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2020-09-05GLDebug: Trim NVidia debug outputtmp-gltextureClément Foucault
These buffer detailed infos are not needed unless going deep into perf. profiling, in which case you can still disable this compile option. This makes user report log much more readable.
2020-09-05GLTexture: Fix texture creation when using direct state accessClément Foucault
There was 2 errors: - A texture object must have been bound to target_ before use with DSA funcs - We need to use glTextureSubImage for DSA updating
2020-09-05GLTexture: Add Feedback loop checkClément
The check is better than before as we take into consideration the attached mip level.
2020-09-05Cleanup: GPUFramebuffer: Remove unused variableClément
2020-09-05GLTexture: Add direct state access supportClément
2020-09-05GLState: Add texture multibind and remove redundant bindsClément
2020-09-05Math Utils: Add bitscan 64bit versionClément
2020-09-05GPUDebug: Only enable resource checking in debug modeClément Foucault
2020-09-05Cleanup: GPUTexture: Move debug messages outside of creation functionClément Foucault
# Conflicts: # source/blender/gpu/intern/gpu_framebuffer.cc
2020-09-05GPUTexture: Change texture creation APIClément Foucault
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change.
2020-09-05Cleanup: GPUTexture: Remove use of GPU_texture_create_nDClément Foucault
Use creation + update function instead.
2020-09-04GLTexture: Add validation for empty slots before drawingClément Foucault
This is to have better error detection in debug builds. This is not a replacement for a full check like in renderdoc but it might catch some issues early on.
2020-09-04GPUTexture: Implement back 3D texture resizeClément Foucault
But this time implement it outside the texture module. This makes more sense as only the volume textures need this feature.
2020-09-04BLI: Math: Add equals_v3v3_intClément Foucault
2020-09-04Cleanup: GPUTexture: Clean framebuffer attachmentClément
2020-09-04Cleanup: GPUFrameBuffer: Use Texture class instead of gl callsClément
2020-09-04GLTexture: Add back texture proxy checkClément Foucault
Cleanup the feature itself: - Check 3D textures size against the correct limit. - Add check for compressed textures.
2020-09-04GPUTexture: Add support for samplersClément Foucault
This just add back the support. This commit also includes a bit of cleanup.
2020-09-04GPUTexture: GL Backend IsolationClément Foucault
This is a massive cleanup needed for vulkan support T68990. It provides: - More meaningful enums with conversion functions. - Less hacky supports of arrays and cubemaps (all considered layered). - More inline with the stateless design of vulkan and modern GL. - Methods Fallbacks are using framebuffer functions that are wrapped instead of implementing inside the texture module. What is not in there: - API change. - Samplers support (breaks a few effects).
2020-09-04GPUFramebuffer: Encapsulate single attachement clearClément Foucault
This is in preparation of using it to clear single texture. Also includes minor cleanups about not using tex target in assert and adding enum operators.
2020-09-04Cleanup: EEVEE: Use correct array size and use equals_v2v2_intClément Foucault
2020-09-04GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-04GPUTexture: Remove bind to edit callsClément Foucault
This is going to be unecessary after the GPU opengl texture backend refactor. For now add a save/restore mechanism to leave the state untouched. Also remove some calls where the caller would bind to particular binding point and set the shader uniform.
2020-09-03Fix assert when cleaning constraints in the transform toolGermano Cavalcante
When enabled, the modal key item "Clear Constraint" did not reset the default orientation. This does not bring changes in the user's point of view.
2020-09-03Cleanup: Shorten the name of the Auto Constraint modal keymapGermano Cavalcante
It was taking up too much space in the status bar.
2020-09-03UI: Fix use after free for instanced panel expansionHans Goudey
The "set_expand_from_list_data" function has to be called after updating the panels' custom data pointers. Otherwise the wrong information is retrieved in the best base and it will cause a crash in the worst case.
2020-09-03Fix missing cursor changes with "Lock Object Modes" disabledJulian Eisel
Changing the active object would change the mode, but the necessary toolsystem update to change the cursor was not run. Steps to recreate were: * Duplicate default cube * Enter sculpt mode with one of the cubes * Disable Edit > Lock Object Modes * Select back-and-forth between the objects Same would happen with other modes.
2020-09-03Fix T80289: GPencil Opacity modifier not workingAntonio Vazquez
This error was introduced in the refactor of the modifier panels.
2020-09-03Fix copy/paste error in Grease Pencil Draw operator tooltipJulian Eisel
Also remove capitalization of the term "object".
