it possible to use normal mapping without additional material node in a node tree.
This patch implements Normal Map node for GLSL mode and the internal render.
Previously only the active UV layer was used to calculate tangents.
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- break when object in hit-buffer.
- don't measure distance to object centers that can't be projected.
- take pixelsize into account for distance pixel distance limit.
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Now always use menu-select when using Alt-RMB
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Also c99 edits for outliner_find_id
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Resolves T48229
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The hash table is used to look up bone poses, particularly during constraint
evaluation. Without this the default BLI_findstring method on a plain ListBase
is used, which is really slow for extensive rigs.
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Using 'shell-thickness' to offset UV's meant very sharp corners would offset far outside the image
causing project-paint to hang while collecting all pixels for each UV face.
Clamp the maximum offset to prevent this.
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- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
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This changes behavior so seams aren't used for the bmesh walker.
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Using PyObject's for drivers (82b0a9e36) still needs to set the 'current value'
for debug info to display in the UI.
Resolves T48251
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Resolves T48258
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Part 2 of Fix for T48200. Without this, it's not possible to exit GPencil edit mode using tab key with pies enabled.
Menus are somehow similar to operators, which let the event pass through too after operator poll returns 0. So think we should handle them similar here.
Can't guarantee this is totally safe though ;)
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