2020-09-03Fix T79803: Wrong Distance To Edge 1D VoronoiOmarSquircleArt
The current 1D Voronoi implementation for the Distance to Edge option computes the distance to the cells instead. This patch fixes that and compute the distance to the edge. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D8634
2020-09-03Cleanup: Add/use function to disable buttons with a disabled hintJulian Eisel
We do this in a couple of places, so it's worth having the logic wrapped into a function. Also, the only way to set the disabled hint for a button from outside of `interface/` was through `UI_block_lock_set()`/`UI_block_lock_clear()`, for which the usage isn't obvious when you just try to disable a single button.
2020-09-03Revert "Fix T59358: Wrong status bar keymap for release confirms and right ↵Germano Cavalcante
click select." This reverts commit 17905e89a72dcd816efb51b7403e6c01bc3e71e8. Fix T80429: Transform Tools cannot be cancelled rB17905e89 better filtered the key items that should appear in the status bar. But it is very restrictive since canceling is still possible in other cases. # Conflicts: # source/blender/editors/transform/transform.c
2020-09-03Sculpt: Face Set Extract OperatorPablo Dobarro
This implements a Face Set Extract operator, which is similar to mask extract. This operator uses a picker to select and Face Set in the mesh and extract the geometry directly to a new object. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8599
2020-09-03UI: Expose important settings from file browser popoversHans Goudey
We have established a convention of exposing the most important settings from popovers, then aligning a popover to control more detailed settings. The file browser has powerful display / filtering settings, but they're hidden in popovers at the moment, so it's sometimes a pain to use them. The "display as" options are now exposed to the left of the display settings popover, and the "filter" toggle is exposed to the left of the filter settings popover. This convention is familiar and intuitive for users and makes interaction faster. Note that the "show hidden" item in the filter popover still has an effect if filtering is disabled. This commit also: - Removes the icons in the "Sort By" enum - Uses property split for the "Sort By" enum - Very slightly increases the default width of the file browser window to make room for the new buttons. Differential Revision: https://developer.blender.org/D8719
2020-09-03Sculpt: Remove unused code in Clay StripsPablo Dobarro
This was doing a matrix inversion per vertex per stroke step and it was unused. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8791
2020-09-03Fix cloth brush not working with anchored strokePablo Dobarro
All brushes except for grab need delta for tip orientation in order to work with anchored stroke, not only snake hook, which is the one that needs it always. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8789
2020-09-03Sculpt: Sculpt Face Set gestures toolsPablo Dobarro
This implements the sculpt gesture lasso and box operators for face sets. They work the same way as the mask gesture operator and tools. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8716
2020-09-03Fix clang tidy errors in testsJacques Lucke
2020-09-03BLI: add index_range method for StringRefJacques Lucke
2020-09-03Fix T79718: Eevee OpenVDB render error when frames miss part of the gridsBrecht Van Lommel
Improved fix that handles the distinct cases of missing grids and zero size grids.
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
The handling of missing volume grids for the principled volume shader was incomplete, different inputs need different default values.
2020-09-03UI: Reduce limits for the text size theme optionsYevgeny Makarov
It was possible to increase the text size quite a lot, making text much bigger than their containing widgets. These new limits makes the maximum size of text be closer to the widget size. Note that there needs to be some extra "wiggle room" since fonts may have quite different glyph sizes. So you can still set the font size to be slightly bigger than the widgets. Addresses T80175 and T79059.
2020-09-03Fix T63125: Gpencil: bones cannot be selected in weightpaint modePhilipp Oeser
Some underlying functionality was not ready for greasepencil: - BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist) - BKE_modifiers_is_deformed_by_armature - checks in drawing code - checks in (pose) selection code A couple of changes to make this work: - `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`) - `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`) - `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint` This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode) Reviewed By: campbellbarton Maniphest Tasks: T63125 Differential Revision: https://developer.blender.org/D8483
2020-09-03Fix 3D text cursor alignment without any textCampbell Barton
Part of fix for T80340.
2020-09-03Fix T80391: Overrides: wrong check in constraint pollPhilipp Oeser
Condition was flipped, would allow actions on constraints coming from library, but prevented actions on local constraints. Mistake in rBS0b49fdd0ee0. Maniphest Tasks: T80391 Differential Revision: https://developer.blender.org/D8793
2020-09-03Fix mistake in recent font cleanupCampbell Barton
7ff7a9c8fdc0 missed incrementing the pointer used for initializing.
2020-09-03Object: add BKE_object_obdata_to_type utility functionCampbell Barton
Move functionality to get the object type from an ID into it's own function.
2020-09-03Fix T80409: Walk rotation speed depends on view sizeCampbell Barton
Use a fixed speed for rotating the view in walk mode, Keep the current behavior for tablet input and fly mode.
2020-09-03Fix crash running remesh modifier without OpenVDBCampbell Barton
2020-09-03Fix T80340: Crash with an empty text with Text on CurveCampbell Barton
Avoid divide by zero, based on D8780 by @lichtwerk.